Artist page · Modded · on air
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/
Online 64.40.8.156:24014 checked 6m ago
- Last week
- No. 981
- Peak
- No. 630
- Days on chart
- 40
Rank
- 24 Sep639
- 1 Oct707
- 8 Oct1,048
- 15 Oct922
- 22 Oct981
- now972
Top 4% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Next wipe Thursday 29 October, 19:11 UTC, in 13h. Every Thursday at 19:11 UTC · high confidence
Coming wipes
- 13hThu 29 Oct, 19:11 UTC
- 7d 12hThu 5 Nov, 19:00 UTCFW
- 14d 13hThu 12 Nov, 19:11 UTC
- 21d 13hThu 19 Nov, 19:11 UTC
- 28d 13hThu 26 Nov, 19:11 UTC
- 35d 12hThu 3 Dec, 19:00 UTCFW
- 42d 13hThu 10 Dec, 19:11 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 23, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 19:11 UTC6d ago | 23 | – | running | 4 |
| Thu 15 Oct, 19:11 UTC13d ago | 26 | halved by day 4 | 7 days | 9 |
| Thu 8 Oct, 19:11 UTC20d ago | 36 | halved by day 5 | 7 days | 10 |
| Thu 1 Oct, 18:03 UTC FW27d ago | 30 | halved by day 6 | 7 days | 6 |
| Thu 24 Sep, 19:10 UTC34d ago | 35 | halved by day 5 | 7 days | 18 |
| Thu 17 Sep, 19:11 UTC41d ago | 49 | held half | 7 days | 5 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 Magic Rust #18 — Vanilla 2x | Baйп 28.10 630/ 670
- 2 MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10 42/ 1000
- 3 Magic Rust #14 — Modded 2x (No limit) | Pyccкий 68/ 100
- 4 MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10 109/ 1900
- 5 РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST! 28/ 100
- 6 VANILLA x2 | GGRust #4 | Для нoвичкoв 2x 11/ 100
Quick answers
Wipe days
What should you expect on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ when wipe day comes?
28 players is the average busiest figure across its recent wipes. It took 1 hours from the latest wipe for the crowd to peak. The crowd stayed above half its peak until the next wipe in 20% of recent wipes. If the crowd did not hold, it was under half by day 5.
On what schedule does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ wipe?
The rhythm of wipes on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ is every Thursday at 19:11 UTC. Mark Thursday 29 October at 19:11 UTC: that is the next wipe. 6 days 10 hours is how long the current world has been up. The tags state that wipes happen weekly.
Tag guide
Who operates PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?
The same operator most likely runs PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ and 2 other servers we track, since they all publish a theprojectlazarus.com hostname.
Which Rust Server Rank filters and lists does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ turn up in?
These Rust Server Rank lists include PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/: Best 2x Rust servers and Modded Rust server rankings. Filter the server list by Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x and it shows up.
What do PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/'s tags tell you?
Here are the tags PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ publishes, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp200 (Max players): Capacity: 200 slots; ts100 (Group limit): Teams cap at 100; v2635 (Protocol): Your game has to match protocol 2635 to get in; cs168909 (Build): Running game build 168909; ptrak (Networking): Standard network layer: RakNet; $rus1 (Region code): Filed under region code us1; ^w (Weekly): Wipes happen every week; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.
Rules, map and settings
Which map is in play on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?
The map on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ is procedural, size 3,000, seed 1, generated by the game. Same size and seed, same map, which RustMaps can show you from this page. The map goes by the name Custom Mods / FPS+ / 4 Max.
What settings and rules does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ have in place?
By its name, PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ runs 2x gather. The group limit is 100 players. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugins running here: Oxide. Valve's VAC anti-cheat is switched on.
Server details
Which Rust build is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ running?
Rust network protocol 2635 and build 168909 is the version, Linux the system, and PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ the server. Steam keeps it updated, but your game has to be on the same protocol to join.
How reliable is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/, and is it online now?
Right now PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ is up and taking players. Going by the uptime it reports, the last restart was about 4 hours ago. 167 of 168 hours is 99% of the time over the last 7 full days. It came to Rust Server Rank on 13 September 2026 for the first time.
How smoothly does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ run?
The last 48 hours gave an average of 40 server fps, with a floor of 35. The world carried as many as 64,465 entities, buildings and deployables among them. Memory use reached 4,525 MB at its peak. What you feel as lag is low fps and an entity count on the way up.
Where does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ sit?
There is no region published for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/, and its region code is us1. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. You'll find it at 64.40.8.156:24014.
Player count
How many players does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ usually have?
Of 200 slots on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/, 4 are taken at the moment. It peaked at 23 players in the last seven days, averaging 10. The busiest point in the last 48 hours came at 19:00 UTC, averaging 10 players.
Where does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ sit in the Rust server rankings?
A seven-day player-hours count places PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ at #969 across every ranked server, within the top 4%.
How to join
What is the way to join PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?
Press F1 in Rust to bring up the console, then enter client.connect 64.40.8.156:24014. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. Head to https://theprojectlazarus.com/ for its website.
