Artist page · Modded · on air
private do not join!!!
Online NA 66.51.97.67:28050 checked 11m ago
- Last week
- No. 10,135
- Peak
- No. 6,947
- Days on chart
- 36
Rank
- 20 Sep15,359
- 27 Sep10,987
- 4 Oct8,107
- 15 Oct12,089
- 22 Oct10,135
- now15,349
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence
Coming wipes
- 7d 12hThu 5 Nov, 19:00 UTCFW
- 35d 12hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 23:41 UTC FW27d ago | 0 | – | running | 0 |
| Sun 27 Sep, 22:42 UTC31d ago | 3 | halved by day 1 | 4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Wipe times
What should you expect on private do not join!!! when wipe day comes?
2 players is the average busiest figure across its recent wipes. 0 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half its peak until the next wipe in 0% of recent wipes. On the wipes that did not hold, the fall below half came by day 1.
On what schedule does private do not join!!! wipe?
The only wipe on private do not join!!! is the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it is running now dates from 27 days 6 hours. Its tags list wipes once a month.
Tag guide
Which Rust Server Rank filters and lists does private do not join!!! turn up in?
These Rust Server Rank lists feature private do not join!!!: Modded Rust server rankings and Best US Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do private do not join!!!'s tags tell you?
The game's server browser picks up the tags private do not join!!! publishes, which are: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): Capacity: 50 slots; ts24 (Group limit): You can have up to 24 in a team; v2635 (Protocol): Your game has to match protocol 2635 to get in; cs168909 (Build): Running game build 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code is left blank; ^m (Monthly): Expect a wipe each month, and Facepunch's force wipe with it; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): The server browser files this one under North America. At the top of this page, the tags show the players now, the queue and the time the world was made.
Settings
Which map is in play on private do not join!!!?
The map on private do not join!!! is procedural, size 4,500, seed 1, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page.
What rules apply on private do not join!!!, and what settings does it use?
No gather rate appears in private do not join!!!'s name. You can group up to 24 players. survival is the game mode, gather, build and raid in the standard game. Raiding and fighting other players are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugins running here: Oxide. Valve's VAC anti-cheat is switched on.
Server details
What Rust version is private do not join!!! on?
The setup is Rust network protocol 2635 and build 168909 on Linux, and that is private do not join!!!. To join, your game must be on the same protocol; Steam handles that update.
How reliable is private do not join!!!, and is it online now?
private do not join!!! is live as you read this. Its own uptime figure puts the last restart at roughly 3 hours ago. Across the last 7 full days it stayed up for 167 of 168 hours, 99% of the time. It came to Rust Server Rank on 13 September 2026 for the first time.
What is performance like on private do not join!!!?
The last 48 hours gave an average of 5 server fps, with a floor of 5. Up to 122,127 entities sat in the world: buildings, deployables and the rest. At its highest, memory use hit 3,252 MB. Lag, to players, is those two things together: low fps and a rising entity count.
In which location is private do not join!!! hosted?
The NA tag is what private do not join!!! uses to list itself in North America. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. You'll find it at 66.51.97.67:28050.
Numbers
How many players does private do not join!!! usually have?
Of 50 slots on private do not join!!!, 0 are taken at the moment. It averaged 0 players over the past seven days.
Where does private do not join!!! sit in the Rust server rankings?
The last seven days of player hours put private do not join!!! at #15,341, within the top 69% of ranked servers and at #1,513 in North America.
How to join
How do you get into private do not join!!!?
You can type client.connect 66.51.97.67:28050 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.
