Rust Server RankThe weekly server chart
On air 11,701 servers on air 54,561 listening now 3,263 with a crowd 144 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

JumpRust.com - Test

Offline EA 162.222.17.239:26666 checked 1d ago

biweekly wipes vanillamoddedoxide
This week
10,368up 1.9k
Last week
No. 12,220
Peak
No. 10,012
Days on chart
13
1/ ?
players now
1
7-day average
peak 1
#10,368
rank
top 47% · #452 in EA
1d ago
last wipe
biweekly schedule
7d 8h
next wipe
Thu 5 Nov, 19:00 UTC FW
The chart run

Rank

daily · 1 is best
  1. 22 Oct12,220
  2. now10,014
RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 47% of all ranked servers, top 81% in EA. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeakWipe
00.250.50.75116:0017:00Wiped Tue 27 Oct, 16:52 UTCWIPE

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence

1.8 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes

Coming wipes

  1. 7d 8hThu 5 Nov, 19:00 UTCFW
  2. 12d 6hTue 10 Nov, 16:52 UTC
  3. 26d 6hTue 24 Nov, 16:52 UTC
  4. 35d 8hThu 3 Dec, 19:00 UTCFW
  5. 40d 6hTue 8 Dec, 16:52 UTC

The first 48 hours of its last wipes

Sun 25 OctThu 22 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 16:52 UTC1d ago – – running 1
Tue 27 Oct, 10:13 UTC2d ago – – – 0
Sun 25 Oct, 14:18 UTC3d ago 1 – 1.8 days 1
Thu 22 Oct, 09:48 UTC7d ago 1 – 3.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe days

What should you expect on JumpRust.com - Test when wipe day comes?

The busiest moments of its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd hit its peak.

When does JumpRust.com - Test wipe?

The prediction follows its tag, since JumpRust.com - Test's logged wipes are too few to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, the point where all Rust servers wipe. It has been on this world for 41 hours. The tags say wipes come round every two weeks.

Lists and filters

Who operates JumpRust.com - Test?

The same operator most likely runs JumpRust.com - Test and 15 other servers we track, since they all publish a jumprust.com hostname.

Where does JumpRust.com - Test appear in Rust Server Rank lists and filters?

These Rust Server Rank lists feature JumpRust.com - Test: Modded Rust server rankings. Filter the server list by Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days and it shows up.

What do JumpRust.com - Test's tags tell you?

The game's server browser picks up the tags JumpRust.com - Test publishes, which are: gmrust (Game mode): Survival, standard Rust style; mp0 (Max players): Capacity: 0 slots; ts32 (Group limit): You can have up to 32 in a team; v2635 (Protocol): Protocol 2635 is required, so your game must be on that version; cs168909 (Build): Running game build 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is set here; ^b (Biweekly): It wipes once a fortnight; ^v (Vanilla): Facepunch's game as shipped: no altered rates, kits or rules; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): Modded is where it is listed, because plugins or settings change the game; EA (East Asia): The server browser files this one under East Asia. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.

Rules, map and settings

Which map is in play on JumpRust.com - Test?

A procedural map of size 1,000 with seed 1337 is what JumpRust.com - Test runs, generated by the game. Same size and seed, same map, which RustMaps can show you from this page. The map goes by the name ✿ JumpRust.com日本™ FPS+.

What settings and rules does JumpRust.com - Test have in place?

The name of JumpRust.com - Test does not state a gather rate. 32 players is the group cap. survival is the game mode, gather, build and raid in the standard game. Raiding and fighting other players are both possible. The server browser lists it under Modded: plugins or settings change the game. The plugins it runs are Oxide. Vanilla is its own label: facepunch's game as shipped: no altered rates, kits or rules. The VAC anti-cheat from Valve is on.

About the server

Which Rust build is JumpRust.com - Test running?

On Windows, JumpRust.com - Test runs Rust network protocol 2635 and build 168909. Steam keeps it updated, but your game has to be on the same protocol to join.

Is JumpRust.com - Test online, and how often does it stay up?

You will find JumpRust.com - Test offline right now, with its last sighting 40 hours ago. Going by the uptime it reports, the last restart was about 13 minutes ago. It was up 4% of the time across the last 7 full days, 7 of 168 hours. On 17 October 2026 it first appeared on Rust Server Rank.

How smoothly does JumpRust.com - Test run?

The last 48 hours gave an average of 30 server fps, with a floor of 30. Up to 503 entities sat in the world: buildings, deployables and the rest. It climbed to 1,128 MB of memory at most. Players call it lag: fps falling and entities piling up.

Where does JumpRust.com - Test sit?

The EA tag is what JumpRust.com - Test uses to list itself in Asia. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. 162.222.17.239:26666 is its address.

Population

Is JumpRust.com - Test a busy server?

The last time JumpRust.com - Test was seen was 40 hours ago; it is offline now. It peaked at 1 players in the last seven days, averaging 1. Its busiest hour in the last 48 hours was 17:00 UTC, when it averaged 1 players.

Where does JumpRust.com - Test place in the rankings?

The last seven days of player hours put JumpRust.com - Test at #10,368, within the top 47% of ranked servers and at #452 in Asia.

Join details

What is the way to join JumpRust.com - Test?

Press F1 in Rust to bring up the console, then enter client.connect 162.222.17.239:26666. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. You can find its website at https://jumprust.com.

Genre tags

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^b,^v,EA,gmrust,cs168909,ts32,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp0
Max players Capacity: 0 slots.
ts32
Group limit You can have up to 32 in a team.
v2635
Protocol Protocol 2635 is required, so your game must be on that version.
cs168909
Build Running game build 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is set here.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Difficulty

^v
Vanilla Facepunch's game as shipped: no altered rates, kits or rules.

Mods and access

^o
Oxide Oxide (uMod), the plugin framework, is running here.
^z
Modded Modded is where it is listed, because plugins or settings change the game.

Region

EA
East Asia The server browser files this one under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.