Artist page · Modded · on air
PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN
Online 64.40.8.156:23014 checked 8m ago
- Last week
- No. 15,125
- Peak
- No. 15,125
- Days on chart
- 40
Rank
- 24 Sep15,837
- 1 Oct16,111
- 8 Oct15,970
- 15 Oct15,854
- 22 Oct15,125
- now15,349
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Next wipe Thursday 29 October, 20:32 UTC, in 18h. Weekly: 7 days after its last wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 129/ 100
- 2 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 32/ 225
- 3 RustSpain.com | EU Main 5/ 200
- 4 [NA] Willjum's Solo Only | Thursday Wipes 19/ 100
- 5 [EU] Willjum's Solo Only | Thursday Wipes 7/ 175
- 6 QS『芬达』100000倍/10.28/枪战/蓝图全解/萌新/建造 30/ 100
Quick answers
Wipe times
When does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN wipe?
The next wipe on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN is an estimate, drawn from weekly: 7 days after its last wipe. Thursday 29 October at 20:32 UTC is when the next wipe is due. The world it is running now dates from 48 days 5 hours. Its tags carry a schedule of wipes once a week.
Tags
Who operates PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
A theprojectlazarus.com hostname is published by PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN and by 2 other servers we track, so the same operator most likely runs them.
Which Rust Server Rank filters and lists does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN turn up in?
These Rust Server Rank lists feature PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN: Modded Rust server rankings. Filter the server list by Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly and it shows up.
What do PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN's tags tell you?
These are the tags PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN puts out, and the game's server browser reads them: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): It holds 50 players; ts100 (Group limit): Teams cap at 100; v2633 (Protocol): To join, run the same version: protocol 2633; cs163493 (Build): Running game build 163493; ptrak (Networking): The network layer is RakNet, the standard one; $rus1 (Region code): us1 is the region code; ^w (Weekly): A wipe every week; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.
Rules, map and settings
Which map is in play on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
The map on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN is procedural, size 3,500, seed 1, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map. It runs a map called Custom Mods / FPS+ / 4 Max.
What rules apply on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN, and what settings does it use?
You will not find a gather rate in PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN's name. 100 players is the group cap. It runs survival, the usual game, built on gathering, building and raiding. Raiding and fighting other players are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are running on it. Valve's VAC anti-cheat is switched on.
Server details
Which Rust build is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN running?
The setup is Rust network protocol 2633 and build 163493 on Linux, and that is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN. Steam keeps it updated, but your game has to be on the same protocol to join.
How reliable is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN, and is it online now?
You will find PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN online at this moment. Its own uptime figure puts the last restart at roughly 54 minutes ago. Across the last 7 full days it stayed up for 167 of 168 hours, 99% of the time. It came to Rust Server Rank on 13 September 2026 for the first time.
Is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN smooth to play on?
The last 48 hours gave an average of 40 server fps, with a floor of 38. The world carried as many as 86,340 entities, buildings and deployables among them. Memory use reached 2,790 MB at its peak. What you feel as lag is low fps and an entity count on the way up.
In which location is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN hosted?
There is no region published for PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN, and its region code is us1. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. 64.40.8.156:23014 is its address.
Numbers
How many players does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN usually have?
Of 50 slots on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN, 0 are taken at the moment. The seven-day average for players is 0.
Where does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN place in the rankings?
Over the last seven days, PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN has clocked the player hours that put it at #15,349, inside the top 69% of all ranked servers.
Join details
What is the way to join PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
In Rust, press F1 and enter client.connect 64.40.8.156:23014 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.