Artist page · Modded · on air
RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]
Online 82.145.53.15:28017 checked 8m ago
- Last week
- No. 4,843
- Peak
- No. 3,765
- Days on chart
- 40
Rank
- 24 Sep4,328
- 1 Oct4,178
- 8 Oct4,352
- 15 Oct3,806
- 22 Oct4,843
- now6,377
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Next wipe Friday 30 October, 14:33 UTC, in 1d 2h. Its weekly schedule tag · low confidence
Coming wipes
- 1d 2hFri 30 Oct, 14:33 UTC
- 7d 6hThu 5 Nov, 19:00 UTCFW
- 8d 2hFri 6 Nov, 14:33 UTC
- 15d 2hFri 13 Nov, 14:33 UTC
- 22d 2hFri 20 Nov, 14:33 UTC
- 29d 2hFri 27 Nov, 14:33 UTC
- 35d 6hThu 3 Dec, 19:00 UTCFW
- 36d 2hFri 4 Dec, 14:33 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:33 UTC5d ago | 1 | – | running | 1 |
| Fri 16 Oct, 13:42 UTC12d ago | 1 | held half | 7 days | 0 |
| Thu 1 Oct, 17:58 UTC FW27d ago | 5 | halved by day 3 | 14.8 days | 1 |
| Fri 18 Sep, 17:29 UTC40d ago | 4 | halved by day 3 | 13 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 Prestige PVE HARD x2 LOOT+,NPC, ZOMBIE, CUSTOM, QUEST, SKILLS 9/ 100
- 2 Mad Science Reborn | PVE | 2X+ | Raidable Bases | Bosses 1/ 75
- 3 PVE | UA | x2 | Raidable Bases | Event | KyivRaid | UKRAINA 9/ 150
- 4 [PvE] TruePvE [x1-x5|Loot+|NPC|RB|Quests|NoRaid/NoKill] 4/ 100
- 5 [US] RustValley 2x PVE+ |Legendary Weapons| Raidable Bases| 9/ 100
- 6 [TW/HK/Asia] EK RUST|月清PVE|2X-2.5X|活動PVP 16/ 50
Quick answers
Wipe times
What should you expect on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] when wipe day comes?
2 players is the average busiest figure across its recent wipes. 0 hours after the latest wipe, the crowd hit its peak. Above half the peak until the next wipe: that is what happened in 33% of its recent wipes. Where it failed to hold, day 3 is when the crowd went under half.
When does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] wipe?
The prediction follows its tag, since RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]'s logged wipes are too few to confirm the schedule. Mark Friday 30 October at 14:33 UTC: that is the next wipe. 5 days 21 hours is how long the current world has been up. Look in its tags and you will find a weekly wipe schedule.
Tag guide
Where does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] appear in Rust Server Rank lists and filters?
These Rust Server Rank lists feature RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]: Best 2x Rust servers, Modded Rust server rankings, Rust PvE servers, ranked, Rust roleplay servers, ranked and Rust zombie servers, ranked. You can find it on the server list by applying these filters: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
What is meant by the tags on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
These are the tags RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] puts out, and the game's server browser reads them: gmvanilla (Game mode): Survival in vanilla form; mp101 (Max players): Capacity: 101 slots; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): To join, run the same version: protocol 2635; cs168909 (Build): Running game build 168909; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^w (Weekly): Wipes happen every week; ^r (Roleplay): It is a roleplay server; ^p (PvE): The world is the danger here: players do not fight each other; ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded; ^y (Carbon): Plugin framework in use: Carbon. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.
Rules, map and settings
Which map is in play on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] runs a procedural map of size 5,000 with seed 1939580793, generated by the game. Same size and seed, same map, which RustMaps can show you from this page. You will see the map name as: hellfires_tv.
What settings and rules does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] have in place?
The name says it: 2x gather on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. Up to 8 players per group, which is the game's default. roleplay is the game mode, roleplay rules, towns and jobs. In the server browser it sits under Modded, where plugins or settings change the game. Plugins running here: Carbon. The VAC anti-cheat from Valve is on.
Server info
What Rust version is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] on?
On Linux, RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] runs Rust network protocol 2635 and build 168909. Steam keeps it updated, but your game has to be on the same protocol to join.
How reliable is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree], and is it online now?
RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is live as you read this. Going by the uptime it reports, the last restart was about 11 hours ago. Across the last 7 full days it stayed up for 160 of 168 hours, 95% of the time. It came to Rust Server Rank on 13 September 2026 for the first time.
Is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] smooth to play on?
The last 48 hours gave an average of 122 server fps, with a floor of 7. Buildings, deployables and everything else added up to as many as 152,001 entities. It climbed to 4,424 MB of memory at most. Lag, to players, is those two things together: low fps and a rising entity count.
Where in the world is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] based?
No region comes from RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. You'll find it at 82.145.53.15:28017.
Player count
How many players does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] usually have?
Right now 0 players are on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree], with 101 slots in total. It peaked at 1 players in the last seven days, averaging 0. At 18:00 UTC it saw its busiest spell of the last 48 hours, averaging 1 players.
Where does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] place in the rankings?
Over the last seven days, RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] has clocked the player hours that put it at #6,525, inside the top 29% of all ranked servers.
Connect
How do you get into RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
You can type client.connect 82.145.53.15:28017 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.
