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[JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe
Online EA 153.197.161.35:28017 checked 12m ago
- Last week
- No. 4,153
- Peak
- No. 2,245
- Days on chart
- 39
Rank
- 23 Sep2,310
- 30 Sep4,783
- 7 Oct3,982
- 14 Oct4,364
- 21 Oct4,153
- now3,296
Top 15% of all ranked servers, top 55% in EA. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Next wipe Friday 30 October, 04:32 UTC, in 1d 6h. Its biweekly schedule tag · low confidence
Coming wipes
- 1d 6hFri 30 Oct, 04:32 UTC
- 7d 21hThu 5 Nov, 19:00 UTCFW
- 15d 6hFri 13 Nov, 04:32 UTC
- 29d 6hFri 27 Nov, 04:32 UTC
- 35d 21hThu 3 Dec, 19:00 UTCFW
- 43d 6hFri 11 Dec, 04:32 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 28 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 04:32 UTC12d ago | 5 | – | running | 0 |
| Thu 1 Oct, 19:05 UTC FW27d ago | 4 | halved by day 9 | 14.4 days | 0 |
| Thu 17 Sep, 19:00 UTC41d ago | 7 | halved by day 6 | 14 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 Rustoria.co - SEA Medium 12/ 200
- 2 Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com 18/ 215
- 3 Rustafied.com - SEA Medium 11/ 100
- 4 [SEA/KR/JP] Rusty Malaysia | Biweekly | Vanilla 1/ 200
- 5 JP ONLY 2WEEK SOLO/DUO/TORIO#84 1/ 60
- 6 [SEA] BRUNEI/MALAYSIA/INDONESIA | Rust Battleground | Biweekly 1/ 100
Quick answers
Wipe days
What should you expect on [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe when wipe day comes?
The busiest moments of its recent wipes averaged 5 players. The crowd on the latest wipe peaked 28 hours in. Above half the peak until the next wipe: that is what happened in 0% of its recent wipes. Where it failed to hold, day 7.5 is when the crowd went under half.
How often does [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe wipe?
Because too few wipes on [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe are logged to confirm the schedule, the tag sets the prediction. Mark Friday 30 October at 04:32 UTC: that is the next wipe. 12 days 17 hours is how long the current world has been up. The tags say wipes come round every two weeks.
Lists and filters
Who operates [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe?
[JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe and 2 other servers we track publish a crypto-cheer.jp hostname, so they are most likely run by the same operator.
Where does [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe appear in Rust Server Rank lists and filters?
These Rust Server Rank lists feature [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe: Rust community servers, charted and The vanilla chart. You can find it on the server list by applying these filters: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
What is meant by the tags on [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe?
These are the tags [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe puts out, and the game's server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): The slot count is 150; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): To join, run the same version: protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): As Facepunch ships it: rates, kits and rules all unchanged; ^y (Carbon): The Carbon plugin framework is installed; ^q (Premium): Joining requires premium status on Rust; EA (East Asia): East Asia is where the browser lists it. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.
Rules, map and settings
On what map does [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe play?
A procedural map of size 4,500 with seed 930824030 is what [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe runs, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page.
What rules apply on [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe, and what settings does it use?
You will not find a gather rate in [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe's name. 8 players is the group limit, the default in the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community: a community server. Plugins running here: Carbon. Its own description is vanilla: as Facepunch ships it: rates, kits and rules all unchanged. Joining requires premium status on Rust. The VAC anti-cheat from Valve is on.
About the server
Which Rust build is [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe running?
The setup is Rust network protocol 2635 and build 168909 on Linux, and that is [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe. Steam keeps it updated, but your game has to be on the same protocol to join.
How dependable is [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe, and is it online?
[JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe is live as you read this. About 23 hours ago it restarted last, judged by its reported uptime. Across the last 7 full days it stayed up for 168 of 168 hours, 100% of the time. On 13 September 2026 it first appeared on Rust Server Rank.
How smoothly does [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe run?
Its average over the last 48 hours was 98 server fps; 81 was the lowest it went. Up to 122,965 entities sat in the world: buildings, deployables and the rest. At its highest, memory use hit 4,550 MB. Players call it lag: fps falling and entities piling up.
In which location is [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe hosted?
In Asia, [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe lists itself with its EA tag. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. You'll find it at 153.197.161.35:28017.
Player count
Is [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe a busy server?
Right now 0 players are on [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe, with 150 slots in total. It peaked at 7 players in the last seven days, averaging 1. Its busiest hour in the last 48 hours was 10:00 UTC, when it averaged 5 players.
What position does [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe hold among Rust servers?
In Asia the player-hours chart puts [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe at #309; across all ranked servers that is #3,297 and the top 15% over the last seven days.
Join details
What is the way to join [JP] INAKA Vanilla Bi-weekly | 10/16 MAP Wipe?
You can type client.connect 153.197.161.35:28017 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect. Joining requires premium status on Rust.