Rust Server RankThe weekly server chart
On air 11,652 servers on air 47,233 listening now 3,140 with a crowd 114 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

MobWars Test | Dev Server

Online EU 134.255.255.19:28042 checked 10m ago

biweekly wipes moddedoxidepve
This week
13,568down 1.8k
Last week
No. 11,804
Peak
No. 5,456
Days on chart
40
0/ 10
players now
0% full
0
7-day average
peak 1
#13,568
rank
top 61% · #2447 in EU
18d ago
last wipe
biweekly schedule
7d 9h
next wipe
Thu 5 Nov, 19:00 UTC FW
The chart run

Rank

daily · 1 is best
  1. 24 Sep13,198
  2. 1 Oct5,456
  3. 8 Oct9,839
  4. 15 Oct6,417
  5. 22 Oct11,804
  6. now13,584
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 61% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
00.250.50.75110:0019:0004:0012:0022:0007:00

Hourly average and peak, UTC.

Sound check

Server performance

010020030040010:0019:0004:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence

1.1 days
usual gap
between real wipes
20%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

Coming wipes

  1. 7d 9hThu 5 Nov, 19:00 UTCFW
  2. 9d 5hSat 7 Nov, 14:40 UTC
  3. 23d 5hSat 21 Nov, 14:40 UTC
  4. 35d 9hThu 3 Dec, 19:00 UTCFW
  5. 37d 5hSat 5 Dec, 14:40 UTC

The first 48 hours of its last wipes

Sat 10 OctSat 10 OctFri 9 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 14:40 UTC18d ago 2 – running 1
Sat 10 Oct, 08:20 UTC19d ago 2 – 0.3 days 0
Fri 9 Oct, 15:49 UTC19d ago 2 – 0.7 days 0
Sat 3 Oct, 10:17 UTC25d ago 2 halved by day 2 6.2 days 0
Wed 30 Sep, 19:08 UTC28d ago 2 – 2.6 days 2
Tue 29 Sep, 17:16 UTC29d ago 2 – 1.1 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe times

What happens on wipe day at MobWars Test | Dev Server?

The busiest moments of its recent wipes averaged 2 players. 0 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half its peak until the next wipe in 0% of recent wipes. If the crowd did not hold, it was under half by day 2.

When does MobWars Test | Dev Server wipe?

The prediction follows its tag, since MobWars Test | Dev Server's logged wipes are too few to confirm the schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it is running now dates from 18 days 18 hours. Every two weeks is the wipe schedule printed in its tags.

Tags

Which Rust Server Rank filters and lists does MobWars Test | Dev Server turn up in?

These Rust Server Rank lists include MobWars Test | Dev Server: The EU Rust chart this week, Modded Rust server rankings and Rust PvE servers, ranked. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

What do MobWars Test | Dev Server's tags tell you?

The game's server browser picks up the tags MobWars Test | Dev Server publishes, which are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 players; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Your game has to match protocol 2635 to get in; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): Region code: none set; ^b (Biweekly): Every two weeks it wipes; ^p (PvE): No player-versus-player fighting: the world supplies the danger; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded; EU (Europe): In the server browser it sits under Europe. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Rules, map and settings

On what map does MobWars Test | Dev Server play?

A procedural map of size 3,500 with seed 1337 is what MobWars Test | Dev Server runs, generated by the game. Same size and seed, same map, which RustMaps can show you from this page.

What settings and rules does MobWars Test | Dev Server have in place?

You will not find a gather rate in MobWars Test | Dev Server's name. 8 players is the group limit, the default in the game. It runs pve, no player fighting. The server browser lists it under Modded: plugins or settings change the game. Plugins running here: Oxide. Valve's VAC anti-cheat is switched on.

About the server

Which Rust build is MobWars Test | Dev Server running?

On Linux, MobWars Test | Dev Server runs Rust network protocol 2635 and build 168909. Steam keeps it updated, but your game has to be on the same protocol to join.

How reliable is MobWars Test | Dev Server, and is it online now?

Right now MobWars Test | Dev Server is up and taking players. Its own uptime figure puts the last restart at roughly 58 minutes ago. Across the last 7 full days it stayed up for 167 of 168 hours, 99% of the time. On 18 September 2026 it first appeared on Rust Server Rank.

How smoothly does MobWars Test | Dev Server run?

The last 48 hours gave an average of 180 server fps, with a floor of 106. The world carried as many as 79,549 entities, buildings and deployables among them. It climbed to 2,637 MB of memory at most. Players call it lag: fps falling and entities piling up.

Where in the world is MobWars Test | Dev Server based?

With its EU tag, MobWars Test | Dev Server lists itself in Europe. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. 134.255.255.19:28042 is its address.

Numbers

Is MobWars Test | Dev Server a busy server?

The live picture at MobWars Test | Dev Server: 0 players, 10 slots. Averaging 0 players over the last week, it hit a high of 1. At 16:00 UTC it saw its busiest spell of the last 48 hours, averaging 0 players.

What position does MobWars Test | Dev Server hold among Rust servers?

The last seven days of player hours put MobWars Test | Dev Server at #13,568, within the top 61% of ranked servers and at #2,447 in Europe.

How to join

How do you get into MobWars Test | Dev Server?

You can type client.connect 134.255.255.19:28042 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect. You can find its website at https://discord.com/invite/PGVAcSnxF4.

Genre tags

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players It holds 10 players.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol Your game has to match protocol 2635 to get in.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Gameplay

^p
PvE No player-versus-player fighting: the world supplies the danger.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded The game is changed by plugins or settings, and the browser files it under Modded.

Region

EU
Europe In the server browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.