Rust Server RankThe weekly server chart
On air 11,836 servers on air 72,948 listening now 3,667 with a crowd 218 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

[US] Capybara Land | Custom NPCs

Online NA 209.159.156.50:28015 checked 7m ago

monthly wipes vanillamoddedoxide
This week
15,326down 201
Last week
No. 15,125
Peak
No. 7,074
Days on chart
40
0/ 128
players now
0% full
0
7-day average
peak –
#15,326
rank
top 69% · #1505 in NA
25d ago
last wipe
monthly schedule
7d 5h
next wipe
Thu 5 Nov, 19:00 UTC FW
The chart run

Rank

daily · 1 is best
  1. 24 Sep9,656
  2. 1 Oct7,143
  3. 8 Oct15,882
  4. 15 Oct15,539
  5. 22 Oct15,125
  6. now15,349
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
0123414:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Sound check

Server performance

010020030040014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence

18.6 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes

Coming wipes

  1. 7d 5hThu 5 Nov, 19:00 UTCFW
  2. 35d 5hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sat 3 OctTue 15 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 21:24 UTC25d ago 1 – running 0
Tue 15 Sep, 07:23 UTC44d ago 0 – 18.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe days

What should you expect on [US] Capybara Land | Custom NPCs when wipe day comes?

The busiest moments of its recent wipes averaged 0 players. It took 2 hours from the latest wipe for the crowd to peak.

On what schedule does [US] Capybara Land | Custom NPCs wipe?

Once a month, with the force wipe, [US] Capybara Land | Custom NPCs wipes. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, and every other Rust server wipes then too. The world it is running now dates from 25 days 16 hours. Its tags list wipes once a month.

Lists and filters

Which Rust Server Rank filters and lists does [US] Capybara Land | Custom NPCs turn up in?

These Rust Server Rank lists feature [US] Capybara Land | Custom NPCs: Modded Rust server rankings and Best US Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

What do [US] Capybara Land | Custom NPCs's tags tell you?

These are the tags [US] Capybara Land | Custom NPCs puts out, and the game's server browser reads them: gmvanilla (Game mode): This is vanilla survival; mp128 (Max players): The slot count is 128; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): To join, run the same version: protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes, plus Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game Facepunch ships; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded is where it is listed, because plugins or settings change the game; NA (North America): The server browser files this one under North America. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.

Settings

Which map is in play on [US] Capybara Land | Custom NPCs?

The map on [US] Capybara Land | Custom NPCs is procedural, size 4,800, seed 1342356771, generated by the game. Same size and seed, same map, which RustMaps can show you from this page.

What settings and rules does [US] Capybara Land | Custom NPCs have in place?

The name of [US] Capybara Land | Custom NPCs does not state a gather rate. The game's default applies: groups of up to 8 players. It runs survival, the usual game, built on gathering, building and raiding. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. The plugins it runs are Oxide. Its own description is vanilla: no changed rates, kits or rules: this is the game Facepunch ships. Valve's VAC anti-cheat is switched on.

Server details

Which Rust build is [US] Capybara Land | Custom NPCs running?

Rust network protocol 2635 and build 168909 is the version, Linux the system, and [US] Capybara Land | Custom NPCs the server. Steam keeps it updated, but your game has to be on the same protocol to join.

How dependable is [US] Capybara Land | Custom NPCs, and is it online?

Right now [US] Capybara Land | Custom NPCs is up and taking players. Its own uptime figure puts the last restart at roughly 6 days ago. Across the last 7 full days it stayed up for 167 of 168 hours, 99% of the time. On 13 September 2026 it first appeared on Rust Server Rank.

How smoothly does [US] Capybara Land | Custom NPCs run?

Its average over the last 48 hours was 216 server fps; 185 was the lowest it went. Up to 129,729 entities sat in the world: buildings, deployables and the rest. Memory use reached 4,704 MB at its peak. Lag, to players, is those two things together: low fps and a rising entity count.

Where in the world is [US] Capybara Land | Custom NPCs based?

The NA tag is what [US] Capybara Land | Custom NPCs uses to list itself in North America. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. You'll find it at 209.159.156.50:28015.

Population

Is [US] Capybara Land | Custom NPCs a busy server?

Of 128 slots on [US] Capybara Land | Custom NPCs, 0 are taken at the moment. The seven-day average for players is 0.

What position does [US] Capybara Land | Custom NPCs hold among Rust servers?

The last seven days of player hours put [US] Capybara Land | Custom NPCs at #15,326, within the top 69% of ranked servers and at #1,505 in North America.

Join details

What is the way to join [US] Capybara Land | Custom NPCs?

Press F1 in Rust to bring up the console, then enter client.connect 209.159.156.50:28015. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. You can find its website at https://www.qcgames.org/fr/accueil/.

Genre tags

Server tags

what each one means

Published as mp128,ptrak,$r?,v2635,^m,^v,NA,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp128
Max players The slot count is 128.
ts8
Group limit This is the game default: 8 to a team.
v2635
Protocol To join, run the same version: protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code The region code is left blank.

Wipe schedule

^m
Monthly Monthly wipes, plus Facepunch's force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game Facepunch ships.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Modded is where it is listed, because plugins or settings change the game.

Region

NA
North America The server browser files this one under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.