Artist page · Modded
Chrayntopia-dev
Offline 98.142.0.118:28015 checked 34d ago
- Last week
- No. 8,901
- Peak
- No. 8,442
- Days on chart
- 13
Rank
- 25 Sep8,901
- now16,226
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 25 Sep, 05:39 UTC34d ago | 0 | – | running | 0 |
| Thu 24 Sep, 14:31 UTC35d ago | 0 | – | 0.6 days | 0 |
| Thu 17 Sep, 01:42 UTC42d ago | 2 | halved by day 1 | 7.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 ShockRust | Blue | NoLimit 157/ 500
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 133/ 100
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 185/ 225
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 94/ 700
- 5 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 231/ 700
- 6 RustSpain.com | EU Main 348/ 350
Quick answers
Wipe times
What should you expect on Chrayntopia-dev when wipe day comes?
The busiest moments of its recent wipes averaged 1 players. It took 0 hours from the latest wipe for the crowd to peak. The crowd stayed above half its peak until the next wipe in 0% of recent wipes. If the crowd did not hold, it was under half by day 1.
How often does Chrayntopia-dev wipe?
No next wipe can be predicted on Chrayntopia-dev, which wipes at times that follow no pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. It has been on this world for 34 days 11 hours.
Tags
Where does Chrayntopia-dev appear in Rust Server Rank lists and filters?
These Rust Server Rank lists include Chrayntopia-dev: Modded Rust server rankings. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do Chrayntopia-dev's tags tell you?
These are the tags Chrayntopia-dev puts out, and the game's server browser reads them: gmrust (Game mode): Survival, standard Rust style; mp0 (Max players): Capacity: 0 slots; ts8 (Group limit): This is the game default: 8 to a team; v2633 (Protocol): Your game has to match protocol 2633 to get in; cs165217 (Build): The build is 165217; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The Carbon plugin framework is installed. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.
Rules, map and settings
Which map is in play on Chrayntopia-dev?
Chrayntopia-dev runs a procedural map of size 4,250 with seed 2026832128, generated by the game. Same size and seed, same map, which RustMaps can show you from this page. The map goes by the name Custom Map.
What rules apply on Chrayntopia-dev, and what settings does it use?
The name of Chrayntopia-dev does not state a gather rate. 8 players is the group limit, the default in the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugins running here: Carbon. Valve's VAC anti-cheat is switched on.
Server info
Which Rust build is Chrayntopia-dev running?
The setup is Rust network protocol 2633 and build 165217 on Linux, and that is Chrayntopia-dev. To join, your game must be on the same protocol; Steam handles that update.
How dependable is Chrayntopia-dev, and is it online?
You will find Chrayntopia-dev offline right now, with its last sighting 34 days 10 hours ago. 0 of 168 hours is 0% of the time over the last 7 full days. The first sighting here was on 13 September 2026, logged by Rust Server Rank.
Where in the world is Chrayntopia-dev based?
No region is published by Chrayntopia-dev. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. 98.142.0.118:28015 is its address.
Population
What kind of population does Chrayntopia-dev carry?
The last time Chrayntopia-dev was seen was 34 days 10 hours ago; it is offline now.
What position does Chrayntopia-dev hold among Rust servers?
A seven-day player-hours count places Chrayntopia-dev at #16,226 across every ranked server, within the top 71%.
Join details
How do you get into Chrayntopia-dev?
You can type client.connect 98.142.0.118:28015 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.