Rust Server RankThe weekly server chart
On air 11,649 servers on air 43,286 listening now 3,030 with a crowd 94 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

Evolution PvE [RaidBases, Skills, Event, Quest]

Online 195.18.27.77:35100 checked 10m ago

biweekly wipes moddedoxidepve
This week
5,032down 3.1k
Last week
No. 1,886
Peak
No. 1,490
Days on chart
40
0/ 200
players now
0% full
0
7-day average
peak 2
#5,032
rank
top 23%
13d ago
last wipe
biweekly schedule
7d 10h
next wipe
Thu 5 Nov, 19:00 UTC FW
The chart run

Rank

daily · 1 is best
  1. 24 Sep1,593
  2. 1 Oct2,479
  3. 8 Oct1,521
  4. 15 Oct1,944
  5. 22 Oct1,886
  6. now5,036
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
00.511.5209:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Sound check

Server performance

025507510009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence

28 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
15
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 8

Coming wipes

  1. 7d 10hThu 5 Nov, 19:00 UTCFW
  2. 14d 8hThu 12 Nov, 17:05 UTC
  3. 35d 10hThu 3 Dec, 19:00 UTCFW
  4. 42d 8hThu 10 Dec, 17:05 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 18, 24 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 17:05 UTC13d ago 18 – running 3
Thu 1 Oct, 20:08 UTC FW27d ago 15 halved by day 10 13.9 days 1
Thu 17 Sep, 15:43 UTC41d ago 12 halved by day 6 14.2 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 106 on average 48/ 200
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The request line

Quick answers

from the figures on this page

Wipe days

What should you expect on Evolution PvE [RaidBases, Skills, Event, Quest] when wipe day comes?

15 players is the average busiest figure across its recent wipes. It took 24 hours from the latest wipe for the crowd to peak. Above half the peak until the next wipe: that is what happened in 0% of its recent wipes. On the wipes that did not hold, the fall below half came by day 8.

When does Evolution PvE [RaidBases, Skills, Event, Quest] wipe?

Evolution PvE [RaidBases, Skills, Event, Quest] follows a wipe rhythm of every 4 weeks on Thursday at 17:05 UTC. Thursday 5 November at 19:00 UTC brings the force wipe, its next wipe, and every other Rust server wipes then too. 13 days 15 hours is how long the current world has been up. Every two weeks is the wipe schedule printed in its tags.

Tag guide

Where does Evolution PvE [RaidBases, Skills, Event, Quest] appear in Rust Server Rank lists and filters?

These Rust Server Rank lists feature Evolution PvE [RaidBases, Skills, Event, Quest]: Modded Rust server rankings, Rust PvE servers, ranked and Rust roleplay servers, ranked. You can find it on the server list by applying these filters: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

What is meant by the tags on Evolution PvE [RaidBases, Skills, Event, Quest]?

The game's server browser picks up the tags Evolution PvE [RaidBases, Skills, Event, Quest] publishes, which are: gmvanilla (Game mode): Survival in vanilla form; mp200 (Max players): Capacity: 200 slots; ts16 (Group limit): Teams cap at 16; v2635 (Protocol): To join, run the same version: protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^b (Biweekly): It wipes once a fortnight; ^r (Roleplay): Roleplay is the point here; ^p (PvE): The world is the danger here: players do not fight each other; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded. At the top of this page, the tags show the players now, the queue and the time the world was made.

Map and rules

On what map does Evolution PvE [RaidBases, Skills, Event, Quest] play?

Evolution PvE [RaidBases, Skills, Event, Quest] runs a procedural map of size 3,500 with seed 777349113, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page. You will see the map name as: Custom Map.

What rules apply on Evolution PvE [RaidBases, Skills, Event, Quest], and what settings does it use?

The name of Evolution PvE [RaidBases, Skills, Event, Quest] does not state a gather rate. The group limit is 16 players. It runs roleplay, jobs, towns and rules for roleplay. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are running on it. Valve's VAC anti-cheat is switched on.

About the server

What Rust version is Evolution PvE [RaidBases, Skills, Event, Quest] on?

The setup is Rust network protocol 2635 and build 168909 on Windows, and that is Evolution PvE [RaidBases, Skills, Event, Quest]. Steam keeps it updated, but your game has to be on the same protocol to join.

Is Evolution PvE [RaidBases, Skills, Event, Quest] online, and how often does it stay up?

You will find Evolution PvE [RaidBases, Skills, Event, Quest] online at this moment. About 4 hours ago it restarted last, judged by its reported uptime. It was up 99% of the time across the last 7 full days, 167 of 168 hours. On 13 September 2026 it first appeared on Rust Server Rank.

What is performance like on Evolution PvE [RaidBases, Skills, Event, Quest]?

The last 48 hours gave an average of 67 server fps, with a floor of 54. Buildings, deployables and everything else added up to as many as 94,877 entities. At its highest, memory use hit 2,960 MB. What you feel as lag is low fps and an entity count on the way up.

Where does Evolution PvE [RaidBases, Skills, Event, Quest] sit?

There is no region published for Evolution PvE [RaidBases, Skills, Event, Quest]. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. 195.18.27.77:35100 is its address.

Player count

How many players does Evolution PvE [RaidBases, Skills, Event, Quest] usually have?

The live picture at Evolution PvE [RaidBases, Skills, Event, Quest]: 0 players, 200 slots. It peaked at 2 players in the last seven days, averaging 0. The busiest point in the last 48 hours came at 19:00 UTC, averaging 1 players.

What position does Evolution PvE [RaidBases, Skills, Event, Quest] hold among Rust servers?

A seven-day player-hours count places Evolution PvE [RaidBases, Skills, Event, Quest] at #5,032 across every ranked server, within the top 23%.

Connect

What is the way to join Evolution PvE [RaidBases, Skills, Event, Quest]?

You can type client.connect 195.18.27.77:35100 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect. You can find its website at https://evolutionrust.gamestores.app/.

Genre tags

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^b,^r,^p,gmvanilla,cs168909,ts16,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp200
Max players Capacity: 200 slots.
ts16
Group limit Teams cap at 16.
v2635
Protocol To join, run the same version: protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking It runs on RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Gameplay

^r
Roleplay Roleplay is the point here.
^p
PvE The world is the danger here: players do not fight each other.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded The game is changed by plugins or settings, and the browser files it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.