Artist page · Modded · on air
[PvE] Relic Europe | No Killing | No Raiding | No Decay
Online EU 64.40.9.219:28017 checked 6m ago
- Last week
- No. 670
- Peak
- No. 503
- Days on chart
- 39
Rank
- 23 Sep685
- 30 Sep733
- 7 Oct662
- 14 Oct640
- 21 Oct670
- now518
Top 2% of all ranked servers, top 8% in EU. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence
Coming wipes
- 7d 21hThu 5 Nov, 19:00 UTCFW
- 35d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 74, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:24 UTC6d ago | 74 | – | running | 28 |
| Thu 1 Oct, 18:18 UTC FW27d ago | 64 | held half | 21 days | 13 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 1[PvE]Тульский|Русский|Classic+Ивенты 37/ 200
- 2 [GER] Rust Oase |PVE|Quests|XP|Raidable Bases|Events 32/ 140
- 3 [EU] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | 41/ 150
- 4 Hex EU PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet 47/ 100
- 5 Фармер[FULL PVE-НОВИЧОК-РЕЙД БАЗЫ] 27/ 75
- 6 [EU] RustEZ Survival PvE | No Decay | No Raiding | No Killing 14/ 200
Quick answers
Reset schedule
What happens on wipe day at [PvE] Relic Europe | No Killing | No Raiding | No Decay?
The busiest moments of its recent wipes averaged 69 players. It took 2 hours from the latest wipe for the crowd to peak. The crowd stayed above half its peak until the next wipe in 100% of recent wipes.
On what schedule does [PvE] Relic Europe | No Killing | No Raiding | No Decay wipe?
There is one wipe a month on [PvE] Relic Europe | No Killing | No Raiding | No Decay: the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it is running now dates from 6 days 2 hours. Wipes are set to monthly, as its tags state.
Lists and filters
Who is behind [PvE] Relic Europe | No Killing | No Raiding | No Decay?
The same operator most likely runs [PvE] Relic Europe | No Killing | No Raiding | No Decay and 3 other servers we track, since they all publish a relicpve.com hostname.
Where does [PvE] Relic Europe | No Killing | No Raiding | No Decay appear in Rust Server Rank lists and filters?
These Rust Server Rank lists feature [PvE] Relic Europe | No Killing | No Raiding | No Decay: The EU Rust chart this week, Modded Rust server rankings, Rust PvE servers, ranked and Rust roleplay servers, ranked. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week; Players now: At least 10; Average players: 25+ on average.
How should you read the tags on [PvE] Relic Europe | No Killing | No Raiding | No Decay?
These are the tags [PvE] Relic Europe | No Killing | No Raiding | No Decay puts out, and the game's server browser reads them: gmrust (Game mode): Survival, standard Rust style; mp200 (Max players): Capacity: 200 slots; ts30 (Group limit): Teams cap at 30; v2635 (Protocol): To join, run the same version: protocol 2635; cs168909 (Build): Running game build 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is set here; ^m (Monthly): Expect a wipe each month, and Facepunch's force wipe with it; ^r (Roleplay): This one is for roleplay; ^p (PvE): No player-versus-player fighting: the world supplies the danger; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): In the server browser it sits under Europe. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.
Map and rules
Which map is in play on [PvE] Relic Europe | No Killing | No Raiding | No Decay?
The map on [PvE] Relic Europe | No Killing | No Raiding | No Decay is procedural, size 4,500, seed 1994412, generated by the game. Same size and seed, same map, which RustMaps can show you from this page.
What rules apply on [PvE] Relic Europe | No Killing | No Raiding | No Decay, and what settings does it use?
You will not find a gather rate in [PvE] Relic Europe | No Killing | No Raiding | No Decay's name. 30 players is the group cap. It runs roleplay, roleplay rules, towns and jobs. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are running on it. Valve's VAC anti-cheat is switched on.
Server info
What Rust version is [PvE] Relic Europe | No Killing | No Raiding | No Decay on?
The setup is Rust network protocol 2635 and build 168909 on Linux, and that is [PvE] Relic Europe | No Killing | No Raiding | No Decay. The same protocol is required to join, and Steam takes care of the update.
How dependable is [PvE] Relic Europe | No Killing | No Raiding | No Decay, and is it online?
You will find [PvE] Relic Europe | No Killing | No Raiding | No Decay online at this moment. Its own uptime figure puts the last restart at roughly 2 days 10 hours ago. It was up 100% of the time across the last 7 full days, 168 of 168 hours. It came to Rust Server Rank on 13 September 2026 for the first time.
Is [PvE] Relic Europe | No Killing | No Raiding | No Decay smooth to play on?
The last 48 hours gave an average of 68 server fps, with a floor of 14. Buildings, deployables and everything else added up to as many as 197,232 entities. Memory use reached 8,205 MB at its peak. Lag, to players, is those two things together: low fps and a rising entity count.
Where does [PvE] Relic Europe | No Killing | No Raiding | No Decay sit?
In Europe, [PvE] Relic Europe | No Killing | No Raiding | No Decay lists itself with its EU tag. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. 64.40.9.219:28017 is its address.
Numbers
How many players does [PvE] Relic Europe | No Killing | No Raiding | No Decay usually have?
The live picture at [PvE] Relic Europe | No Killing | No Raiding | No Decay: 39 players, 200 slots. It peaked at 74 players in the last seven days, averaging 31. At 19:00 UTC it saw its busiest spell of the last 48 hours, averaging 41 players.
Where does [PvE] Relic Europe | No Killing | No Raiding | No Decay place in the rankings?
Seven days of player hours give [PvE] Relic Europe | No Killing | No Raiding | No Decay #520 overall, the top 2% of ranked servers, and #247 in Europe.
Join details
How do you get into [PvE] Relic Europe | No Killing | No Raiding | No Decay?
Press F1 in Rust to bring up the console, then enter client.connect 64.40.9.219:28017. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. You can find its website at https://relicpve.com.
