Artist page · Modded · on air
[SEA]128Hz|phrinj|PVP/RP|Vanilla+
Online NA · us2 51.81.167.73:28015 checked 11m ago
- Last week
- –
- Peak
- No. 15,266
- Days on chart
- 3
Rank
Top 69% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 20h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 [NA] Willjum's Casual Solo/Duo Monthly 16/ 175
- 2 Hempville 420 No Kos Low Decay / Limited PvP 11/ 90
- 3 Made in Quebec & France! QC FR EN (Website 9 Languages) 4/ 1000
- 4 Pine Hosting - Rust Server 3/ 50
- 5 Testing Grounds 3/ 15
- 6 Apocrypha-Linux | PvE | PvP 1/ 50
Quick answers
Reset schedule
When does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ wipe?
The next wipe on [SEA]128Hz|phrinj|PVP/RP|Vanilla+ is an estimate, drawn from the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 10 days 1 hours is how long the current world has been up. The tags carry a monthly schedule for wipes.
Tag guide
Who owns and runs [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
No other server we track shares the phrinj.com hostname published by [SEA]128Hz|phrinj|PVP/RP|Vanilla+.
Where does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ appear in Rust Server Rank lists and filters?
These Rust Server Rank lists include [SEA]128Hz|phrinj|PVP/RP|Vanilla+: Modded Rust server rankings and Best US Rust servers. You can find it on the server list by applying these filters: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
What do [SEA]128Hz|phrinj|PVP/RP|Vanilla+'s tags tell you?
The game's server browser picks up the tags [SEA]128Hz|phrinj|PVP/RP|Vanilla+ publishes, which are: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): Protocol 2635 is required, so your game must be on that version; cs168909 (Build): The build is 168909; ptrak (Networking): The network layer is RakNet, the standard one; $rus2 (Region code): Region code us2; ^m (Monthly): Expect a wipe each month, and Facepunch's force wipe with it; ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded; ^y (Carbon): The Carbon plugin framework is installed; NA (North America): North America is where the browser lists it. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.
Map and rules
Which map is in play on [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
[SEA]128Hz|phrinj|PVP/RP|Vanilla+ runs a procedural map of size 4,500 with seed 94560357, generated by the game. Same size and seed, same map, which RustMaps can show you from this page.
What rules apply on [SEA]128Hz|phrinj|PVP/RP|Vanilla+, and what settings does it use?
The name of [SEA]128Hz|phrinj|PVP/RP|Vanilla+ does not state a gather rate. 8 players is the group limit, the default in the game. It runs survival, the usual game, built on gathering, building and raiding. Raiding and fighting other players are both possible. The server browser lists it under Modded: plugins or settings change the game. Plugins running here: Carbon. Valve's VAC anti-cheat is switched on.
About the server
What Rust version is [SEA]128Hz|phrinj|PVP/RP|Vanilla+ on?
The setup is Rust network protocol 2635 and build 168909 on Linux, and that is [SEA]128Hz|phrinj|PVP/RP|Vanilla+. Steam keeps it updated, but your game has to be on the same protocol to join.
How dependable is [SEA]128Hz|phrinj|PVP/RP|Vanilla+, and is it online?
[SEA]128Hz|phrinj|PVP/RP|Vanilla+ is live as you read this. About 3 hours ago it restarted last, judged by its reported uptime. Across the last 1 full day, 20 of 24 hours were live: 83% uptime. It came to Rust Server Rank on 25 October 2026 for the first time.
How smoothly does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ run?
The last 48 hours gave an average of 987 server fps, with a floor of 944. Up to 133,236 entities sat in the world: buildings, deployables and the rest. It climbed to 3,938 MB of memory at most. Players call it lag: fps falling and entities piling up.
Where in the world is [SEA]128Hz|phrinj|PVP/RP|Vanilla+ based?
Its region code is us2, it carries the NA tag, and it lists itself in North America under the name [SEA]128Hz|phrinj|PVP/RP|Vanilla+. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. 51.81.167.73:28015 is its address.
Numbers
What kind of population does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ carry?
Of 100 slots on [SEA]128Hz|phrinj|PVP/RP|Vanilla+, 0 are taken at the moment. The seven-day average for players is 0.
Where does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ place in the rankings?
Seven days of player hours give [SEA]128Hz|phrinj|PVP/RP|Vanilla+ #15,404 overall, the top 69% of ranked servers, and #1,550 in North America.
Join details
What is the way to join [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
Press F1 in Rust to bring up the console, then enter client.connect 51.81.167.73:28015. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. You can find its website at https://www.youtube.com/@phrinj?cbrd=1&ucbcb=1.
