Rust Server RankThe weekly server chart
On air 11,810 servers on air 83,965 listening now 3,630 with a crowd 336 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

Chip's Test Server

Offline 73.82.177.252:28015 checked 17d ago

moddedoxide
This week
15,307down 3.5k
Last week
No. 11,763
Peak
No. 11,409
Days on chart
11
0/ 5
players now
0% full
0
7-day average
peak –
#15,307
rank
top 70%
18d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
The chart run

Rank

daily · 1 is best
  1. 11 Oct11,763
  2. now15,307
RankRank in region
15k10k15k20k20 Sep22 Sep12 Oct14 Oct16 Oct18 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 20:28 UTC18d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Fans also like

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 RustForNoobs.com Primitive | Bow / Melee | MedievalNA · groups of 16+ · biweekly · 1 on average 0/ 50
  2. 2 [US East] Facepunch Primitive 1NA · groups of 8+ · monthly · 22 on average 23/ 400
  3. 3 [EU] Facepunch Primitive 1EU · groups of 8+ · monthly · 16 on average 12/ 400
  4. 4 JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|EU · groups of 16+ · 3x · biweekly · 5 on average 6/ 120
  5. 5 JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|NA · groups of 16+ · 3x · biweekly · 4 on average 6/ 120
  6. 6 Rust4Noobs | Solo/Duo | Primitive Monthly | No BP WipeEU · duo · monthly · 6 on average 2/ 100
The request line

Quick answers

from the figures on this page

Wipe days

What should you expect on Chip's Test Server when wipe day comes?

The busiest moments of its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd hit its peak.

When does Chip's Test Server wipe?

The record of wipes on Chip's Test Server is too thin to show a rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. The world it is running now dates from 18 days.

Tag guide

Which Rust Server Rank filters and lists does Chip's Test Server turn up in?

These Rust Server Rank lists feature Chip's Test Server: Modded Rust server rankings and Primitive Rust servers, ranked. Filter the server list by Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it shows up.

What is meant by the tags on Chip's Test Server?

These are the tags Chip's Test Server puts out, and the game's server browser reads them: gmprimitive (Game mode): No guns here: primitive, so bows, spears and melee; mp5 (Max players): It holds 5 players; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Your game has to match protocol 2634 to get in; cs167398 (Build): The build is 167398; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code is left blank; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.

Rules, map and settings

On what map does Chip's Test Server play?

Generated by the game, the map on Chip's Test Server is procedural.

What rules apply on Chip's Test Server, and what settings does it use?

You will not find a gather rate in Chip's Test Server's name. Up to 8 players per group, which is the game's default. It runs primitive, you get bows, spears and melee, but no guns. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running on it. Valve's VAC anti-cheat is switched on.

Server details

Which Rust build is Chip's Test Server running?

Rust network protocol 2634 and build 167398 is the version, Linux the system, and Chip's Test Server the server. Steam keeps it updated, but your game has to be on the same protocol to join.

How dependable is Chip's Test Server, and is it online?

You will find Chip's Test Server offline right now, with its last sighting 17 days 22 hours ago. It was up 0% of the time across the last 7 full days, 0 of 168 hours. On 15 September 2026 it first appeared on Rust Server Rank.

Where does Chip's Test Server sit?

No region is published by Chip's Test Server. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. 73.82.177.252:28015 is its address.

Numbers

What kind of population does Chip's Test Server carry?

Right now Chip's Test Server is offline, last seen 17 days 22 hours ago.

Where does Chip's Test Server sit in the Rust server rankings?

A seven-day player-hours count places Chip's Test Server at #15,307 across every ranked server, within the top 70%.

How to join

How do you get into Chip's Test Server?

You can type client.connect 73.82.177.252:28015 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.

Genre tags

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmprimitive,cs167398,ts8,^o^z

Game

gmprimitive
Game mode No guns here: primitive, so bows, spears and melee.
mp5
Max players It holds 5 players.
ts8
Group limit This is the game default: 8 to a team.
v2634
Protocol Your game has to match protocol 2634 to get in.
cs167398
Build The build is 167398.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded The game is changed by plugins or settings, and the browser files it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.