Rust Server RankThe weekly server chart
On air 11,769 servers on air 61,343 listening now 3,535 with a crowd 127 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight

Online 23.27.211.145:28018 checked 4m ago

moddedoxide
This week
626up 77
Last week
No. 703
Peak
No. 509
Days on chart
39
28/ 100
players now
28% full
23
7-day average
peak 46
#626
rank
top 3%
27d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
The chart run

Rank

daily · 1 is best
  1. 23 Sep600
  2. 30 Sep511
  3. 7 Oct840
  4. 14 Oct772
  5. 21 Oct703
  6. now627
RankRank in region
12505007501k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 3% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
02040608023:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Sound check

Server performance

01020304023:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.2 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
67
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctThu 1 OctSat 19 Sep
0255075100+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 58, 0 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:10 UTC FW27d ago 58 – running 58
Thu 1 Oct, 11:14 UTC27d ago 95+5 queue – 0.3 days 18
Sat 19 Sep, 08:03 UTC39d ago 48 held half 12.1 days 17

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Reset schedule

What should you expect on KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight when wipe day comes?

The busiest moments of its recent wipes averaged 67 players. It took 0 hours from the latest wipe for the crowd to peak. Above half the peak until the next wipe: that is what happened in 100% of its recent wipes.

On what schedule does KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight wipe?

No next wipe can be predicted on KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight, which wipes at times that follow no pattern. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. 27 days 4 hours is how long the current world has been up.

Tag guide

Which Rust Server Rank filters and lists does KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight turn up in?

These Rust Server Rank lists feature KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight: Modded Rust server rankings, Best Rust aim training servers, Rust battlefield servers, ranked, Best Rust build servers and Rust creative servers, ranked. These filters bring it up on the server list: Type: Modded; Server tag: Creative ^c, Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Players now: At least 10; Average players: 10+ on average.

How should you read the tags on KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight?

These are the tags KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight puts out, and the game's server browser reads them: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): The slot count is 100; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Your game has to match protocol 2635 to get in; cs167781 (Build): Running game build 167781; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^c (Creative): No gathering here: it is sandbox building, so build what you like; ^e (Minigames): It runs minigames such as arenas, Bedwars and parkour; ^d (Combat training): You get the loot handed over and practise your aim and PvP; ^i (Battlefield): Kits and high rates drive the fast PvP here; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Rules, map and settings

On what map does KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight play?

The map on KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight is procedural, size 4,000, seed 1, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map. The map goes by the name Custom Map.

What rules apply on KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight, and what settings does it use?

You will not find a gather rate in KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight's name. Up to 8 players per group, which is the game's default. It runs minigames & battle royale, battle royale, parkour, Bedwars and arenas. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are running on it. Valve's VAC anti-cheat is switched on.

Server details

What Rust version is KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight on?

Rust network protocol 2635 and build 167781 is the version, Linux the system, and KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight the server. Steam keeps it updated, but your game has to be on the same protocol to join.

How dependable is KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight, and is it online?

Right now KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight is up and taking players. Its own uptime figure puts the last restart at roughly 5 days 23 hours ago. 168 of 168 hours is 100% of the time over the last 7 full days. On 13 September 2026 it first appeared on Rust Server Rank.

How smoothly does KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight run?

Its average over the last 48 hours was 30 server fps; 28 was the lowest it went. Buildings, deployables and everything else added up to as many as 13,529 entities. It climbed to 7,965 MB of memory at most. Players call it lag: fps falling and entities piling up.

In which location is KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight hosted?

No region is published by KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. You'll find it at 23.27.211.145:28018.

Population

Is KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight a busy server?

Of 100 slots on KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight, 28 are taken at the moment. Averaging 23 players over the last week, it hit a high of 46. Its busiest hour in the last 48 hours was 19:00 UTC, when it averaged 43 players.

Where does KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight sit in the Rust server rankings?

A seven-day player-hours count places KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight at #626 across every ranked server, within the top 3%.

Join details

What is the way to join KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfight?

You can type client.connect 23.27.211.145:28018 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect. Head to https://koalakopters.gg for its website.

Genre tags

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^c,^e,^d,^i,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp100
Max players The slot count is 100.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol Your game has to match protocol 2635 to get in.
cs167781
Build Running game build 167781.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code The region code is left blank.

Gameplay

^c
Creative No gathering here: it is sandbox building, so build what you like.
^e
Minigames It runs minigames such as arenas, Bedwars and parkour.
^d
Combat training You get the loot handed over and practise your aim and PvP.
^i
Battlefield Kits and high rates drive the fast PvP here.

Mods and access

^o
Oxide Oxide (uMod), the plugin framework, is running here.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.