Artist page · Modded
[EU] RaidLab - Raid Simulator
Offline EU 157.90.90.95:28005 checked 34d ago
- Last week
- No. 15,837
- Peak
- No. 15,359
- Days on chart
- 12
Rank
- 24 Sep15,837
- now15,625
Top 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 10h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA 476/ 500
- 2 R2 - Aim training / Matchmaking / Facechecks - RU Main 226/ 400
- 3 RustGames.gg | Lucky Pillars - EU 1 78/ 400
- 4 R2 - Aim training / Matchmaking / Facechecks - EU Main 9/ 400
- 5 [EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD 18/ 50
- 6 A-42 - Helicopter / Minicopter Training 1/ 42
Quick answers
Reset schedule
When does [EU] RaidLab - Raid Simulator wipe?
It is an estimate from the force wipe, the next wipe on [EU] RaidLab - Raid Simulator. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, the point where all Rust servers wipe. 53 days 9 hours is how long the current world has been up. Wipes are set to monthly, as its tags state.
Tags
Which Rust Server Rank filters and lists does [EU] RaidLab - Raid Simulator turn up in?
These Rust Server Rank lists feature [EU] RaidLab - Raid Simulator: The EU Rust chart this week and Modded Rust server rankings. You can find it on the server list by applying these filters: Region: Europe; Type: Modded; Server tag: Monthly ^m, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do [EU] RaidLab - Raid Simulator's tags tell you?
These are the tags [EU] RaidLab - Raid Simulator puts out, and the game's server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): The slot count is 150; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): Protocol 2633 is required, so your game must be on that version; cs163207 (Build): Build number: 163207; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): No region code is set here; ^m (Monthly): Expect a wipe each month, and Facepunch's force wipe with it; ^e (Minigames): Minigames here: arenas, Bedwars, parkour and more; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded is where it is listed, because plugins or settings change the game; EU (Europe): The server browser files this one under Europe. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.
Map and rules
On what map does [EU] RaidLab - Raid Simulator play?
[EU] RaidLab - Raid Simulator runs a procedural map of size 4,500 with seed 1337, generated by the game. Same size and seed, same map, which RustMaps can show you from this page. It runs a map called Custom Map.
What rules apply on [EU] RaidLab - Raid Simulator, and what settings does it use?
No gather rate appears in [EU] RaidLab - Raid Simulator's name. The game's default applies: groups of up to 8 players. It runs minigames & battle royale, parkour, battle royale, arenas and Bedwars. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are running on it. The VAC anti-cheat from Valve is on.
Server info
What Rust version is [EU] RaidLab - Raid Simulator on?
On Linux, [EU] RaidLab - Raid Simulator runs Rust network protocol 2633 and build 163207. The same protocol is required to join, and Steam takes care of the update.
Is [EU] RaidLab - Raid Simulator online, and how often does it stay up?
Down at the moment: [EU] RaidLab - Raid Simulator was last seen 34 days 5 hours ago. Across the last 7 full days it stayed up for 0 of 168 hours, 0% of the time. The first sighting here was on 13 September 2026, logged by Rust Server Rank.
Where does [EU] RaidLab - Raid Simulator sit?
In Europe, [EU] RaidLab - Raid Simulator lists itself with its EU tag. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. You'll find it at 157.90.90.95:28005.
Numbers
How many players does [EU] RaidLab - Raid Simulator usually have?
The last time [EU] RaidLab - Raid Simulator was seen was 34 days 5 hours ago; it is offline now.
Where does [EU] RaidLab - Raid Simulator place in the rankings?
Seven days of player hours give [EU] RaidLab - Raid Simulator #15,625 overall, the top 71% of ranked servers, and #2,515 in Europe.
Join details
What is the way to join [EU] RaidLab - Raid Simulator?
You can type client.connect 157.90.90.95:28005 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.