Rust Server RankThe weekly server chart
On air 11,824 servers on air 75,694 listening now 3,728 with a crowd 230 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

NO MERCY | CLASSIC | NO LIMIT

Offline EU 185.189.255.147:35100 checked 10h ago

biweekly wipes vanillamoddedoxide
This week
3,405up 1.6k
Last week
No. 5,052
Peak
No. 297
Days on chart
40
2/ 350
players now
1% full
1
7-day average
peak 5
#3,405
rank
top 15% · #1274 in EU
7d ago
last wipe
biweekly schedule
7d 4h
next wipe
Thu 5 Nov, 19:00 UTC FW
The chart run

Rank

daily · 1 is best
  1. 24 Sep297
  2. 1 Oct1,335
  3. 8 Oct11,100
  4. 15 Oct14,368
  5. 22 Oct5,052
  6. now3,346
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 15% of all ranked servers, top 44% in EU. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
00.511.5215:0022:0005:0012:0020:0003:00

Hourly average and peak, UTC.

Sound check

Server performance

010020030040015:0022:0005:0012:0020:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence

3.2 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
4
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

Coming wipes

  1. 7d 4hThu 5 Nov, 19:00 UTCFW
  2. 20d 17hThu 19 Nov, 07:22 UTC
  3. 35d 4hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 22 OctMon 19 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 7 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 07:22 UTC7d ago 5 – running 0
Mon 19 Oct, 02:09 UTC10d ago 3 halved by day 1 3.2 days 0
Sat 17 Oct, 20:20 UTC11d ago 3 – 1.2 days 0
Thu 8 Oct, 12:02 UTC21d ago 1 halved by day 1 9.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe times

What happens on wipe day at NO MERCY | CLASSIC | NO LIMIT?

The busiest moments of its recent wipes averaged 4 players. It took 7 hours from the latest wipe for the crowd to peak. Above half the peak until the next wipe: that is what happened in 0% of its recent wipes. On the wipes that did not hold, the fall below half came by day 1.

How often does NO MERCY | CLASSIC | NO LIMIT wipe?

Because too few wipes on NO MERCY | CLASSIC | NO LIMIT are logged to confirm the schedule, the tag sets the prediction. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, the point where all Rust servers wipe. It has been on this world for 7 days 6 hours. The tags say wipes come round every two weeks.

Lists and filters

Which Rust Server Rank filters and lists does NO MERCY | CLASSIC | NO LIMIT turn up in?

These Rust Server Rank lists include NO MERCY | CLASSIC | NO LIMIT: The EU Rust chart this week and Modded Rust server rankings. Filter the server list by Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks and it shows up.

What do NO MERCY | CLASSIC | NO LIMIT's tags tell you?

The game's server browser picks up the tags NO MERCY | CLASSIC | NO LIMIT publishes, which are: gmrust (Game mode): Survival, standard Rust style; mp350 (Max players): The slot count is 350; ts35 (Group limit): A team takes at most 35; v2635 (Protocol): Protocol 2635 is required, so your game must be on that version; cs168909 (Build): Running game build 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): Region code: none set; ^b (Biweekly): It wipes once a fortnight; ^v (Vanilla): Facepunch's game as shipped: no altered rates, kits or rules; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded is where it is listed, because plugins or settings change the game; EU (Europe): In the server browser it sits under Europe; jp0 (Custom tag): A plugin or the owner set this tag, and it is not one of Rust's standard tags. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.

Rules, map and settings

On what map does NO MERCY | CLASSIC | NO LIMIT play?

A procedural map of size 4,200 with seed 1813615169 is what NO MERCY | CLASSIC | NO LIMIT runs, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page.

What settings and rules does NO MERCY | CLASSIC | NO LIMIT have in place?

No gather rate appears in NO MERCY | CLASSIC | NO LIMIT's name. 35 players is the group cap. It runs survival, the usual game, built on gathering, building and raiding. Fighting and raiding between players is allowed. The server browser lists it under Modded: plugins or settings change the game. The plugins it runs are Oxide. Its own description is vanilla: facepunch's game as shipped: no altered rates, kits or rules. Valve's VAC anti-cheat is switched on.

Server details

What Rust version is NO MERCY | CLASSIC | NO LIMIT on?

The setup is Rust network protocol 2635 and build 168909 on Windows, and that is NO MERCY | CLASSIC | NO LIMIT. The same protocol is required to join, and Steam takes care of the update.

How reliable is NO MERCY | CLASSIC | NO LIMIT, and is it online now?

Down at the moment: NO MERCY | CLASSIC | NO LIMIT was last seen 10 hours ago. About 1 hours ago it restarted last, judged by its reported uptime. Across the last 7 full days it stayed up for 167 of 168 hours, 99% of the time. On 18 September 2026 it first appeared on Rust Server Rank.

Is NO MERCY | CLASSIC | NO LIMIT smooth to play on?

Its average over the last 48 hours was 175 server fps; 126 was the lowest it went. Buildings, deployables and everything else added up to as many as 104,536 entities. At its highest, memory use hit 3,321 MB. What you feel as lag is low fps and an entity count on the way up.

Where does NO MERCY | CLASSIC | NO LIMIT sit?

The EU tag is what NO MERCY | CLASSIC | NO LIMIT uses to list itself in Europe. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. 185.189.255.147:35100 is its address.

Player count

Is NO MERCY | CLASSIC | NO LIMIT a busy server?

The last time NO MERCY | CLASSIC | NO LIMIT was seen was 10 hours ago; it is offline now. Averaging 1 players over the last week, it hit a high of 5. The busiest point in the last 48 hours came at 17:00 UTC, averaging 1 players.

Where does NO MERCY | CLASSIC | NO LIMIT place in the rankings?

In Europe the player-hours chart puts NO MERCY | CLASSIC | NO LIMIT at #1,274; across all ranked servers that is #3,405 and the top 15% over the last seven days.

Connect

How do you get into NO MERCY | CLASSIC | NO LIMIT?

You can type client.connect 185.189.255.147:35100 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect. You can find its website at https://nomercyrust.ru.

Genre tags

Server tags

what each one means

Published as mp350,ptrak,jp0,$r?,v2635,^b,^v,EU,gmrust,cs168909,ts35,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp350
Max players The slot count is 350.
ts35
Group limit A team takes at most 35.
v2635
Protocol Protocol 2635 is required, so your game must be on that version.
cs168909
Build Running game build 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Difficulty

^v
Vanilla Facepunch's game as shipped: no altered rates, kits or rules.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded is where it is listed, because plugins or settings change the game.

Region

EU
Europe In the server browser it sits under Europe.

Other

jp0
Custom tag A plugin or the owner set this tag, and it is not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.