Artist page · Modded · on air
Testing Dumb Things
Online NA 66.51.96.89:28000 checked 6m ago
- Last week
- –
- Peak
- No. 15,349
- Days on chart
- 22
Rank
- 20 Sep15,359
- 27 Sep15,887
- 4 Oct16,889
- now15,349
Top 55% of all ranked servers, top 73% in NA. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence
Coming wipes
- 7d 0hThu 5 Nov, 19:00 UTCFW
- 35d 0hThu 3 Dec, 19:00 UTCFW
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 21:44 UTC21h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Wipe times
When does Testing Dumb Things wipe?
Once a month, with the force wipe, Testing Dumb Things wipes. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, and every other Rust server wipes then too. The world it is running now dates from 16 hours. The tags carry a monthly schedule for wipes.
Tag guide
Where does Testing Dumb Things appear in Rust Server Rank lists and filters?
These Rust Server Rank lists feature Testing Dumb Things: Modded Rust server rankings and Best US Rust servers. Filter the server list by Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours and it shows up.
What do Testing Dumb Things's tags tell you?
Here are the tags Testing Dumb Things publishes, read by the game's server browser: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game has to match protocol 2635 to get in; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code: none set; ^m (Monthly): Expect a wipe each month, and Facepunch's force wipe with it; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): Modded is where it is listed, because plugins or settings change the game; NA (North America): The server browser files this one under North America. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.
Map and rules
Which map is in play on Testing Dumb Things?
A procedural map of size 3,500 with seed 1337 is what Testing Dumb Things runs, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map. It runs a map called Custom Map.
What settings and rules does Testing Dumb Things have in place?
The name of Testing Dumb Things does not state a gather rate. Up to 8 players per group, which is the game's default. It runs survival, the usual game, built on gathering, building and raiding. You can fight and raid other players. The server browser lists it under Modded: plugins or settings change the game. The plugins it runs are Oxide. Valve's VAC anti-cheat is switched on.
Server info
What Rust version is Testing Dumb Things on?
The setup is Rust network protocol 2635 and build 168909 on Linux, and that is Testing Dumb Things. The same protocol is required to join, and Steam takes care of the update.
How reliable is Testing Dumb Things, and is it online now?
You will find Testing Dumb Things online at this moment. Going by the uptime it reports, the last restart was about 4 hours ago. Across the last 7 full days it stayed up for 2 of 168 hours, 1% of the time. On 13 September 2026 it first appeared on Rust Server Rank.
How smoothly does Testing Dumb Things run?
Never below 5, it averaged 9 server fps across the last 48 hours. Up to 21,917 entities sat in the world: buildings, deployables and the rest. Memory use reached 1,210 MB at its peak. Lag, to players, is those two things together: low fps and a rising entity count.
In which location is Testing Dumb Things hosted?
With its NA tag, Testing Dumb Things lists itself in North America. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. You'll find it at 66.51.96.89:28000.
Population
How many players does Testing Dumb Things usually have?
The live picture at Testing Dumb Things: 0 players, 50 slots. It peaked at 1 players in the last seven days, averaging 0. Its busiest hour in the last 48 hours was 01:00 UTC, when it averaged 1 players.
Where does Testing Dumb Things place in the rankings?
Seven days of player hours give Testing Dumb Things #12,314 overall, the top 55% of ranked servers, and #1,365 in North America.
Connect
How do you get into Testing Dumb Things?
You can type client.connect 66.51.96.89:28000 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.