Rust Server RankThe weekly server chart
On air 11,793 servers on air 79,700 listening now 3,567 with a crowd 247 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

[EA]Japan-Server |PvP|

Online EA 133.117.73.110:28015 checked 14m ago

biweekly wipes moddedoxide
This week
5,492up 340
Last week
No. 5,832
Peak
No. 5,470
Days on chart
40
0/ 100
players now
0% full
0
7-day average
peak 3
#5,492
rank
top 25% · #362 in EA
13d ago
last wipe
biweekly schedule
10h
next wipe
Fri 30 Oct, 09:00 UTC
The chart run

Rank

daily · 1 is best
  1. 24 Sep13,999
  2. 1 Oct15,355
  3. 8 Oct6,311
  4. 15 Oct6,572
  5. 22 Oct5,832
  6. now5,470
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 25% of all ranked servers, top 67% in EA. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
00.250.50.75123:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Sound check

Server performance

05010015020023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 09:00 UTC, in 10h. Its biweekly schedule tag · low confidence

14.9 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

Coming wipes

  1. 10hFri 30 Oct, 09:00 UTC
  2. 6d 20hThu 5 Nov, 19:00 UTCFW
  3. 14d 10hFri 13 Nov, 09:00 UTC
  4. 28d 10hFri 27 Nov, 09:00 UTC
  5. 34d 20hThu 3 Dec, 19:00 UTCFW
  6. 42d 10hFri 11 Dec, 09:00 UTC

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctWed 16 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 24 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 09:00 UTC13d ago 2 – running 0
Thu 1 Oct, 18:55 UTC FW28d ago 4 halved by day 1 14.6 days 0
Wed 16 Sep, 13:05 UTC43d ago 0 – 15.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

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The request line

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at [EA]Japan-Server |PvP|?

Averaged over its recent wipes, the crowd reached 2 at the peak. 24 hours after the latest wipe, the crowd hit its peak. Above half the peak until the next wipe: that is what happened in 0% of its recent wipes. Where it failed to hold, day 1 is when the crowd went under half.

How often does [EA]Japan-Server |PvP| wipe?

The prediction follows its tag, since [EA]Japan-Server |PvP|'s logged wipes are too few to confirm the schedule. Mark Friday 30 October at 09:00 UTC: that is the next wipe. It has been on this world for 13 days 13 hours. The tags say wipes come round every two weeks.

Tag guide

Which Rust Server Rank filters and lists does [EA]Japan-Server |PvP| turn up in?

These Rust Server Rank lists include [EA]Japan-Server |PvP|: Modded Rust server rankings. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

How should you read the tags on [EA]Japan-Server |PvP|?

The game's server browser picks up the tags [EA]Japan-Server |PvP| publishes, which are: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): To join, run the same version: protocol 2635; cs168909 (Build): The build is 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set here; ^b (Biweekly): Every two weeks it wipes; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): Modded is where it is listed, because plugins or settings change the game; EA (East Asia): The server browser files this one under East Asia. At the top of this page, the tags show the players now, the queue and the time the world was made.

Rules, map and settings

Which map is in play on [EA]Japan-Server |PvP|?

The map on [EA]Japan-Server |PvP| is procedural, size 4,096, seed 1337, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page. You will see the map name as: Custom Map.

What settings and rules does [EA]Japan-Server |PvP| have in place?

No gather rate appears in [EA]Japan-Server |PvP|'s name. The game's default applies: groups of up to 8 players. survival is the game mode, the usual game, built on gathering, building and raiding. You can fight and raid other players. The server browser lists it under Modded: plugins or settings change the game. The plugins it runs are Oxide. Anti-cheat: Valve's VAC is on.

About the server

Which Rust build is [EA]Japan-Server |PvP| running?

The setup is Rust network protocol 2635 and build 168909 on Linux, and that is [EA]Japan-Server |PvP|. To join, your game must be on the same protocol; Steam handles that update.

How reliable is [EA]Japan-Server |PvP|, and is it online now?

You will find [EA]Japan-Server |PvP| online at this moment. Its own uptime figure puts the last restart at roughly 11 hours ago. Across the last 7 full days it stayed up for 167 of 168 hours, 99% of the time. The first sighting here was on 13 September 2026, logged by Rust Server Rank.

How smoothly does [EA]Japan-Server |PvP| run?

The last 48 hours gave an average of 105 server fps, with a floor of 52. Up to 101,145 entities sat in the world: buildings, deployables and the rest. It climbed to 3,186 MB of memory at most. Players call it lag: fps falling and entities piling up.

Where does [EA]Japan-Server |PvP| sit?

The EA tag is what [EA]Japan-Server |PvP| uses to list itself in Asia. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. 133.117.73.110:28015 is its address.

Numbers

How many players does [EA]Japan-Server |PvP| usually have?

The live picture at [EA]Japan-Server |PvP|: 0 players, 100 slots. Averaging 0 players over the last week, it hit a high of 3. The busiest point in the last 48 hours came at 05:00 UTC, averaging 1 players.

What position does [EA]Japan-Server |PvP| hold among Rust servers?

Seven days of player hours give [EA]Japan-Server |PvP| #5,492 overall, the top 25% of ranked servers, and #362 in Asia.

Join details

What is the way to join [EA]Japan-Server |PvP|?

You can type client.connect 133.117.73.110:28015 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect. You can find its website at https://discord.com/invite/473S8yCnC7.

Genre tags

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,EA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp100
Max players Capacity: 100 slots.
ts8
Group limit This is the game default: 8 to a team.
v2635
Protocol To join, run the same version: protocol 2635.
cs168909
Build The build is 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code No region code is set here.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Mods and access

^o
Oxide Oxide (uMod), the plugin framework, is running here.
^z
Modded Modded is where it is listed, because plugins or settings change the game.

Region

EA
East Asia The server browser files this one under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.