Artist page · Modded · on air
[TEST STAND] private - do not join
Online 46.174.50.219:28215 checked 7m ago
- Last week
- No. 13,991
- Peak
- No. 6,095
- Days on chart
- 40
Rank
- 24 Sep13,956
- 1 Oct10,138
- 8 Oct9,548
- 15 Oct14,223
- 22 Oct13,991
- now10,504
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence
Coming wipes
- 7d 5hThu 5 Nov, 19:00 UTCFW
- 35d 5hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:04 UTC FW27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA 1,261/ 1500
- 2 R2 - Aim training / Matchmaking / Facechecks - RU Main 462/ 525
- 3 RustGames.gg | Lucky Pillars - EU 1 147/ 400
- 4 DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP 154/ 250
- 5 R2 - Aim training / Matchmaking / Facechecks - EU Main 74/ 400
- 6 [EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD 88/ 100
Quick answers
Wipe times
What happens on wipe day at [TEST STAND] private - do not join?
The busiest moments of its recent wipes averaged 2 players. 25 hours after the latest wipe, the crowd hit its peak.
On what schedule does [TEST STAND] private - do not join wipe?
Once a month, with the force wipe, [TEST STAND] private - do not join wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it is running now dates from 27 days 19 hours.
Tags
Where does [TEST STAND] private - do not join appear in Rust Server Rank lists and filters?
These Rust Server Rank lists feature [TEST STAND] private - do not join: Modded Rust server rankings and Best Rust aim training servers. These filters bring it up on the server list: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.
What do [TEST STAND] private - do not join's tags tell you?
Here are the tags [TEST STAND] private - do not join publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): It holds 150 players; ts12 (Group limit): You can have up to 12 in a team; v2635 (Protocol): Protocol 2635 is required, so your game must be on that version; cs168909 (Build): Running game build 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^e (Minigames): Minigames here: arenas, Bedwars, parkour and more; ^d (Combat training): You get the loot handed over and practise your aim and PvP; ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded; ^y (Carbon): Carbon, the plugin framework, is running here. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.
Settings
Which map is in play on [TEST STAND] private - do not join?
The map on [TEST STAND] private - do not join is procedural, size 6,000, seed 1337, generated by the game. Same size and seed, same map, which RustMaps can show you from this page. You will see the map name as: discord.gg/r2aim.
What rules apply on [TEST STAND] private - do not join, and what settings does it use?
You will not find a gather rate in [TEST STAND] private - do not join's name. 12 players is the group cap. minigames & battle royale is the game mode, battle royale, parkour, Bedwars and arenas. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugins running here: Carbon. Anti-cheat: Valve's VAC is off.
Server info
Which Rust build is [TEST STAND] private - do not join running?
Rust network protocol 2635 and build 168909 is the version, Linux the system, and [TEST STAND] private - do not join the server. Steam keeps it updated, but your game has to be on the same protocol to join.
Is [TEST STAND] private - do not join online, and how often does it stay up?
Right now [TEST STAND] private - do not join is up and taking players. Going by the uptime it reports, the last restart was about 6 days 17 hours ago. 167 of 168 hours is 99% of the time over the last 7 full days. On 13 September 2026 it first appeared on Rust Server Rank.
How smoothly does [TEST STAND] private - do not join run?
Never below 58, it averaged 60 server fps across the last 48 hours. Buildings, deployables and everything else added up to as many as 2,168 entities. Memory use reached 3,239 MB at its peak. Lag, to players, is those two things together: low fps and a rising entity count.
Where does [TEST STAND] private - do not join sit?
There is no region published for [TEST STAND] private - do not join. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. 46.174.50.219:28215 is its address.
Population
What kind of population does [TEST STAND] private - do not join carry?
The live picture at [TEST STAND] private - do not join: 0 players, 150 slots. It peaked at 1 players in the last seven days, averaging 0.
Where does [TEST STAND] private - do not join place in the rankings?
The last seven days of player hours rank [TEST STAND] private - do not join at #10,472, inside the top 47% of ranked servers.
Join details
How do you get into [TEST STAND] private - do not join?
Press F1 in Rust to bring up the console, then enter client.connect 46.174.50.219:28215. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.