Rust Server RankThe weekly server chart
On air 11,731 servers on air 65,070 listening now 3,342 with a crowd 200 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]

Online 216.39.240.13:28068 checked 8m ago

1000x weekly wipes moddedcarbonpve
This week
2,432up 582
Last week
No. 3,014
Peak
No. 2,272
Days on chart
40
1/ 101
players now
1% full
2
7-day average
peak 7
#2,432
rank
top 11%
6d ago
last wipe
weekly schedule
14h
next wipe
Fri 30 Oct, 14:41 UTC
The chart run

Rank

daily · 1 is best
  1. 24 Sep2,802
  2. 1 Oct2,431
  3. 8 Oct3,000
  4. 15 Oct2,272
  5. 22 Oct3,014
  6. now2,539
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 11% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
0246800:0009:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Sound check

Server performance

01020304000:0009:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:41 UTC, in 14h. Every Friday at 14:41 UTC · high confidence

7 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
6
wipe-day peak
players, last three wipes
40%
crowd held
else halves by day 5

Coming wipes

  1. 14hFri 30 Oct, 14:41 UTC
  2. 6d 19hThu 5 Nov, 19:00 UTCFW
  3. 7d 14hFri 6 Nov, 14:41 UTC
  4. 14d 14hFri 13 Nov, 14:41 UTC
  5. 21d 14hFri 20 Nov, 14:41 UTC
  6. 28d 14hFri 27 Nov, 14:41 UTC
  7. 34d 19hThu 3 Dec, 19:00 UTCFW
  8. 35d 14hFri 4 Dec, 14:41 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 29 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:41 UTC6d ago 7 – running 0
Fri 16 Oct, 13:49 UTC13d ago 5 halved by day 5 7 days 0
Fri 9 Oct, 13:52 UTC20d ago 7 halved by day 6 7 days 1
Thu 1 Oct, 18:11 UTC FW28d ago 6 held half 7.8 days 1
Fri 25 Sep, 15:11 UTC34d ago 7 halved by day 3 6.1 days 3
Fri 18 Sep, 14:04 UTC41d ago 6 held half 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

6 players is the average busiest figure across its recent wipes. It took 29 hours from the latest wipe for the crowd to peak. Above half the peak until the next wipe: that is what happened in 40% of its recent wipes. On the wipes that did not hold, the fall below half came by day 5.

On what schedule does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] wipe?

RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] follows a wipe rhythm of every Friday at 14:41 UTC. Friday 30 October at 14:41 UTC is when the next wipe is due. The world it is running now dates from 6 days 9 hours. Look in its tags and you will find a weekly wipe schedule.

Lists and filters

Where does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] appear in Rust Server Rank lists and filters?

These Rust Server Rank lists include RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]: Rust servers above 10x gather, Modded Rust server rankings, Rust PvE servers, ranked, Rust roleplay servers, ranked and Rust zombie servers, ranked. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: More than 10x.

How should you read the tags on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

The game's server browser picks up the tags RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] publishes, which are: gmrust (Game mode): Survival, standard Rust style; mp101 (Max players): Capacity: 101 slots; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): Your game has to match protocol 2635 to get in; cs168909 (Build): The build is 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): Region code: none set; ^w (Weekly): Wipes happen every week; ^r (Roleplay): Roleplay is the point here; ^p (PvE): The world is the danger here: players do not fight each other; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Carbon, the plugin framework, is running here. At the top of this page, the tags show the players now, the queue and the time the world was made.

Rules, map and settings

On what map does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] play?

A procedural map of size 4,500 with seed 674966623 is what RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] runs, generated by the game. Same size and seed, same map, which RustMaps can show you from this page.

What settings and rules does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] have in place?

By its name, RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] runs 1000x gather. 8 players is the group limit, the default in the game. It runs roleplay, jobs, towns and rules for roleplay. The server browser lists it under Modded: plugins or settings change the game. The plugins it runs are Carbon. The VAC anti-cheat from Valve is on.

Server info

Which Rust build is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] running?

On Linux, RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update.

How reliable is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree], and is it online now?

You will find RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] online at this moment. Going by the uptime it reports, the last restart was about 11 hours ago. It was up 98% of the time across the last 7 full days, 165 of 168 hours. The first sighting here was on 13 September 2026, logged by Rust Server Rank.

Is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] smooth to play on?

The last 48 hours gave an average of 29 server fps, with a floor of 7. Buildings, deployables and everything else added up to as many as 147,837 entities. Memory use reached 4,817 MB at its peak. What you feel as lag is low fps and an entity count on the way up.

Where does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] sit?

No region comes from RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. You'll find it at 216.39.240.13:28068.

Numbers

Is RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] a busy server?

Of 101 slots on RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree], 1 are taken at the moment. It peaked at 7 players in the last seven days, averaging 2. Its busiest hour in the last 48 hours was 16:00 UTC, when it averaged 3 players.

Where does RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] place in the rankings?

Over the last seven days, RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree] has clocked the player hours that put it at #2,432, inside the top 11% of all ranked servers.

Connect

How do you get into RustGamingNation 1000x PvE [Events|Purge|Zombies|SkillTree]?

In Rust, press F1 and enter client.connect 216.39.240.13:28068 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you. Head to https://www.rust-gaming-nation.com/ for its website.

Genre tags

Server tags

what each one means

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, standard Rust style.
mp101
Max players Capacity: 101 slots.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2635
Protocol Your game has to match protocol 2635 to get in.
cs168909
Build The build is 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code Region code: none set.

Wipe schedule

^w
Weekly Wipes happen every week.

Gameplay

^r
Roleplay Roleplay is the point here.
^p
PvE The world is the danger here: players do not fight each other.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Carbon, the plugin framework, is running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.