Artist page · Modded · on air
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing
Online NA 66.51.99.119:28015 checked 5m ago
- Last week
- No. 1,464
- Peak
- No. 1,193
- Days on chart
- 29
Rank
- 1 Oct6,740
- 8 Oct1,430
- 15 Oct1,438
- 22 Oct1,464
- now1,195
Top 5% of all ranked servers, top 9% in NA. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence
Coming wipes
- 7d 7hThu 5 Nov, 19:00 UTCFW
- 35d 7hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 16, 46 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:31 UTC6d ago | 16 | – | running | 4 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing 21/ 200
- 2 [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing 10/ 200
- 3 Zombie Land PVE Monthly | Raids | Skills | Custom Maps 12/ 100
- 4 Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet 55/ 100
- 5 [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | 9/ 150
- 6 US | For all Mankind PVE | No Raiding/Killing/Stealing 1/ 200
Quick answers
Reset schedule
What happens on wipe day at [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
The busiest moments of its recent wipes averaged 16 players. The crowd on the latest wipe peaked 46 hours in.
On what schedule does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing wipe?
The only wipe on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is the force wipe, once a month. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, and every other Rust server wipes then too. It has been on this world for 6 days 17 hours. The tags carry a monthly schedule for wipes.
Lists and filters
Who operates [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing and 3 other servers we track publish a relicpve.com hostname, so they are most likely run by the same operator.
Where does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing appear in Rust Server Rank lists and filters?
These Rust Server Rank lists feature [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing: Modded Rust server rankings, Rust PvE servers, ranked, Rust roleplay servers, ranked, Rust zombie servers, ranked and Best US Rust servers. Filter the server list by Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week and it shows up.
What do [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing's tags tell you?
The game's server browser picks up the tags [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing publishes, which are: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The slot count is 100; ts30 (Group limit): You can have up to 30 in a team; v2635 (Protocol): Protocol 2635 is required, so your game must be on that version; cs168909 (Build): Build number: 168909; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): No region code is set here; ^m (Monthly): Expect a wipe each month, and Facepunch's force wipe with it; ^r (Roleplay): It is a roleplay server; ^p (PvE): Players leave each other alone; the world is what threatens you; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): Modded is where it is listed, because plugins or settings change the game; NA (North America): North America is where the browser lists it. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.
Settings
On what map does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing play?
A procedural map of size 4,500 with seed 1722427781 is what [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing runs, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map.
What rules apply on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing, and what settings does it use?
The name of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing does not state a gather rate. You can group up to 30 players. roleplay is the game mode, roleplay rules, towns and jobs. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is on.
Server details
What Rust version is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing on?
On Linux, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update.
How reliable is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing, and is it online now?
Right now [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is up and taking players. About 2 days 23 hours ago it restarted last, judged by its reported uptime. Across the last 7 full days it stayed up for 167 of 168 hours, 99% of the time. On 1 October 2026 it first appeared on Rust Server Rank.
How smoothly does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing run?
The last 48 hours gave an average of 60 server fps, with a floor of 59. Buildings, deployables and everything else added up to as many as 127,390 entities. It climbed to 6,254 MB of memory at most. What you feel as lag is low fps and an entity count on the way up.
In which location is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing hosted?
With its NA tag, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing lists itself in North America. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. 66.51.99.119:28015 is its address.
Numbers
Is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing a busy server?
Right now 2 players are on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing, with 100 slots in total. It peaked at 19 players in the last seven days, averaging 7. The busiest point in the last 48 hours came at 00:00 UTC, averaging 15 players.
Where does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing sit in the Rust server rankings?
The last seven days of player hours put [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing at #1,170, within the top 5% of ranked servers and at #171 in North America.
Connect
How do you get into [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
In Rust, press F1 and enter client.connect 66.51.99.119:28015 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you. Head to https://relicpve.com for its website.
