Rust Server RankThe weekly server chart
On air 11,689 servers on air 52,794 listening now 3,085 with a crowd 112 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

TESTTTTT

Online 5.182.207.231:11000 checked 9m ago

biweekly wipes moddedoxidepvehardcore
This week
5,169up 2.8k
Last week
No. 7,937
Peak
No. 5,169
Days on chart
41
0/ ?
players now
0
7-day average
peak 1
#5,169
rank
top 23%
16h ago
last wipe
biweekly schedule
6d 17h
next wipe
Thu 5 Nov, 19:00 UTC FW
The chart run

Rank

daily · 1 is best
  1. 25 Sep7,884
  2. 2 Oct6,074
  3. 9 Oct6,499
  4. 16 Oct9,667
  5. 23 Oct7,937
  6. now5,169
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeakWipe
00.250.50.75102:0011:0021:0006:0015:0000:00Wiped Thu 29 Oct, 08:53 UTCWIPE

Hourly average and peak, UTC.

Sound check

Server performance

Server fpsWipe
010020030040002:0011:0021:0006:0015:0000:00Wiped Thu 29 Oct, 08:53 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe · high confidence

5.5 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
33%
crowd held
else halves by day 1

Coming wipes

  1. 6d 17hThu 5 Nov, 19:00 UTCFW
  2. 13d 7hThu 12 Nov, 08:53 UTC
  3. 27d 7hThu 26 Nov, 08:53 UTC
  4. 34d 17hThu 3 Dec, 19:00 UTCFW
  5. 41d 7hThu 10 Dec, 08:53 UTC

The first 48 hours of its last wipes

Sat 10 OctThu 1 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 08:53 UTC16h ago – – running 0
Sat 10 Oct, 19:22 UTC19d ago 1 halved by day 1 18.6 days 1
Thu 1 Oct, 18:23 UTC FW28d ago 1 halved by day 1 9 days 0
Tue 29 Sep, 17:59 UTC30d ago 1 held half 2 days 0
Mon 28 Sep, 19:01 UTC31d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Reset schedule

What should you expect on TESTTTTT when wipe day comes?

Averaged over its recent wipes, the crowd reached 1 at the peak. It took 0 hours from the latest wipe for the crowd to peak. The crowd stayed above half its peak until the next wipe in 33% of recent wipes. Where it failed to hold, day 1 is when the crowd went under half.

On what schedule does TESTTTTT wipe?

TESTTTTT's schedule cannot be confirmed from the wipes on record, which are too few; its tag guides the prediction. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, and every other Rust server wipes then too. 16 hours is how long the current world has been up. The tags say wipes come round every two weeks.

Tags

Where does TESTTTTT appear in Rust Server Rank lists and filters?

These Rust Server Rank lists include TESTTTTT: Modded Rust server rankings and Rust PvE servers, ranked. These filters bring it up on the server list: Type: Modded; Game mode: PvE and Hardcore; Server tag: Biweekly ^b, Hardcore ^h, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

What is meant by the tags on TESTTTTT?

Here are the tags TESTTTTT publishes, read by the game's server browser: gmrust (Game mode): Survival, standard Rust style; mp0 (Max players): It holds 0 players; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): Protocol 2635 is required, so your game must be on that version; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code: none set; ^b (Biweekly): It wipes once a fortnight; ^h (Hardcore): Fewer helpers and harsher survival: that is Facepunch's hardcore mode; ^p (PvE): The world is the danger here: players do not fight each other; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Settings

On what map does TESTTTTT play?

A procedural map of size 4,500 with seed 2234235 is what TESTTTTT runs, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page. The map goes by the name Custom Map.

What settings and rules does TESTTTTT have in place?

You will not find a gather rate in TESTTTTT's name. Up to 8 players per group, which is the game's default. hardcore is the game mode, Facepunch's most punishing mode. Raiding and fighting other players are both possible. In the server browser it sits under Modded, where plugins or settings change the game. The plugins it runs are Oxide. Anti-cheat: Valve's VAC is on.

Server info

What Rust version is TESTTTTT on?

On Windows, TESTTTTT runs Rust network protocol 2635 and build 168909. Steam keeps it updated, but your game has to be on the same protocol to join.

How dependable is TESTTTTT, and is it online?

You will find TESTTTTT online at this moment. Its own uptime figure puts the last restart at roughly 14 hours ago. 167 of 168 hours is 99% of the time over the last 7 full days. The first sighting here was on 13 September 2026, logged by Rust Server Rank.

Is TESTTTTT smooth to play on?

Its average over the last 48 hours was 295 server fps; 184 was the lowest it went. The world carried as many as 370,228 entities, buildings and deployables among them. Memory use reached 9,874 MB at its peak. Lag, to players, is those two things together: low fps and a rising entity count.

Where does TESTTTTT sit?

There is no region published for TESTTTTT. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. You'll find it at 5.182.207.231:11000.

Population

How many players does TESTTTTT usually have?

Right now you'll find 0 players on TESTTTTT. It peaked at 1 players in the last seven days, averaging 0. Its busiest hour in the last 48 hours was 10:00 UTC, when it averaged 1 players.

Where does TESTTTTT sit in the Rust server rankings?

The last seven days of player hours rank TESTTTTT at #5,169, inside the top 23% of ranked servers.

Join details

What is the way to join TESTTTTT?

You can type client.connect 5.182.207.231:11000 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect. Head to https://rust-z.gamestores.app/ for its website.

Genre tags

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^b,^h,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp0
Max players It holds 0 players.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2635
Protocol Protocol 2635 is required, so your game must be on that version.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Difficulty

^h
Hardcore Fewer helpers and harsher survival: that is Facepunch's hardcore mode.

Gameplay

^p
PvE The world is the danger here: players do not fight each other.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded The game is changed by plugins or settings, and the browser files it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.