Artist page · Modded · on air
Funne Duckdo
Online NA 66.51.96.75:28005 checked 7m ago
- Last week
- No. 11,408
- Peak
- No. 7,458
- Days on chart
- 40
Rank
- 24 Sep8,358
- 1 Oct11,505
- 8 Oct7,458
- 15 Oct11,153
- 22 Oct11,408
- now15,349
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence
Coming wipes
- 7d 6hThu 5 Nov, 19:00 UTCFW
- 35d 6hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:04 UTC FW27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Wipe days
What should you expect on Funne Duckdo when wipe day comes?
Averaged over its recent wipes, the crowd reached 1 at the peak. It took 6 hours from the latest wipe for the crowd to peak.
When does Funne Duckdo wipe?
The only wipe on Funne Duckdo is the force wipe, once a month. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, and every other Rust server wipes then too. The world it is running now dates from 27 days 17 hours. The tags carry a monthly schedule for wipes.
Tag guide
Where does Funne Duckdo appear in Rust Server Rank lists and filters?
These Rust Server Rank lists feature Funne Duckdo: Modded Rust server rankings and Best US Rust servers. Filter the server list by Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly and it shows up.
How should you read the tags on Funne Duckdo?
Here are the tags Funne Duckdo publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required, so your game must be on that version; cs168909 (Build): Running game build 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): Region code: none set; ^m (Monthly): Monthly wipes, plus Facepunch's force wipe; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded is where it is listed, because plugins or settings change the game; NA (North America): North America is where the browser lists it. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.
Map and rules
On what map does Funne Duckdo play?
The map on Funne Duckdo is procedural, size 3,500, seed 471471404, generated by the game. Same size and seed, same map, which RustMaps can show you from this page.
What rules apply on Funne Duckdo, and what settings does it use?
You will not find a gather rate in Funne Duckdo's name. The game's default applies: groups of up to 8 players. It runs survival, the usual game, built on gathering, building and raiding. Raiding and fighting other players are both possible. The server browser lists it under Modded: plugins or settings change the game. Plugins running here: Oxide. Valve's VAC anti-cheat is switched on.
About the server
Which Rust build is Funne Duckdo running?
On Linux, Funne Duckdo runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update.
How dependable is Funne Duckdo, and is it online?
Right now Funne Duckdo is up and taking players. Its own uptime figure puts the last restart at roughly 3 hours ago. It was up 99% of the time across the last 7 full days, 167 of 168 hours. It came to Rust Server Rank on 13 September 2026 for the first time.
What is performance like on Funne Duckdo?
Never below 5, it averaged 5 server fps across the last 48 hours. Buildings, deployables and everything else added up to as many as 65,637 entities. At its highest, memory use hit 2,085 MB. Players call it lag: fps falling and entities piling up.
In which location is Funne Duckdo hosted?
The NA tag is what Funne Duckdo uses to list itself in North America. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. You'll find it at 66.51.96.75:28005.
Numbers
What kind of population does Funne Duckdo carry?
The live picture at Funne Duckdo: 0 players, 50 slots. The seven-day average for players is 0.
What position does Funne Duckdo hold among Rust servers?
In North America the player-hours chart puts Funne Duckdo at #1,506; across all ranked servers that is #15,318 and the top 69% over the last seven days.
Join details
How do you get into Funne Duckdo?
In Rust, press F1 and enter client.connect 66.51.96.75:28005 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.