Rust Server RankThe weekly server chart
On air 11,665 servers on air 33,246 listening now 2,811 with a crowd 81 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

DEADFALL | COMING SOON | 5x PvE Zombies | Under construction

Online NA 104.143.2.107:28015 checked 12m ago

5x biweekly wipes moddedcarbonpve
This week
15,358down 7.6k
Last week
No. 7,722
Peak
No. 5,312
Days on chart
20
0/ 100
players now
0% full
0
7-day average
peak –
#15,358
rank
top 69% · #1518 in NA
12d ago
last wipe
biweekly schedule
22h
next wipe
Fri 30 Oct, 02:37 UTC
The chart run

Rank

daily · 1 is best
  1. 15 Oct5,653
  2. 22 Oct7,722
  3. now15,349
RankRank in region
15k10k15k20k10 Oct14 Oct18 Oct21 Oct25 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
0123404:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Sound check

Server performance

0246804:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 02:37 UTC, in 22h. Its biweekly schedule tag · low confidence

3.1 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

Coming wipes

  1. 22hFri 30 Oct, 02:37 UTC
  2. 7d 15hThu 5 Nov, 19:00 UTCFW
  3. 14d 22hFri 13 Nov, 02:37 UTC
  4. 28d 22hFri 27 Nov, 02:37 UTC
  5. 35d 15hThu 3 Dec, 19:00 UTCFW
  6. 42d 22hFri 11 Dec, 02:37 UTC

The first 48 hours of its last wipes

Fri 16 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 02:37 UTC13d ago 1 – running 1
Tue 13 Oct, 00:56 UTC16d ago 1 held half 3.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Reset schedule

What happens on wipe day at DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?

The busiest moments of its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd hit its peak. Above half the peak until the next wipe: that is what happened in 100% of its recent wipes.

How often does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction wipe?

The prediction follows its tag, since DEADFALL | COMING SOON | 5x PvE Zombies | Under construction's logged wipes are too few to confirm the schedule. Friday 30 October at 02:37 UTC is when the next wipe is due. It has been on this world for 12 days 21 hours. The tags say wipes come round every two weeks.

Lists and filters

Where does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction appear in Rust Server Rank lists and filters?

These Rust Server Rank lists feature DEADFALL | COMING SOON | 5x PvE Zombies | Under construction: 5x Rust servers, charted, Modded Rust server rankings, Rust PvE servers, ranked, Rust zombie servers, ranked and Best US Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 5x.

How should you read the tags on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?

The game's server browser picks up the tags DEADFALL | COMING SOON | 5x PvE Zombies | Under construction publishes, which are: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2634 (Protocol): Protocol 2634 is required, so your game must be on that version; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): No region code is set here; ^b (Biweekly): Every two weeks it wipes; ^p (PvE): The world is the danger here: players do not fight each other; ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded; ^y (Carbon): Plugin framework in use: Carbon; NA (North America): North America is where the browser lists it. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.

Settings

On what map does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction play?

The map on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction is procedural, size 4,500, seed 1337, generated by the game. Same size and seed, same map, which RustMaps can show you from this page. It runs a map called Custom Map.

What rules apply on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction, and what settings does it use?

The name says it: 5x gather on DEADFALL | COMING SOON | 5x PvE Zombies | Under construction. The game's default applies: groups of up to 8 players. It runs pve, no player-versus-player fighting. In the server browser it sits under Modded, where plugins or settings change the game. Carbon plugins are running on it. Anti-cheat: Valve's VAC is on.

Server details

Which Rust build is DEADFALL | COMING SOON | 5x PvE Zombies | Under construction running?

On Linux, DEADFALL | COMING SOON | 5x PvE Zombies | Under construction runs Rust network protocol 2634 and build 167781. The same protocol is required to join, and Steam takes care of the update.

How dependable is DEADFALL | COMING SOON | 5x PvE Zombies | Under construction, and is it online?

Right now DEADFALL | COMING SOON | 5x PvE Zombies | Under construction is up and taking players. About 12 days 1 hours ago it restarted last, judged by its reported uptime. Across the last 7 full days it stayed up for 167 of 168 hours, 99% of the time. It came to Rust Server Rank on 10 October 2026 for the first time.

How smoothly does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction run?

Never below 5, it averaged 5 server fps across the last 48 hours. Buildings, deployables and everything else added up to as many as 79,566 entities. It climbed to 5,370 MB of memory at most. Lag, to players, is those two things together: low fps and a rising entity count.

Where does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction sit?

In North America, DEADFALL | COMING SOON | 5x PvE Zombies | Under construction lists itself with its NA tag. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. You'll find it at 104.143.2.107:28015.

Numbers

What kind of population does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction carry?

The live picture at DEADFALL | COMING SOON | 5x PvE Zombies | Under construction: 0 players, 100 slots. It averaged 0 players over the past seven days.

Where does DEADFALL | COMING SOON | 5x PvE Zombies | Under construction sit in the Rust server rankings?

The last seven days of player hours put DEADFALL | COMING SOON | 5x PvE Zombies | Under construction at #15,358, within the top 69% of ranked servers and at #1,518 in North America.

Connect

How do you get into DEADFALL | COMING SOON | 5x PvE Zombies | Under construction?

You can type client.connect 104.143.2.107:28015 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.

Genre tags

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^z,^y,^b,NA,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players Capacity: 100 slots.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2634
Protocol Protocol 2634 is required, so your game must be on that version.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code No region code is set here.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Gameplay

^p
PvE The world is the danger here: players do not fight each other.

Mods and access

^z
Modded The game is changed by plugins or settings, and the browser files it under Modded.
^y
Carbon Plugin framework in use: Carbon.

Region

NA
North America North America is where the browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.