Artist page · Modded · on air
Dead Valley | PvE | Bi-Weekly | Old Research System
Online EU 176.9.122.93:28000 checked 13m ago
- Last week
- No. 1,827
- Peak
- No. 1,827
- Days on chart
- 40
Rank
- 24 Sep2,320
- 1 Oct2,729
- 8 Oct2,276
- 15 Oct3,488
- 22 Oct1,827
- now2,899
Top 14% of all ranked servers, top 40% in EU, and #193 of the quad servers (top 23%). Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h. The force wipe · high confidence
Coming wipes
- 6d 20hThu 5 Nov, 19:00 UTCFW
- 13d 19hThu 12 Nov, 18:01 UTC
- 27d 19hThu 26 Nov, 18:01 UTC
- 34d 20hThu 3 Dec, 19:00 UTCFW
- 41d 19hThu 10 Dec, 18:01 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 27 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 18:01 UTC14d ago | 9 | – | running | 2 |
| Thu 1 Oct, 18:19 UTC FW28d ago | 9 | halved by day 8 | 14 days | 1 |
| Sat 19 Sep, 13:32 UTC40d ago | 8 | halved by day 10 | 12.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 Friend Not Foe / PvE Community / UK & Europe 9/ 50
- 2 [DE/GER] My-Land [PVE/PVP-EVENTZONEN] 2/ 50
- 3 PVE | HARD | DAYZ | UA | EU | ПАЛЯНИЦЯ | STALKER 1/ 100
- 4 Casual PVE Svenska Krigare 2/ 20
- 5 Noob Friendly PVE Server 1/ 100
- 6 [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo 244/ 2000
Quick answers
Reset schedule
What happens on wipe day at Dead Valley | PvE | Bi-Weekly | Old Research System?
The busiest moments of its recent wipes averaged 9 players. The crowd on the latest wipe peaked 27 hours in. Above half the peak until the next wipe: that is what happened in 0% of its recent wipes. Where it failed to hold, day 9 is when the crowd went under half.
How often does Dead Valley | PvE | Bi-Weekly | Old Research System wipe?
Dead Valley | PvE | Bi-Weekly | Old Research System's schedule cannot be confirmed from the wipes on record, which are too few; its tag guides the prediction. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, the point where all Rust servers wipe. The world it is running now dates from 14 days 4 hours. The tags say wipes come round every two weeks.
Tags
Which Rust Server Rank filters and lists does Dead Valley | PvE | Bi-Weekly | Old Research System turn up in?
These Rust Server Rank lists feature Dead Valley | PvE | Bi-Weekly | Old Research System: The EU Rust chart this week, Modded Rust server rankings and Rust PvE servers, ranked. You can find it on the server list by applying these filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks.
How should you read the tags on Dead Valley | PvE | Bi-Weekly | Old Research System?
These are the tags Dead Valley | PvE | Bi-Weekly | Old Research System puts out, and the game's server browser reads them: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): It holds 50 players; ts4 (Group limit): A team takes at most 4; v2635 (Protocol): To join, run the same version: protocol 2635; cs168909 (Build): The build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is set here; ^b (Biweekly): It wipes once a fortnight; ^p (PvE): No player-versus-player fighting: the world supplies the danger; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded is where it is listed, because plugins or settings change the game; EU (Europe): Europe is where the browser lists it. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.
Rules, map and settings
On what map does Dead Valley | PvE | Bi-Weekly | Old Research System play?
A procedural map of size 3,500 with seed 1337 is what Dead Valley | PvE | Bi-Weekly | Old Research System runs, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map. It runs a map called Custom Map.
What settings and rules does Dead Valley | PvE | Bi-Weekly | Old Research System have in place?
You will not find a gather rate in Dead Valley | PvE | Bi-Weekly | Old Research System's name. quad groups can hold no more than 4 players. It runs pve, other players cannot fight you. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running on it. Valve's VAC anti-cheat is switched on.
About the server
Which Rust build is Dead Valley | PvE | Bi-Weekly | Old Research System running?
On Linux, Dead Valley | PvE | Bi-Weekly | Old Research System runs Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of the update.
Is Dead Valley | PvE | Bi-Weekly | Old Research System online, and how often does it stay up?
Dead Valley | PvE | Bi-Weekly | Old Research System is live as you read this. Going by the uptime it reports, the last restart was about 16 hours ago. 167 of 168 hours is 99% of the time over the last 7 full days. On 13 September 2026 it first appeared on Rust Server Rank.
Is Dead Valley | PvE | Bi-Weekly | Old Research System smooth to play on?
The last 48 hours gave an average of 22 server fps, with a floor of 5. Buildings, deployables and everything else added up to as many as 81,850 entities. Memory use reached 3,564 MB at its peak. What you feel as lag is low fps and an entity count on the way up.
Where in the world is Dead Valley | PvE | Bi-Weekly | Old Research System based?
With its EU tag, Dead Valley | PvE | Bi-Weekly | Old Research System lists itself in Europe. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. You'll find it at 176.9.122.93:28000.
Player count
What kind of population does Dead Valley | PvE | Bi-Weekly | Old Research System carry?
The live picture at Dead Valley | PvE | Bi-Weekly | Old Research System: 1 players, 50 slots. Averaging 1 players over the last week, it hit a high of 8. The busiest point in the last 48 hours came at 21:00 UTC, averaging 3 players.
Where does Dead Valley | PvE | Bi-Weekly | Old Research System place in the rankings?
Seven days of player hours give Dead Valley | PvE | Bi-Weekly | Old Research System #3,071 overall, the top 14% of ranked servers, and #1,155 in Europe. It ranks #193 among servers in the quad group.
How to join
What is the way to join Dead Valley | PvE | Bi-Weekly | Old Research System?
Press F1 in Rust to bring up the console, then enter client.connect 176.9.122.93:28000. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. Head to https://discord.com/invite/HRS8z83BN for its website.