Rust Server RankThe weekly server chart
On air 11,756 servers on air 64,636 listening now 3,440 with a crowd 196 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing

Online NA 66.51.99.119:28015 checked 5m ago

monthly wipes moddedoxidepve
This week
1,170up 294
Last week
No. 1,464
Peak
No. 1,193
Days on chart
29
2/ 100
players now
2% full
7
7-day average
peak 19
#1,170
rank
top 5% · #171 in NA
6d ago
last wipe
monthly schedule
7d 7h
next wipe
Thu 5 Nov, 19:00 UTC FW
The chart run

Rank

daily · 1 is best
  1. 1 Oct6,740
  2. 8 Oct1,430
  3. 15 Oct1,438
  4. 22 Oct1,464
  5. now1,195
RankRank in region
12k4k6k8k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 5% of all ranked servers, top 9% in NA. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
0510152012:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Sound check

Server performance

02040608012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence

16
wipe-day peak
players, last three wipes

Coming wipes

  1. 7d 7hThu 5 Nov, 19:00 UTCFW
  2. 35d 7hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 16, 46 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:31 UTC6d ago 16 – running 4

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Reset schedule

What happens on wipe day at [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

The busiest moments of its recent wipes averaged 16 players. The crowd on the latest wipe peaked 46 hours in.

On what schedule does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing wipe?

The only wipe on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is the force wipe, once a month. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, and every other Rust server wipes then too. It has been on this world for 6 days 17 hours. The tags carry a monthly schedule for wipes.

Lists and filters

Who operates [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing and 3 other servers we track publish a relicpve.com hostname, so they are most likely run by the same operator.

Where does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing appear in Rust Server Rank lists and filters?

These Rust Server Rank lists feature [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing: Modded Rust server rankings, Rust PvE servers, ranked, Rust roleplay servers, ranked, Rust zombie servers, ranked and Best US Rust servers. Filter the server list by Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week and it shows up.

What do [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing's tags tell you?

The game's server browser picks up the tags [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing publishes, which are: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The slot count is 100; ts30 (Group limit): You can have up to 30 in a team; v2635 (Protocol): Protocol 2635 is required, so your game must be on that version; cs168909 (Build): Build number: 168909; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): No region code is set here; ^m (Monthly): Expect a wipe each month, and Facepunch's force wipe with it; ^r (Roleplay): It is a roleplay server; ^p (PvE): Players leave each other alone; the world is what threatens you; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): Modded is where it is listed, because plugins or settings change the game; NA (North America): North America is where the browser lists it. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Settings

On what map does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing play?

A procedural map of size 4,500 with seed 1722427781 is what [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing runs, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map.

What rules apply on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing, and what settings does it use?

The name of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing does not state a gather rate. You can group up to 30 players. roleplay is the game mode, roleplay rules, towns and jobs. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is on.

Server details

What Rust version is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing on?

On Linux, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update.

How reliable is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing, and is it online now?

Right now [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing is up and taking players. About 2 days 23 hours ago it restarted last, judged by its reported uptime. Across the last 7 full days it stayed up for 167 of 168 hours, 99% of the time. On 1 October 2026 it first appeared on Rust Server Rank.

How smoothly does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing run?

The last 48 hours gave an average of 60 server fps, with a floor of 59. Buildings, deployables and everything else added up to as many as 127,390 entities. It climbed to 6,254 MB of memory at most. What you feel as lag is low fps and an entity count on the way up.

In which location is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing hosted?

With its NA tag, [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing lists itself in North America. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. 66.51.99.119:28015 is its address.

Numbers

Is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing a busy server?

Right now 2 players are on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing, with 100 slots in total. It peaked at 19 players in the last seven days, averaging 7. The busiest point in the last 48 hours came at 00:00 UTC, averaging 15 players.

Where does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing sit in the Rust server rankings?

The last seven days of player hours put [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing at #1,170, within the top 5% of ranked servers and at #171 in North America.

Connect

How do you get into [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?

In Rust, press F1 and enter client.connect 66.51.99.119:28015 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you. Head to https://relicpve.com for its website.

Genre tags

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,^r,NA,^p,gmrust,cs168909,ts30,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The slot count is 100.
ts30
Group limit You can have up to 30 in a team.
v2635
Protocol Protocol 2635 is required, so your game must be on that version.
cs168909
Build Build number: 168909.
ptrak
Networking It runs on RakNet, Rust's usual network layer.
$r?
Region code No region code is set here.

Wipe schedule

^m
Monthly Expect a wipe each month, and Facepunch's force wipe with it.

Gameplay

^r
Roleplay It is a roleplay server.
^p
PvE Players leave each other alone; the world is what threatens you.

Mods and access

^o
Oxide Oxide (uMod), the plugin framework, is running here.
^z
Modded Modded is where it is listed, because plugins or settings change the game.

Region

NA
North America North America is where the browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.