Artist page · Modded · on air
RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]
Online NA 104.143.2.47:28015 checked 9m ago
- Last week
- No. 4,813
- Peak
- No. 2,403
- Days on chart
- 39
Rank
- 23 Sep2,936
- 30 Sep3,844
- 7 Oct3,536
- 14 Oct3,333
- 21 Oct4,813
- now4,083
Top 18% of all ranked servers, top 36% in NA. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 16h. The force wipe · high confidence
Coming wipes
- 8d 16hThu 5 Nov, 19:00 UTCFW
- 36d 16hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 26 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:49 UTC FW26d ago | 5 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai 2/ 200
- 2 Nyx's Wasteland | Build • Trade • Survive • Belong 3/ 50
- 3 Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 0/ 50
- 4 Outpost Omega | PVE | Build | Explore | Thrive 3/ 100
- 5 [US] RustDecay PVE 15x Relax & Build - No Kill No Raid 12/ 50
- 6 [US] RustDecay PVE 200x Relax & Build - No Kill No Raid 7/ 50
Quick answers
Wipe times
What happens on wipe day at RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
The busiest moments of its recent wipes averaged 5 players. The crowd on the latest wipe peaked 26 hours in.
When does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] wipe?
There is one wipe a month on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]: the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. 26 days 4 hours is how long the current world has been up. Its tags list wipes once a month.
Tag guide
Where does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] appear in Rust Server Rank lists and filters?
These Rust Server Rank lists feature RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]: Modded Rust server rankings, Best Rust build servers, Rust PvE servers, ranked and Best US Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the tags on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
The game's server browser picks up the tags RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] publishes, which are: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): To join, run the same version: protocol 2635; cs168909 (Build): Running game build 168909; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): No region code is set here; ^m (Monthly): Expect a wipe each month, and Facepunch's force wipe with it; ^p (PvE): No player-versus-player fighting: the world supplies the danger; ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded; ^y (Carbon): Carbon, the plugin framework, is running here; NA (North America): The server browser files this one under North America. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.
Settings
Which map is in play on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
A procedural map of size 4,250 with seed 1337 is what RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] runs, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page. The map goes by the name Custom Map.
What rules apply on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)], and what settings does it use?
You will not find a gather rate in RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]'s name. Up to 8 players per group, which is the game's default. It runs pve, other players cannot fight you. The server browser lists it under Modded: plugins or settings change the game. The plugins it runs are Carbon. Valve's VAC anti-cheat is switched on.
Server info
Which Rust build is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] running?
On Linux, RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] runs Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of the update.
Is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] online, and how often does it stay up?
You will find RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] online at this moment. Its own uptime figure puts the last restart at roughly 20 hours ago. 158 of 168 hours is 94% of the time over the last 7 full days. On 13 September 2026 it first appeared on Rust Server Rank.
Is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] smooth to play on?
The last 48 hours gave an average of 30 server fps, with a floor of 30. The world carried as many as 147,351 entities, buildings and deployables among them. At its highest, memory use hit 7,144 MB. Lag, to players, is those two things together: low fps and a rising entity count.
In which location is RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] hosted?
The NA tag is what RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] uses to list itself in North America. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. 104.143.2.47:28015 is its address.
Numbers
What kind of population does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] carry?
Of 50 slots on RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)], 1 are taken at the moment. Averaging 1 players over the last week, it hit a high of 3. The busiest point in the last 48 hours came at 01:00 UTC, averaging 2 players.
Where does RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] place in the rankings?
In North America the player-hours chart puts RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)] at #681; across all ranked servers that is #4,070 and the top 18% over the last seven days.
Join details
How do you get into RWTH |PVE&Purge|[RaidableBase-SkillTree(Chill,Build,Shoot)]?
Press F1 in Rust to bring up the console, then enter client.connect 104.143.2.47:28015. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. You can find its website at https://discord.com/invite/478SQzbUU9.
