Rust Server RankThe weekly server chart
On air 11,622 servers on air 33,162 listening now 2,812 with a crowd 74 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/

Online 64.40.8.156:24014 checked 6m ago

2x weekly wipes moddedoxide
This week
969up 12
Last week
No. 981
Peak
No. 630
Days on chart
40
4/ 200
players now
2% full
10
7-day average
peak 23
#969
rank
top 4%
6d ago
last wipe
weekly schedule
13h
next wipe
Thu 29 Oct, 19:11 UTC
The chart run

Rank

daily · 1 is best
  1. 24 Sep639
  2. 1 Oct707
  3. 8 Oct1,048
  4. 15 Oct922
  5. 22 Oct981
  6. now972
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
0510152007:0016:0001:0009:0019:0004:00

Hourly average and peak, UTC.

Sound check

Server performance

01020304007:0016:0001:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

fixed weekdays

Next wipe Thursday 29 October, 19:11 UTC, in 13h. Every Thursday at 19:11 UTC · high confidence

7 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
28
wipe-day peak
players, last three wipes
20%
crowd held
else halves by day 5

Coming wipes

  1. 13hThu 29 Oct, 19:11 UTC
  2. 7d 12hThu 5 Nov, 19:00 UTCFW
  3. 14d 13hThu 12 Nov, 19:11 UTC
  4. 21d 13hThu 19 Nov, 19:11 UTC
  5. 28d 13hThu 26 Nov, 19:11 UTC
  6. 35d 12hThu 3 Dec, 19:00 UTCFW
  7. 42d 13hThu 10 Dec, 19:11 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 23, 1 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 19:11 UTC6d ago 23 – running 4
Thu 15 Oct, 19:11 UTC13d ago 26 halved by day 4 7 days 9
Thu 8 Oct, 19:11 UTC20d ago 36 halved by day 5 7 days 10
Thu 1 Oct, 18:03 UTC FW27d ago 30 halved by day 6 7 days 6
Thu 24 Sep, 19:10 UTC34d ago 35 halved by day 5 7 days 18
Thu 17 Sep, 19:11 UTC41d ago 49 held half 7 days 5

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Fans also like

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Magic Rust #18 — Vanilla 2x | Baйп 28.10EU · groups of 150+ · 2x · weekly · 331 on average 630/ 670
  2. 2 MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10EU · groups of 300+ · 2x · weekly · 314 on average 42/ 1000
  3. 3 Magic Rust #14 — Modded 2x (No limit) | PyccкийEU · groups of 300+ · 2x · weekly · 277 on average 68/ 100
  4. 4 MIRAGE RUST | MONDAY 2x | VANILLA+ | Wipe 26.10EU · groups of 300+ · 2x · weekly · 274 on average 109/ 1900
  5. 5 РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST!EU · groups of 12+ · 2x · weekly · 218 on average 28/ 100
  6. 6 VANILLA x2 | GGRust #4 | Для нoвичкoв 2xEU · groups of 300+ · 2x · weekly · 129 on average 11/ 100
The request line

Quick answers

from the figures on this page

Wipe days

What should you expect on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ when wipe day comes?

28 players is the average busiest figure across its recent wipes. It took 1 hours from the latest wipe for the crowd to peak. The crowd stayed above half its peak until the next wipe in 20% of recent wipes. If the crowd did not hold, it was under half by day 5.

On what schedule does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ wipe?

The rhythm of wipes on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ is every Thursday at 19:11 UTC. Mark Thursday 29 October at 19:11 UTC: that is the next wipe. 6 days 10 hours is how long the current world has been up. The tags state that wipes happen weekly.

Tag guide

Who operates PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

The same operator most likely runs PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ and 2 other servers we track, since they all publish a theprojectlazarus.com hostname.

Which Rust Server Rank filters and lists does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ turn up in?

These Rust Server Rank lists include PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/: Best 2x Rust servers and Modded Rust server rankings. Filter the server list by Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x and it shows up.

What do PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/'s tags tell you?

Here are the tags PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ publishes, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp200 (Max players): Capacity: 200 slots; ts100 (Group limit): Teams cap at 100; v2635 (Protocol): Your game has to match protocol 2635 to get in; cs168909 (Build): Running game build 168909; ptrak (Networking): Standard network layer: RakNet; $rus1 (Region code): Filed under region code us1; ^w (Weekly): Wipes happen every week; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Rules, map and settings

Which map is in play on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

The map on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ is procedural, size 3,000, seed 1, generated by the game. Same size and seed, same map, which RustMaps can show you from this page. The map goes by the name Custom Mods / FPS+ / 4 Max.

What settings and rules does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ have in place?

By its name, PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ runs 2x gather. The group limit is 100 players. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugins running here: Oxide. Valve's VAC anti-cheat is switched on.

Server details

Which Rust build is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ running?

Rust network protocol 2635 and build 168909 is the version, Linux the system, and PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ the server. Steam keeps it updated, but your game has to be on the same protocol to join.

How reliable is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/, and is it online now?

Right now PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ is up and taking players. Going by the uptime it reports, the last restart was about 4 hours ago. 167 of 168 hours is 99% of the time over the last 7 full days. It came to Rust Server Rank on 13 September 2026 for the first time.

How smoothly does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ run?

The last 48 hours gave an average of 40 server fps, with a floor of 35. The world carried as many as 64,465 entities, buildings and deployables among them. Memory use reached 4,525 MB at its peak. What you feel as lag is low fps and an entity count on the way up.

Where does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ sit?

There is no region published for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/, and its region code is us1. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. You'll find it at 64.40.8.156:24014.

Player count

How many players does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ usually have?

Of 200 slots on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/, 4 are taken at the moment. It peaked at 23 players in the last seven days, averaging 10. The busiest point in the last 48 hours came at 19:00 UTC, averaging 10 players.

Where does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ sit in the Rust server rankings?

A seven-day player-hours count places PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/ at #969 across every ranked server, within the top 4%.

How to join

What is the way to join PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 22/?

Press F1 in Rust to bring up the console, then enter client.connect 64.40.8.156:24014. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. Head to https://theprojectlazarus.com/ for its website.

Genre tags

Server tags

what each one means

Published as mp200,ptrak,$rus1,v2635,^w,gmvanilla,cs168909,ts100,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp200
Max players Capacity: 200 slots.
ts100
Group limit Teams cap at 100.
v2635
Protocol Your game has to match protocol 2635 to get in.
cs168909
Build Running game build 168909.
ptrak
Networking Standard network layer: RakNet.
$rus1
Region code Filed under region code us1.

Wipe schedule

^w
Weekly Wipes happen every week.

Mods and access

^o
Oxide Oxide (uMod), the plugin framework, is running here.
^z
Modded The game is changed by plugins or settings, and the browser files it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.