Rust Server RankThe weekly server chart
On air 11,690 servers on air 63,224 listening now 3,459 with a crowd 121 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

Build System Dev

Offline 159.26.105.78:28015 checked 24d ago

moddedoxide
This week
13,887down 1.3k
Last week
No. 12,542
Peak
No. 10,555
Days on chart
10
1/ 10
players now
10% full
0
7-day average
peak –
#13,887
rank
top 61%
24d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
The chart run

Rank

daily · 1 is best
  1. 3 Oct12,542
  2. now13,887
RankRank in region
15k10k15k20k1 Oct3 Oct5 Oct6 Oct8 Oct10 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 20:09 UTC24d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at Build System Dev?

Averaged over its recent wipes, the crowd reached 1 at the peak. The crowd on the latest wipe peaked 0 hours in.

On what schedule does Build System Dev wipe?

No rhythm can be read yet from the wipes on record for Build System Dev. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. It has been on this world for 24 days 11 hours.

Tag guide

Which Rust Server Rank filters and lists does Build System Dev turn up in?

These Rust Server Rank lists include Build System Dev: Modded Rust server rankings and Best Rust build servers. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What is meant by the tags on Build System Dev?

Here are the tags Build System Dev publishes, read by the game's server browser: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): It holds 10 players; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Protocol 2634 is required, so your game must be on that version; cs166652 (Build): Build number: 166652; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): Modded is where it is listed, because plugins or settings change the game. At the top of this page, the tags show the players now, the queue and the time the world was made.

Map and rules

Which map is in play on Build System Dev?

The game generates the procedural map that Build System Dev runs.

What rules apply on Build System Dev, and what settings does it use?

You will not find a gather rate in Build System Dev's name. The game's default applies: groups of up to 8 players. survival is the game mode, the usual game, built on gathering, building and raiding. Fighting and raiding between players is allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugins running here: Oxide. Valve's VAC anti-cheat is switched on.

About the server

Which Rust build is Build System Dev running?

On Windows, Build System Dev runs Rust network protocol 2634 and build 166652. Steam keeps it updated, but your game has to be on the same protocol to join.

Is Build System Dev online, and how often does it stay up?

You will find Build System Dev offline right now, with its last sighting 24 days 10 hours ago. 0 of 168 hours is 0% of the time over the last 7 full days. The first sighting here was on 1 October 2026, logged by Rust Server Rank.

In which location is Build System Dev hosted?

No region is published by Build System Dev. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. You'll find it at 159.26.105.78:28015.

Population

Is Build System Dev a busy server?

Offline at the moment, Build System Dev was last seen 24 days 10 hours ago.

Where does Build System Dev place in the rankings?

The last seven days of player hours rank Build System Dev at #13,887, inside the top 61% of ranked servers.

Join details

What is the way to join Build System Dev?

In Rust, press F1 and enter client.connect 159.26.105.78:28015 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp10
Max players It holds 10 players.
ts8
Group limit This is the game default: 8 to a team.
v2634
Protocol Protocol 2634 is required, so your game must be on that version.
cs166652
Build Build number: 166652.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide Oxide (uMod), the plugin framework, is running here.
^z
Modded Modded is where it is listed, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.