Rust Server RankThe weekly server chart
On air 11,733 servers on air 63,580 listening now 3,313 with a crowd 197 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

[Uz/Ru/Kz] #2 UzRust - Classic

Online EA 213.230.109.15:28025 checked 13m ago

biweekly wipes vanillamoddedoxide
This week
15,262down 10.6k
Last week
No. 4,645
Peak
No. 3,904
Days on chart
40
0/ 100
players now
0% full
0
7-day average
peak –
#15,262
rank
top 69% · #472 in EA
28d ago
last wipe
biweekly schedule
6d 18h
next wipe
Thu 5 Nov, 19:00 UTC FW
The chart run

Rank

daily · 1 is best
  1. 24 Sep4,638
  2. 1 Oct4,050
  3. 8 Oct4,550
  4. 15 Oct5,567
  5. 22 Oct4,645
  6. now8,705
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 87% in EA. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
0123401:0010:0020:0004:0013:0022:00

Hourly average and peak, UTC.

Sound check

Server performance

010020030040001:0010:0020:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe · high confidence

14.3 days
usual gap
between real wipes
2
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

Coming wipes

  1. 6d 18hThu 5 Nov, 19:00 UTCFW
  2. 13d 18hThu 12 Nov, 18:57 UTC
  3. 27d 18hThu 26 Nov, 18:57 UTC
  4. 34d 18hThu 3 Dec, 19:00 UTCFW
  5. 41d 18hThu 10 Dec, 18:57 UTC

The first 48 hours of its last wipes

Thu 1 OctThu 17 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:57 UTC FW28d ago 1 – running 0
Thu 17 Sep, 12:48 UTC42d ago 2 held half 14.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at [Uz/Ru/Kz] #2 UzRust - Classic?

The busiest moments of its recent wipes averaged 2 players. It took 3 hours from the latest wipe for the crowd to peak. Above half the peak until the next wipe: that is what happened in 100% of its recent wipes.

On what schedule does [Uz/Ru/Kz] #2 UzRust - Classic wipe?

Because too few wipes on [Uz/Ru/Kz] #2 UzRust - Classic are logged to confirm the schedule, the tag sets the prediction. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, the point where all Rust servers wipe. It has been on this world for 28 days 5 hours. Every two weeks is the wipe schedule printed in its tags.

Tags

Where does [Uz/Ru/Kz] #2 UzRust - Classic appear in Rust Server Rank lists and filters?

These Rust Server Rank lists feature [Uz/Ru/Kz] #2 UzRust - Classic: Modded Rust server rankings. You can find it on the server list by applying these filters: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

What do [Uz/Ru/Kz] #2 UzRust - Classic's tags tell you?

Here are the tags [Uz/Ru/Kz] #2 UzRust - Classic publishes, read by the game's server browser: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): It holds 100 players; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2634 (Protocol): Your game has to match protocol 2634 to get in; cs167781 (Build): Build number: 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is set here; ^b (Biweekly): It wipes once a fortnight; ^v (Vanilla): No changed rates, kits or rules: this is the game Facepunch ships; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded is where it is listed, because plugins or settings change the game; EA (East Asia): East Asia is where the browser lists it. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.

Settings

On what map does [Uz/Ru/Kz] #2 UzRust - Classic play?

A procedural map of size 3,000 with seed 1974910435 is what [Uz/Ru/Kz] #2 UzRust - Classic runs, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page.

What settings and rules does [Uz/Ru/Kz] #2 UzRust - Classic have in place?

No gather rate appears in [Uz/Ru/Kz] #2 UzRust - Classic's name. 8 players is the group limit, the default in the game. survival is the game mode, gather, build and raid in the standard game. Raiding and fighting other players are both possible. The server browser lists it under Modded: plugins or settings change the game. Plugins running here: Oxide. Vanilla is its own label: no changed rates, kits or rules: this is the game Facepunch ships. Valve's VAC anti-cheat is switched on.

About the server

Which Rust build is [Uz/Ru/Kz] #2 UzRust - Classic running?

The setup is Rust network protocol 2634 and build 167781 on Windows, and that is [Uz/Ru/Kz] #2 UzRust - Classic. The same protocol is required to join, and Steam takes care of the update.

How dependable is [Uz/Ru/Kz] #2 UzRust - Classic, and is it online?

[Uz/Ru/Kz] #2 UzRust - Classic is live as you read this. About 7 days 20 hours ago it restarted last, judged by its reported uptime. 143 of 168 hours is 85% of the time over the last 7 full days. It came to Rust Server Rank on 13 September 2026 for the first time.

What is performance like on [Uz/Ru/Kz] #2 UzRust - Classic?

Never below 164, it averaged 188 server fps across the last 48 hours. The world carried as many as 44,985 entities, buildings and deployables among them. At its highest, memory use hit 6,214 MB. Lag, to players, is those two things together: low fps and a rising entity count.

Where does [Uz/Ru/Kz] #2 UzRust - Classic sit?

In Asia, [Uz/Ru/Kz] #2 UzRust - Classic lists itself with its EA tag. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. You'll find it at 213.230.109.15:28025.

Population

How many players does [Uz/Ru/Kz] #2 UzRust - Classic usually have?

Of 100 slots on [Uz/Ru/Kz] #2 UzRust - Classic, 0 are taken at the moment. It averaged 0 players over the past seven days.

Where does [Uz/Ru/Kz] #2 UzRust - Classic sit in the Rust server rankings?

The last seven days of player hours put [Uz/Ru/Kz] #2 UzRust - Classic at #15,262, within the top 69% of ranked servers and at #472 in Asia.

Connect

What is the way to join [Uz/Ru/Kz] #2 UzRust - Classic?

In Rust, press F1 and enter client.connect 213.230.109.15:28025 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you. Head to https://uzrust.uz for its website.

Genre tags

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^b,^v,EA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp100
Max players It holds 100 players.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2634
Protocol Your game has to match protocol 2634 to get in.
cs167781
Build Build number: 167781.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is set here.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game Facepunch ships.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Modded is where it is listed, because plugins or settings change the game.

Region

EA
East Asia East Asia is where the browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.