Rust Server RankThe weekly server chart
On air 11,867 servers on air 96,005 listening now 3,901 with a crowd 390 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

Pyro Test Server

Online 104.234.251.154:28035 checked 10m ago

quad moddedoxide
This week
8,449up 2.0k
Last week
No. 10,468
Peak
No. 6,748
Days on chart
40
0/ 50
players now
0% full
0
7-day average
peak 1
#8,449
rank
top 38%
5d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
The chart run

Rank

daily · 1 is best
  1. 24 Sep13,229
  2. 1 Oct11,964
  3. 8 Oct7,130
  4. 15 Oct7,339
  5. 22 Oct10,468
  6. now8,486
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 38% of all ranked servers, and #448 of the quad servers (top 54%). Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
0123417:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Sound check

Server performance

025507510017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.8 days
usual gap
between real wipes
50%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
75%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Fri 23 OctSun 18 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 18:17 UTC5d ago 1 – running 0
Sun 18 Oct, 19:16 UTC10d ago 1 halved by day 1 5 days 0
Sun 11 Oct, 21:22 UTC17d ago 1 held half 6.9 days 0
Wed 7 Oct, 06:17 UTC22d ago 1 held half 4.6 days 0
Tue 6 Oct, 20:17 UTC22d ago 1 – 0.4 days 0
Fri 2 Oct, 18:00 UTC26d ago 1 held half 4.1 days 0
Thu 24 Sep, 17:28 UTC34d ago 1 halved by day 2 8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe times

What happens on wipe day at Pyro Test Server?

The busiest moments of its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd hit its peak. Above half the peak until the next wipe: that is what happened in 75% of its recent wipes. Where it failed to hold, day 1 is when the crowd went under half.

How often does Pyro Test Server wipe?

There is no telling the next wipe on Pyro Test Server: it wipes whenever it chooses, with no pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. The world it is running now dates from 5 days 21 hours.

Lists and filters

Where does Pyro Test Server appear in Rust Server Rank lists and filters?

These Rust Server Rank lists include Pyro Test Server: Modded Rust server rankings and Rust roleplay servers, ranked. Filter the server list by Type: Modded; Server tag: Roleplay ^r, Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week and it shows up.

How should you read the tags on Pyro Test Server?

The game's server browser picks up the tags Pyro Test Server publishes, which are: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): Capacity: 50 slots; ts4 (Group limit): You can have up to 4 in a team; v2635 (Protocol): Protocol 2635 is required, so your game must be on that version; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code: none set; ^r (Roleplay): Roleplay is the point here; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded. At the top of this page, the tags show the players now, the queue and the time the world was made.

Map and rules

Which map is in play on Pyro Test Server?

Pyro Test Server runs a procedural map of size 3,500 with seed 250694, generated by the game. Same size and seed, same map, which RustMaps can show you from this page.

What rules apply on Pyro Test Server, and what settings does it use?

You will not find a gather rate in Pyro Test Server's name. Group size caps out at 4 players (quad). It runs roleplay, jobs, towns and rules for roleplay. Plugins or settings change the game, and it is listed under Modded in the server browser. The plugins it runs are Oxide. Valve's VAC anti-cheat is switched on.

Server info

What Rust version is Pyro Test Server on?

The setup is Rust network protocol 2635 and build 168909 on Windows, and that is Pyro Test Server. To join, your game must be on the same protocol; Steam handles that update.

Is Pyro Test Server online, and how often does it stay up?

Right now Pyro Test Server is up and taking players. Its own uptime figure puts the last restart at roughly 8 hours ago. 167 of 168 hours is 99% of the time over the last 7 full days. The first sighting here was on 13 September 2026, logged by Rust Server Rank.

How smoothly does Pyro Test Server run?

Never below 40, it averaged 68 server fps across the last 48 hours. Up to 82,282 entities sat in the world: buildings, deployables and the rest. Memory use reached 3,979 MB at its peak. Players call it lag: fps falling and entities piling up.

Where does Pyro Test Server sit?

No region is published by Pyro Test Server. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. You'll find it at 104.234.251.154:28035.

Player count

Is Pyro Test Server a busy server?

Right now 0 players are on Pyro Test Server, with 50 slots in total. It peaked at 1 players in the last seven days, averaging 0.

What position does Pyro Test Server hold among Rust servers?

The last seven days of player hours rank Pyro Test Server at #8,449, inside the top 38% of ranked servers. It ranks #448 among servers in the quad group.

How to join

What is the way to join Pyro Test Server?

Press F1 in Rust to bring up the console, then enter client.connect 104.234.251.154:28035. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. You can find its website at https://discord.com/invite/sCQCaHTNdX.

Genre tags

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^r,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp50
Max players Capacity: 50 slots.
ts4
Group limit You can have up to 4 in a team.
v2635
Protocol Protocol 2635 is required, so your game must be on that version.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code: none set.

Gameplay

^r
Roleplay Roleplay is the point here.

Mods and access

^o
Oxide Oxide (uMod), the plugin framework, is running here.
^z
Modded The game is changed by plugins or settings, and the browser files it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.