Artist page · Modded · on air
RnC 2 | Experimental
Online EA 23.106.54.134:28025 checked 11m ago
- Last week
- No. 9,519
- Peak
- No. 8,743
- Days on chart
- 17
Rank
- 15 Oct13,182
- 22 Oct9,519
- now11,492
Top 51% of all ranked servers, top 83% in EA. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 【炮炮PVE启蒙】纯净|特色|突袭|技能 70/ 200
- 2 [JP][PvE]mameserver初心者おいで! 5/ 65
- 3 JP 1x-10x PVE++|XPレベル1000|火山|ペット|NPCレイド 3/ 123
- 4 [喜相逢] PVE丨仿官原倍丨萌新养老 6/ 100
- 5 [PVE][JP] そば鯖 Raidable Bases 初心者大歓迎 0/ 50
- 6 『白云PVE』 原倍 | 模组 | 事件 | 萌新 | 养老 0/ 100
Quick answers
Wipe times
On what schedule does RnC 2 | Experimental wipe?
The next wipe on RnC 2 | Experimental is an estimate, drawn from the force wipe. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, and every other Rust server wipes then too. The world it is running now dates from 16 days 2 hours. Its tags give a wipe schedule of one wipe every two weeks.
Tags
Which Rust Server Rank filters and lists does RnC 2 | Experimental turn up in?
These Rust Server Rank lists include RnC 2 | Experimental: Modded Rust server rankings, Rust PvE servers, ranked and Rust roleplay servers, ranked. Filter the server list by Region: Asia; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks and it shows up.
What do RnC 2 | Experimental's tags tell you?
These are the tags RnC 2 | Experimental puts out, and the game's server browser reads them: gmrust (Game mode): Survival, standard Rust style; mp30 (Max players): It holds 30 players; ts10 (Group limit): Teams cap at 10; v2635 (Protocol): To join, run the same version: protocol 2635; cs168909 (Build): Running game build 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is set here; ^b (Biweekly): Every two weeks it wipes; ^r (Roleplay): It is a roleplay server; ^p (PvE): The world is the danger here: players do not fight each other; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded; EA (East Asia): East Asia is where the browser lists it. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.
Rules, map and settings
Which map is in play on RnC 2 | Experimental?
A procedural map of size 3,500 with seed 6480561 is what RnC 2 | Experimental runs, generated by the game. Same size and seed, same map, which RustMaps can show you from this page.
What rules apply on RnC 2 | Experimental, and what settings does it use?
No gather rate appears in RnC 2 | Experimental's name. 10 players is the group cap. roleplay is the game mode, jobs, towns and rules for roleplay. In the server browser it sits under Modded, where plugins or settings change the game. The plugins it runs are Oxide. Anti-cheat: Valve's VAC is on.
Server details
Which Rust build is RnC 2 | Experimental running?
Rust network protocol 2635 and build 168909 is the version, Windows the system, and RnC 2 | Experimental the server. To join, your game must be on the same protocol; Steam handles that update.
How dependable is RnC 2 | Experimental, and is it online?
Right now RnC 2 | Experimental is up and taking players. Its own uptime figure puts the last restart at roughly 4 hours ago. It was up 99% of the time across the last 7 full days, 167 of 168 hours. On 13 October 2026 it first appeared on Rust Server Rank.
How smoothly does RnC 2 | Experimental run?
The last 48 hours gave an average of 107 server fps, with a floor of 11. Buildings, deployables and everything else added up to as many as 69,442 entities. At its highest, memory use hit 1,926 MB. Players call it lag: fps falling and entities piling up.
Where does RnC 2 | Experimental sit?
In Asia, RnC 2 | Experimental lists itself with its EA tag. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. You'll find it at 23.106.54.134:28025.
Population
What kind of population does RnC 2 | Experimental carry?
Of 30 slots on RnC 2 | Experimental, 0 are taken at the moment. Averaging 0 players over the last week, it hit a high of 1.
What position does RnC 2 | Experimental hold among Rust servers?
In Asia the player-hours chart puts RnC 2 | Experimental at #447; across all ranked servers that is #11,432 and the top 51% over the last seven days.
Join details
What is the way to join RnC 2 | Experimental?
In Rust, press F1 and enter client.connect 23.106.54.134:28025 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you. You can find its website at https://discord.com/invite/hTzDrZTVab.