Rust Server RankThe weekly server chart
On air 11,763 servers on air 72,839 listening now 3,472 with a crowd 218 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

Aria Reach

Online 185.189.255.156:35000 checked 10m ago

biweekly wipes vanillamoddedoxidepve
This week
4,811down 2.1k
Last week
No. 2,720
Peak
No. 1,434
Days on chart
40
0/ 200
players now
0% full
0
7-day average
peak 3
#4,811
rank
top 22%
13d ago
last wipe
biweekly schedule
13h
next wipe
Fri 30 Oct, 12:57 UTC
The chart run

Rank

daily · 1 is best
  1. 24 Sep2,909
  2. 1 Oct1,486
  3. 8 Oct2,166
  4. 15 Oct3,094
  5. 22 Oct2,720
  6. now4,556
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
00.511.5200:0009:0019:0003:0012:0021:00

Hourly average and peak, UTC.

Sound check

Server performance

010020030040000:0009:0019:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 12:57 UTC, in 13h. Its biweekly schedule tag · low confidence

13.8 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
6
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 3

Coming wipes

  1. 13hFri 30 Oct, 12:57 UTC
  2. 6d 19hThu 5 Nov, 19:00 UTCFW
  3. 14d 13hFri 13 Nov, 12:57 UTC
  4. 28d 13hFri 27 Nov, 12:57 UTC
  5. 34d 19hThu 3 Dec, 19:00 UTCFW
  6. 42d 13hFri 11 Dec, 12:57 UTC

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctSat 19 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 5 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 12:57 UTC13d ago 5 – running 1
Thu 1 Oct, 18:09 UTC FW28d ago 13 halved by day 5 14.8 days 2
Sat 19 Sep, 00:24 UTC40d ago 1 halved by day 1 12.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at Aria Reach?

The busiest moments of its recent wipes averaged 6 players. It took 5 hours from the latest wipe for the crowd to peak. Above half the peak until the next wipe: that is what happened in 0% of its recent wipes. Where it failed to hold, day 3 is when the crowd went under half.

On what schedule does Aria Reach wipe?

The prediction follows its tag, since Aria Reach's logged wipes are too few to confirm the schedule. Mark Friday 30 October at 12:57 UTC: that is the next wipe. It has been on this world for 13 days 10 hours. Every two weeks is the wipe schedule printed in its tags.

Lists and filters

Who owns and runs Aria Reach?

The same operator most likely runs Aria Reach and 4 other servers we track, since they all publish a rustaria.ru hostname.

Where does Aria Reach appear in Rust Server Rank lists and filters?

These Rust Server Rank lists include Aria Reach: Modded Rust server rankings, Rust PvE servers, ranked and Rust tutorial servers, ranked. Filter the server list by Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks and it shows up.

What is meant by the tags on Aria Reach?

These are the tags Aria Reach puts out, and the game's server browser reads them: gmvanilla (Game mode): This is vanilla survival; mp200 (Max players): Capacity: 200 slots; ts100 (Group limit): You can have up to 100 in a team; v2635 (Protocol): Protocol 2635 is required, so your game must be on that version; cs168909 (Build): Running game build 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is set here; ^b (Biweekly): It wipes once a fortnight; ^v (Vanilla): As Facepunch ships it: rates, kits and rules all unchanged; ^p (PvE): The world is the danger here: players do not fight each other; ^t (Tutorial on): The Facepunch tutorial is open to new players on this server; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^x (Unknown flag): Facepunch does not document this flag. At the top of this page, the tags show the players now, the queue and the time the world was made.

Settings

Which map is in play on Aria Reach?

Aria Reach runs a procedural map of size 4,500 with seed 121315421, generated by the game. Same size and seed, same map, which RustMaps can show you from this page. The map goes by the name Вайп был 13 д наза.

What settings and rules does Aria Reach have in place?

The name of Aria Reach does not state a gather rate. The group limit is 100 players. pve is the game mode, other players cannot fight you. Plugins or settings change the game, and it is listed under Modded in the server browser. The plugins it runs are Oxide. Vanilla is its own label: as Facepunch ships it: rates, kits and rules all unchanged. The VAC anti-cheat from Valve is on.

Server details

Which Rust build is Aria Reach running?

The setup is Rust network protocol 2635 and build 168909 on Windows, and that is Aria Reach. Steam keeps it updated, but your game has to be on the same protocol to join.

How dependable is Aria Reach, and is it online?

Aria Reach is live as you read this. About 18 hours ago it restarted last, judged by its reported uptime. It was up 99% of the time across the last 7 full days, 167 of 168 hours. The first sighting here was on 18 September 2026, logged by Rust Server Rank.

How smoothly does Aria Reach run?

Never below 1, it averaged 178 server fps across the last 48 hours. The world carried as many as 127,431 entities, buildings and deployables among them. At its highest, memory use hit 5,296 MB. What you feel as lag is low fps and an entity count on the way up.

Where in the world is Aria Reach based?

There is no region published for Aria Reach. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. 185.189.255.156:35000 is its address.

Player count

What kind of population does Aria Reach carry?

Right now 0 players are on Aria Reach, with 200 slots in total. Averaging 0 players over the last week, it hit a high of 3. At 16:00 UTC it saw its busiest spell of the last 48 hours, averaging 1 players.

What position does Aria Reach hold among Rust servers?

Over the last seven days, Aria Reach has clocked the player hours that put it at #4,811, inside the top 22% of all ranked servers.

How to join

How do you get into Aria Reach?

You can type client.connect 185.189.255.156:35000 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.

Genre tags

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^p,^b,^v,^t,^p,gmvanilla,cs168909,^x,ts100,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp200
Max players Capacity: 200 slots.
ts100
Group limit You can have up to 100 in a team.
v2635
Protocol Protocol 2635 is required, so your game must be on that version.
cs168909
Build Running game build 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is set here.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Difficulty

^v
Vanilla As Facepunch ships it: rates, kits and rules all unchanged.

Gameplay

^p
PvE The world is the danger here: players do not fight each other.
^t
Tutorial on The Facepunch tutorial is open to new players on this server.

Mods and access

^o
Oxide Oxide (uMod), the plugin framework, is running here.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Other

^x
Unknown flag Facepunch does not document this flag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.