Rust Server RankThe weekly server chart
On air 11,742 servers on air 66,506 listening now 3,391 with a crowd 202 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

[ESP/Ñ] DEV

Online EU 89.222.104.137:22619 checked 12m ago

biweekly wipes moddedcarbonpve
This week
8,473up 6.7k
Last week
No. 15,125
Peak
No. 6,074
Days on chart
40
0/ 40
players now
0% full
0
7-day average
peak 1
#8,473
rank
top 38% · #2132 in EU
1d ago
last wipe
biweekly schedule
6d 19h
next wipe
Thu 5 Nov, 19:00 UTC FW
The chart run

Rank

daily · 1 is best
  1. 24 Sep15,452
  2. 1 Oct8,128
  3. 8 Oct9,248
  4. 15 Oct6,074
  5. 22 Oct15,125
  6. now8,484
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 38% of all ranked servers, top 73% in EU. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeakWipe
0123400:0009:0019:0004:0013:0022:00Wiped Wed 28 Oct, 17:36 UTCWIPE

Hourly average and peak, UTC.

Sound check

Server performance

Server fpsWipe
01020304000:0009:0019:0004:0013:0022:00Wiped Wed 28 Oct, 17:36 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence

10.8 days
usual gap
between real wipes
40%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
20%
crowd held
else halves by day 2

Coming wipes

  1. 6d 19hThu 5 Nov, 19:00 UTCFW
  2. 12d 17hWed 11 Nov, 17:36 UTC
  3. 26d 17hWed 25 Nov, 17:36 UTC
  4. 34d 19hThu 3 Dec, 19:00 UTCFW
  5. 40d 17hWed 9 Dec, 17:36 UTC

The first 48 hours of its last wipes

Sat 24 OctMon 12 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 17:36 UTC1d ago – – running 0
Sat 24 Oct, 22:04 UTC5d ago 1 halved by day 1 3.8 days 0
Mon 12 Oct, 15:04 UTC17d ago 1 halved by day 2 12.3 days 0
Thu 1 Oct, 19:09 UTC FW28d ago 1 halved by day 2 10.8 days 0
Tue 29 Sep, 17:22 UTC30d ago 1 held half 2.1 days 0
Wed 16 Sep, 16:55 UTC43d ago 1 halved by day 2 13 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 RustAria#4 [Мирный / PVE / SKINDROPS]EU · groups of 100+ · biweekly · 26 on average 5/ 200
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The request line

Quick answers

from the figures on this page

Wipe days

What should you expect on [ESP/Ñ] DEV when wipe day comes?

The busiest moments of its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd hit its peak. Above half the peak until the next wipe: that is what happened in 20% of its recent wipes. Where it failed to hold, day 2 is when the crowd went under half.

How often does [ESP/Ñ] DEV wipe?

Because too few wipes on [ESP/Ñ] DEV are logged to confirm the schedule, the tag sets the prediction. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, and every other Rust server wipes then too. The world it is running now dates from 30 hours. The tags say wipes come round every two weeks.

Tags

Which Rust Server Rank filters and lists does [ESP/Ñ] DEV turn up in?

These Rust Server Rank lists feature [ESP/Ñ] DEV: The EU Rust chart this week, Modded Rust server rankings and Rust PvE servers, ranked. Filter the server list by Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days and it shows up.

What do [ESP/Ñ] DEV's tags tell you?

The game's server browser picks up the tags [ESP/Ñ] DEV publishes, which are: gmrust (Game mode): Survival, standard Rust style; mp40 (Max players): It holds 40 players; ts12 (Group limit): You can have up to 12 in a team; v2635 (Protocol): Protocol 2635 is required, so your game must be on that version; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code is left blank; ^b (Biweekly): Every two weeks it wipes; ^p (PvE): Players leave each other alone; the world is what threatens you; ^z (Modded): Modded is where it is listed, because plugins or settings change the game; ^y (Carbon): Plugin framework in use: Carbon; EU (Europe): Europe is where the browser lists it. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Map and rules

Which map is in play on [ESP/Ñ] DEV?

The map on [ESP/Ñ] DEV is procedural, size 3,500, seed 1337, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map. You will see the map name as: Bots y eventos en todo el mapa.

What rules apply on [ESP/Ñ] DEV, and what settings does it use?

The name of [ESP/Ñ] DEV does not state a gather rate. 12 players is the group cap. It runs pve, no player fighting. In the server browser it sits under Modded, where plugins or settings change the game. The plugins it runs are Carbon. The VAC anti-cheat from Valve is on.

Server details

What Rust version is [ESP/Ñ] DEV on?

On Linux, [ESP/Ñ] DEV runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update.

How reliable is [ESP/Ñ] DEV, and is it online now?

[ESP/Ñ] DEV is live as you read this. Going by the uptime it reports, the last restart was about 17 hours ago. It was up 99% of the time across the last 7 full days, 167 of 168 hours. The first sighting here was on 15 September 2026, logged by Rust Server Rank.

How smoothly does [ESP/Ñ] DEV run?

Its average over the last 48 hours was 30 server fps; 22 was the lowest it went. Buildings, deployables and everything else added up to as many as 71,396 entities. It climbed to 4,021 MB of memory at most. Lag, to players, is those two things together: low fps and a rising entity count.

Where does [ESP/Ñ] DEV sit?

The EU tag is what [ESP/Ñ] DEV uses to list itself in Europe. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. 89.222.104.137:22619 is its address.

Player count

How many players does [ESP/Ñ] DEV usually have?

Right now 0 players are on [ESP/Ñ] DEV, with 40 slots in total. Averaging 0 players over the last week, it hit a high of 1.

Where does [ESP/Ñ] DEV place in the rankings?

Seven days of player hours give [ESP/Ñ] DEV #8,473 overall, the top 38% of ranked servers, and #2,132 in Europe.

How to join

How do you get into [ESP/Ñ] DEV?

Press F1 in Rust to bring up the console, then enter client.connect 89.222.104.137:22619. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^z,^y,^b,EU,^p,gmrust,cs168909,ts12

Game

gmrust
Game mode Survival, standard Rust style.
mp40
Max players It holds 40 players.
ts12
Group limit You can have up to 12 in a team.
v2635
Protocol Protocol 2635 is required, so your game must be on that version.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code is left blank.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Gameplay

^p
PvE Players leave each other alone; the world is what threatens you.

Mods and access

^z
Modded Modded is where it is listed, because plugins or settings change the game.
^y
Carbon Plugin framework in use: Carbon.

Region

EU
Europe Europe is where the browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.