Rust Server RankThe weekly server chart
On air 11,757 servers on air 71,901 listening now 3,470 with a crowd 213 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

[AU] RustWars: WWII in Rust (In Development)

Online OC 51.161.198.101:28005 checked 6m ago

weekly wipes moddedoxide
This week
15,290down 165
Last week
No. 15,125
Peak
No. 15,125
Days on chart
11
0/ 50
players now
0% full
0
7-day average
peak –
#15,290
rank
top 69% · #178 in OC
10d ago
last wipe
weekly schedule
3d 10h
next wipe
Mon 2 Nov, 09:15 UTC
The chart run

Rank

daily · 1 is best
  1. 22 Oct15,125
  2. now15,349
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct25 Oct27 Oct29 Oct

Top 69% of all ranked servers, top 83% in OC. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
0123400:0009:0019:0003:0012:0021:00

Hourly average and peak, UTC.

Sound check

Server performance

0246800:0009:0019:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

Next wipe Monday 2 November, 09:15 UTC, in 3d 10h. Weekly: 7 days after its last wipe

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Nuclear Cargo/Oil Trainergroups of 8+ · weekly · 2 on average 2/ 40
  4. 4 RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 732 on average 637/ 800
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The request line

Quick answers

from the figures on this page

Wipe days

How often does [AU] RustWars: WWII in Rust (In Development) wipe?

It is an estimate from weekly: 7 days after its last wipe, the next wipe on [AU] RustWars: WWII in Rust (In Development). Mark Monday 2 November at 09:15 UTC: that is the next wipe. It has been on this world for 10 days 13 hours. Its tags carry a schedule of wipes once a week.

Tags

Where does [AU] RustWars: WWII in Rust (In Development) appear in Rust Server Rank lists and filters?

These Rust Server Rank lists feature [AU] RustWars: WWII in Rust (In Development): Oceania servers, ranked live and Modded Rust server rankings. You can find it on the server list by applying these filters: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.

What is meant by the tags on [AU] RustWars: WWII in Rust (In Development)?

The game's server browser picks up the tags [AU] RustWars: WWII in Rust (In Development) publishes, which are: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): The slot count is 50; ts40 (Group limit): Teams cap at 40; v2635 (Protocol): Your game has to match protocol 2635 to get in; cs168909 (Build): The build is 168909; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^w (Weekly): Wipes happen every week; ^e (Minigames): It runs minigames such as arenas, Bedwars and parkour; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded is where it is listed, because plugins or settings change the game; OC (Oceania): Oceania is where the browser lists it. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Map and rules

Which map is in play on [AU] RustWars: WWII in Rust (In Development)?

The map on [AU] RustWars: WWII in Rust (In Development) is procedural, size 1,250, seed 1337, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map. The map goes by the name Custom Map.

What rules apply on [AU] RustWars: WWII in Rust (In Development), and what settings does it use?

No gather rate appears in [AU] RustWars: WWII in Rust (In Development)'s name. The group limit is 40 players. minigames & battle royale is the game mode, parkour, battle royale, arenas and Bedwars. In the server browser it sits under Modded, where plugins or settings change the game. Plugins running here: Oxide. The VAC anti-cheat from Valve is on.

About the server

Which Rust build is [AU] RustWars: WWII in Rust (In Development) running?

Rust network protocol 2635 and build 168909 is the version, Linux the system, and [AU] RustWars: WWII in Rust (In Development) the server. Steam keeps it updated, but your game has to be on the same protocol to join.

How dependable is [AU] RustWars: WWII in Rust (In Development), and is it online?

[AU] RustWars: WWII in Rust (In Development) is live as you read this. Going by the uptime it reports, the last restart was about 3 hours ago. It was up 99% of the time across the last 7 full days, 167 of 168 hours. The first sighting here was on 19 October 2026, logged by Rust Server Rank.

What is performance like on [AU] RustWars: WWII in Rust (In Development)?

The last 48 hours gave an average of 5 server fps, with a floor of 5. The world carried as many as 128 entities, buildings and deployables among them. At its highest, memory use hit 816 MB. What you feel as lag is low fps and an entity count on the way up.

In which location is [AU] RustWars: WWII in Rust (In Development) hosted?

The OC tag is what [AU] RustWars: WWII in Rust (In Development) uses to list itself in Oceania. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. 51.161.198.101:28005 is its address.

Player count

How many players does [AU] RustWars: WWII in Rust (In Development) usually have?

Of 50 slots on [AU] RustWars: WWII in Rust (In Development), 0 are taken at the moment. It averaged 0 players over the past seven days.

Where does [AU] RustWars: WWII in Rust (In Development) sit in the Rust server rankings?

The last seven days of player hours put [AU] RustWars: WWII in Rust (In Development) at #15,290, within the top 69% of ranked servers and at #178 in Oceania.

How to join

How do you get into [AU] RustWars: WWII in Rust (In Development)?

Press F1 in Rust to bring up the console, then enter client.connect 51.161.198.101:28005. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. You can find its website at https://discord.com/invite/tW3Pap7fvu.

Genre tags

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,^e,OC,gmrust,cs168909,ts40,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp50
Max players The slot count is 50.
ts40
Group limit Teams cap at 40.
v2635
Protocol Your game has to match protocol 2635 to get in.
cs168909
Build The build is 168909.
ptrak
Networking It runs on RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^w
Weekly Wipes happen every week.

Gameplay

^e
Minigames It runs minigames such as arenas, Bedwars and parkour.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded is where it is listed, because plugins or settings change the game.

Region

OC
Oceania Oceania is where the browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.