Artist page · Modded
Medieval Total Conversion - Test
Offline 72.136.104.132:28015 checked 7d ago
- Last week
- No. 10,017
- Peak
- No. 10,017
- Days on chart
- 9
Rank
- 22 Oct10,017
- now12,454
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 RustForNoobs.com Primitive | Bow / Melee | Medieval 0/ 50
- 2 [US East] Facepunch Primitive 1 13/ 400
- 3 [EU] Facepunch Primitive 1 23/ 400
- 4 JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| 6/ 120
- 5 JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| 3/ 120
- 6 Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe 11/ 100
Quick answers
Reset schedule
How often does Medieval Total Conversion - Test wipe?
No rhythm can be read yet from the wipes on record for Medieval Total Conversion - Test. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. 7 days 21 hours is how long the current world has been up.
Tag guide
Which Rust Server Rank filters and lists does Medieval Total Conversion - Test turn up in?
These Rust Server Rank lists feature Medieval Total Conversion - Test: Modded Rust server rankings and Primitive Rust servers, ranked. These filters bring it up on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do Medieval Total Conversion - Test's tags tell you?
Here are the tags Medieval Total Conversion - Test publishes, read by the game's server browser: gmprimitive (Game mode): No guns here: primitive, so bows, spears and melee; mp50 (Max players): It holds 50 players; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, run the same version: protocol 2634; cs167781 (Build): Running game build 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is set here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Carbon, the plugin framework, is running here. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.
Settings
On what map does Medieval Total Conversion - Test play?
The game generates the procedural map that Medieval Total Conversion - Test runs.
What rules apply on Medieval Total Conversion - Test, and what settings does it use?
You will not find a gather rate in Medieval Total Conversion - Test's name. The game's default applies: groups of up to 8 players. primitive is the game mode, bows, spears and melee, with no guns. Raiding and fighting other players are both possible. The server browser lists it under Modded: plugins or settings change the game. Carbon plugins are running on it. Anti-cheat: Valve's VAC is on.
About the server
What Rust version is Medieval Total Conversion - Test on?
Rust network protocol 2634 and build 167781 is the version, Windows the system, and Medieval Total Conversion - Test the server. To join, your game must be on the same protocol; Steam handles that update.
How dependable is Medieval Total Conversion - Test, and is it online?
You will find Medieval Total Conversion - Test offline right now, with its last sighting 7 days 10 hours ago. It was up 2% of the time across the last 7 full days, 3 of 168 hours. On 21 October 2026 it first appeared on Rust Server Rank.
Where in the world is Medieval Total Conversion - Test based?
There is no region published for Medieval Total Conversion - Test. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. 72.136.104.132:28015 is its address.
Numbers
How many players does Medieval Total Conversion - Test usually have?
The last time Medieval Total Conversion - Test was seen was 7 days 10 hours ago; it is offline now. Averaging 1 players over the last week, it hit a high of 1.
Where does Medieval Total Conversion - Test place in the rankings?
The last seven days of player hours rank Medieval Total Conversion - Test at #13,092, inside the top 59% of ranked servers.
How to join
How do you get into Medieval Total Conversion - Test?
You can type client.connect 72.136.104.132:28015 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.