Rust Server RankThe weekly server chart
On air 11,628 servers on air 37,815 listening now 2,951 with a crowd 103 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

DEVELOPMENT SERVER

Offline EU 85.61.52.207:28015 checked 2d ago

biweekly wipes moddedoxidepve
This week
11,984down 2.3k
Last week
No. 9,695
Peak
No. 6,277
Days on chart
33
1/ 2
players now
50% full
1
7-day average
peak 1
#11,984
rank
top 54% · #2383 in EU
2d ago
last wipe
biweekly schedule
8d 12h
next wipe
Thu 5 Nov, 19:00 UTC FW
The chart run

Rank

daily · 1 is best
  1. 30 Sep12,629
  2. 7 Oct12,660
  3. 14 Oct6,441
  4. 21 Oct9,695
  5. now11,972
RankRank in region
15k10k15k20k20 Sep2 Oct9 Oct15 Oct22 Oct28 Oct

Top 54% of all ranked servers, top 82% in EU. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 8d 12h. The force wipe · high confidence

5.7 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

Coming wipes

  1. 8d 12hThu 5 Nov, 19:00 UTCFW
  2. 11d 8hSun 8 Nov, 15:16 UTC
  3. 25d 8hSun 22 Nov, 15:16 UTC
  4. 36d 12hThu 3 Dec, 19:00 UTCFW
  5. 39d 8hSun 6 Dec, 15:16 UTC

The first 48 hours of its last wipes

Sun 25 OctMon 12 OctSat 10 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 15:16 UTC2d ago 1 – running 1
Mon 12 Oct, 09:04 UTC15d ago 1 held half 13.3 days 0
Sat 10 Oct, 19:51 UTC17d ago 2 – 1.6 days 1
Fri 2 Oct, 22:56 UTC25d ago 1 – 7.9 days 1
Wed 30 Sep, 18:36 UTC27d ago 1 – 2.2 days 1
Sun 27 Sep, 07:28 UTC30d ago 1 – 3.5 days 1
Sun 13 Sep, 15:40 UTC44d ago 1 – 13.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Reset schedule

What happens on wipe day at DEVELOPMENT SERVER?

1 players is the average busiest figure across its recent wipes. The crowd on the latest wipe peaked 2 hours in. The crowd stayed above half its peak until the next wipe in 100% of recent wipes.

When does DEVELOPMENT SERVER wipe?

DEVELOPMENT SERVER's schedule cannot be confirmed from the wipes on record, which are too few; its tag guides the prediction. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. It has been on this world for 2 days 15 hours. Every two weeks is the wipe schedule printed in its tags.

Tags

Which Rust Server Rank filters and lists does DEVELOPMENT SERVER turn up in?

These Rust Server Rank lists include DEVELOPMENT SERVER: The EU Rust chart this week, Modded Rust server rankings and Rust PvE servers, ranked. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

How should you read the tags on DEVELOPMENT SERVER?

The game's server browser picks up the tags DEVELOPMENT SERVER publishes, which are: gmvanilla (Game mode): This is vanilla survival; mp2 (Max players): It holds 2 players; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, run the same version: protocol 2635; cs168909 (Build): Running game build 168909; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): No region code is set here; ^b (Biweekly): It wipes once a fortnight; ^p (PvE): No player-versus-player fighting: the world supplies the danger; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): Europe is where the browser lists it. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Rules, map and settings

What settings and rules does DEVELOPMENT SERVER have in place?

The name of DEVELOPMENT SERVER does not state a gather rate. The game's default applies: groups of up to 8 players. It runs pve, no player fighting. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are running on it. The VAC anti-cheat from Valve is on.

Server info

Which Rust build is DEVELOPMENT SERVER running?

The setup is Rust network protocol 2635 and build 168909 on Windows, and that is DEVELOPMENT SERVER. To join, your game must be on the same protocol; Steam handles that update.

How dependable is DEVELOPMENT SERVER, and is it online?

You will find DEVELOPMENT SERVER offline right now, with its last sighting 2 days 12 hours ago. It was up 2% of the time across the last 7 full days, 3 of 168 hours. The first sighting here was on 13 September 2026, logged by Rust Server Rank.

Where does DEVELOPMENT SERVER sit?

In Europe, DEVELOPMENT SERVER lists itself with its EU tag. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. You'll find it at 85.61.52.207:28015.

Numbers

How many players does DEVELOPMENT SERVER usually have?

The last time DEVELOPMENT SERVER was seen was 2 days 12 hours ago; it is offline now. Averaging 1 players over the last week, it hit a high of 1.

Where does DEVELOPMENT SERVER place in the rankings?

Seven days of player hours give DEVELOPMENT SERVER #11,984 overall, the top 54% of ranked servers, and #2,383 in Europe.

Join details

What is the way to join DEVELOPMENT SERVER?

In Rust, press F1 and enter client.connect 85.61.52.207:28015 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,^b,EU,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp2
Max players It holds 2 players.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, run the same version: protocol 2635.
cs168909
Build Running game build 168909.
ptrak
Networking It runs on RakNet, Rust's usual network layer.
$r?
Region code No region code is set here.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Gameplay

^p
PvE No player-versus-player fighting: the world supplies the danger.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Region

EU
Europe Europe is where the browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.