Rust Server RankThe weekly server chart
On air 11,699 servers on air 51,000 listening now 3,284 with a crowd 144 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

Immersive-Hardcore-Survival [No Raiding]

Online EU 5.9.121.103:28040 checked 9m ago

teams off monthly wipes moddedoxidehardcorepremium
This week
3,678up 1.1k
Last week
No. 4,786
Peak
No. 3,680
Days on chart
38
1/ 50
players now
2% full
1
7-day average
peak 3
#3,678
rank
top 17% · #1367 in EU
12d ago
last wipe
monthly schedule
8d 18h
next wipe
Thu 5 Nov, 19:00 UTC FW
The chart run

Rank

daily · 1 is best
  1. 22 Sep14,674
  2. 29 Sep5,263
  3. 6 Oct5,639
  4. 13 Oct9,756
  5. 20 Oct4,786
  6. now3,680
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 17% of all ranked servers, top 47% in EU. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
0123401:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

Sound check

Server performance

02040608001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 18h. The force wipe · high confidence

1.4 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

Coming wipes

  1. 8d 18hThu 5 Nov, 19:00 UTCFW
  2. 36d 18hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 15 OctThu 15 OctWed 14 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 13 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 21:45 UTC12d ago 2 – running 0
Thu 15 Oct, 11:39 UTC12d ago 2 – 0.4 days 1
Wed 14 Oct, 01:35 UTC13d ago 2 – 1.4 days 0
Thu 1 Oct, 18:17 UTC FW26d ago 3 halved by day 1 12.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Reset schedule

What happens on wipe day at Immersive-Hardcore-Survival [No Raiding]?

2 players is the average busiest figure across its recent wipes. 13 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half its peak until the next wipe in 0% of recent wipes. If the crowd did not hold, it was under half by day 1.

How often does Immersive-Hardcore-Survival [No Raiding] wipe?

There is one wipe a month on Immersive-Hardcore-Survival [No Raiding]: the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, and every other Rust server wipes then too. It has been on this world for 12 days 2 hours. Wipes are set to monthly, as its tags state.

Tag guide

Which Rust Server Rank filters and lists does Immersive-Hardcore-Survival [No Raiding] turn up in?

These Rust Server Rank lists feature Immersive-Hardcore-Survival [No Raiding]: The EU Rust chart this week, Modded Rust server rankings and Rust roleplay servers, ranked. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: Hardcore and Premium; Server tag: Monthly ^m, Hardcore ^h, Roleplay ^r, Premium ^q, Modded ^z and Oxide ^o; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

What do Immersive-Hardcore-Survival [No Raiding]'s tags tell you?

Here are the tags Immersive-Hardcore-Survival [No Raiding] publishes, read by the game's server browser: gmhardcore (Game mode): The ruleset is hardcore, the harsher one; mp50 (Max players): It holds 50 players; ts0 (Group limit): No teams here; v2635 (Protocol): Protocol 2635 is required, so your game must be on that version; cs168909 (Build): Running game build 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code is left blank; ^m (Monthly): It wipes monthly, with the force wipe from Facepunch; ^h (Hardcore): Fewer helpers and harsher survival: that is Facepunch's hardcore mode; ^r (Roleplay): Roleplay is the point here; ^q (Premium): You need Rust's premium status to get in; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EU (Europe): In the server browser it sits under Europe. At the top of this page, the tags show the players now, the queue and the time the world was made.

Settings

Which map is in play on Immersive-Hardcore-Survival [No Raiding]?

The map on Immersive-Hardcore-Survival [No Raiding] is procedural, size 4,000, generated by the game.

What settings and rules does Immersive-Hardcore-Survival [No Raiding] have in place?

You will not find a gather rate in Immersive-Hardcore-Survival [No Raiding]'s name. The group limit is not published. hardcore is the game mode, Facepunch's most punishing mode. Raiding and fighting other players are both possible. In the server browser it sits under Modded, where plugins or settings change the game. The plugins it runs are Oxide. You need Rust's premium status to get in. Valve's VAC anti-cheat is switched on.

About the server

Which Rust build is Immersive-Hardcore-Survival [No Raiding] running?

The setup is Rust network protocol 2635 and build 168909 on Linux, and that is Immersive-Hardcore-Survival [No Raiding]. To join, your game must be on the same protocol; Steam handles that update.

How reliable is Immersive-Hardcore-Survival [No Raiding], and is it online now?

You will find Immersive-Hardcore-Survival [No Raiding] online at this moment. About 19 hours ago it restarted last, judged by its reported uptime. 144 of 168 hours is 86% of the time over the last 7 full days. On 13 September 2026 it first appeared on Rust Server Rank.

How smoothly does Immersive-Hardcore-Survival [No Raiding] run?

Its average over the last 48 hours was 33 server fps; 5 was the lowest it went. The world carried as many as 170,908 entities, buildings and deployables among them. It climbed to 3,494 MB of memory at most. Players call it lag: fps falling and entities piling up.

Where does Immersive-Hardcore-Survival [No Raiding] sit?

The EU tag is what Immersive-Hardcore-Survival [No Raiding] uses to list itself in Europe. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. You'll find it at 5.9.121.103:28040.

Population

What kind of population does Immersive-Hardcore-Survival [No Raiding] carry?

Of 50 slots on Immersive-Hardcore-Survival [No Raiding], 1 are taken at the moment. Averaging 1 players over the last week, it hit a high of 3. The busiest point in the last 48 hours came at 07:00 UTC, averaging 2 players.

What position does Immersive-Hardcore-Survival [No Raiding] hold among Rust servers?

Seven days of player hours give Immersive-Hardcore-Survival [No Raiding] #3,678 overall, the top 17% of ranked servers, and #1,367 in Europe.

Join details

How do you get into Immersive-Hardcore-Survival [No Raiding]?

Press F1 in Rust to bring up the console, then enter client.connect 5.9.121.103:28040. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. You need Rust's premium status to get in.

Genre tags

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^h,^r,EU,gmhardcore,cs168909,^q,ts0,^o^z

Game

gmhardcore
Game mode The ruleset is hardcore, the harsher one.
mp50
Max players It holds 50 players.
ts0
Group limit No teams here.
v2635
Protocol Protocol 2635 is required, so your game must be on that version.
cs168909
Build Running game build 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code is left blank.

Wipe schedule

^m
Monthly It wipes monthly, with the force wipe from Facepunch.

Difficulty

^h
Hardcore Fewer helpers and harsher survival: that is Facepunch's hardcore mode.

Gameplay

^r
Roleplay Roleplay is the point here.

Mods and access

^q
Premium You need Rust's premium status to get in.
^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Region

EU
Europe In the server browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.