Artist page · Modded · on air
Waterworld
Online EU 37.26.136.61:28115 checked 8m ago
- Last week
- No. 10,854
- Peak
- No. 10,803
- Days on chart
- 10
Rank
- 21 Oct10,854
- now12,925
Top 58% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 9h. The force wipe · high confidence
Coming wipes
- 8d 9hThu 5 Nov, 19:00 UTCFW
- 13d 23hWed 11 Nov, 09:12 UTC
- 27d 23hWed 25 Nov, 09:12 UTC
- 36d 9hThu 3 Dec, 19:00 UTCFW
- 41d 23hWed 9 Dec, 09:12 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 09:12 UTC20m ago | – | – | running | 0 |
| Tue 20 Oct, 16:19 UTC7d ago | 1 | – | – | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Reset schedule
What happens on wipe day at Waterworld?
The busiest moments of its recent wipes averaged 1 players. The crowd on the latest wipe peaked 0 hours in.
When does Waterworld wipe?
The prediction follows its tag, since Waterworld's logged wipes are too few to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, the point where all Rust servers wipe. The world it is running now dates from 7 days 17 hours. The tags say wipes come round every two weeks.
Lists and filters
Which Rust Server Rank filters and lists does Waterworld turn up in?
These Rust Server Rank lists feature Waterworld: The EU Rust chart this week and Modded Rust server rankings. You can find it on the server list by applying these filters: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
What is meant by the tags on Waterworld?
These are the tags Waterworld puts out, and the game's server browser reads them: gmvanilla (Game mode): This is vanilla survival; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): Your game has to match protocol 2635 to get in; cs168909 (Build): Build number: 168909; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): The region code is left blank; ^b (Biweekly): It wipes once a fortnight; ^v (Vanilla): As Facepunch ships it: rates, kits and rules all unchanged; ^z (Modded): Modded is where it is listed, because plugins or settings change the game; ^y (Carbon): The Carbon plugin framework is installed; EU (Europe): Europe is where the browser lists it. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.
Settings
On what map does Waterworld play?
The map on Waterworld is procedural, size 2,500, seed 1337, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map. The map goes by the name Moldova_X1000.
What rules apply on Waterworld, and what settings does it use?
You will not find a gather rate in Waterworld's name. The game's default applies: groups of up to 8 players. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Modded: plugins or settings change the game. Plugins running here: Carbon. Vanilla is its own label: as Facepunch ships it: rates, kits and rules all unchanged. Anti-cheat: Valve's VAC is on.
About the server
Which Rust build is Waterworld running?
On Windows, Waterworld runs Rust network protocol 2635 and build 168909. Steam keeps it updated, but your game has to be on the same protocol to join.
How reliable is Waterworld, and is it online now?
You will find Waterworld online at this moment. About 6 days 21 hours ago it restarted last, judged by its reported uptime. It was up 100% of the time across the last 7 full days, 168 of 168 hours. On 19 October 2026 it first appeared on Rust Server Rank.
What is performance like on Waterworld?
Its average over the last 48 hours was 57 server fps; 46 was the lowest it went. The world carried as many as 49,554 entities, buildings and deployables among them. It climbed to 3,163 MB of memory at most. Players call it lag: fps falling and entities piling up.
Where does Waterworld sit?
In Europe, Waterworld lists itself with its EU tag. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. You'll find it at 37.26.136.61:28115.
Player count
How many players does Waterworld usually have?
Of 100 slots on Waterworld, 0 are taken at the moment. Averaging 0 players over the last week, it hit a high of 1.
Where does Waterworld place in the rankings?
The last seven days of player hours put Waterworld at #12,925, within the top 58% of ranked servers and at #2,431 in Europe.
Connect
What is the way to join Waterworld?
You can type client.connect 37.26.136.61:28115 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.