Rust Server RankThe weekly server chart
On air 11,669 servers on air 53,688 listening now 3,358 with a crowd 88 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

PROJECT ZERO | Story Co-op Survival

Offline 95.216.93.121:28015 checked 23d ago

moddedoxide
This week
15,967up 986
Last week
No. 16,953
Peak
No. 15,359
Days on chart
22
0/ 50
players now
0% full
0
7-day average
peak –
#15,967
rank
top 71%
55d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
The chart run

Rank

daily · 1 is best
  1. 20 Sep15,359
  2. 27 Sep15,887
  3. 4 Oct16,953
  4. now15,967
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep3 Oct7 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average 111/ 700
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The request line

Quick answers

from the figures on this page

Wipe times

How often does PROJECT ZERO | Story Co-op Survival wipe?

The record of wipes on PROJECT ZERO | Story Co-op Survival is too thin to show a rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. It has been on this world for 55 days 16 hours.

Lists and filters

Which Rust Server Rank filters and lists does PROJECT ZERO | Story Co-op Survival turn up in?

These Rust Server Rank lists include PROJECT ZERO | Story Co-op Survival: Modded Rust server rankings. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on PROJECT ZERO | Story Co-op Survival?

These are the tags PROJECT ZERO | Story Co-op Survival puts out, and the game's server browser reads them: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): The slot count is 50; ts8 (Group limit): The default cap applies: 8 per team; v2632 (Protocol): To join, run the same version: protocol 2632; cs162434 (Build): Build number: 162434; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code is left blank; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.

Settings

Which map is in play on PROJECT ZERO | Story Co-op Survival?

PROJECT ZERO | Story Co-op Survival runs a procedural map of size 3,500 with seed 20470317, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page.

What rules apply on PROJECT ZERO | Story Co-op Survival, and what settings does it use?

No gather rate appears in PROJECT ZERO | Story Co-op Survival's name. The game's default applies: groups of up to 8 players. It runs survival, the usual game, built on gathering, building and raiding. Fighting and raiding between players is allowed. The server browser lists it under Modded: plugins or settings change the game. The plugins it runs are Oxide. The VAC anti-cheat from Valve is on.

Server details

What Rust version is PROJECT ZERO | Story Co-op Survival on?

On Linux, PROJECT ZERO | Story Co-op Survival runs Rust network protocol 2632 and build 162434. To join, your game must be on the same protocol; Steam handles that update.

How reliable is PROJECT ZERO | Story Co-op Survival, and is it online now?

You will find PROJECT ZERO | Story Co-op Survival offline right now, with its last sighting 23 days 15 hours ago. Across the last 7 full days it stayed up for 0 of 168 hours, 0% of the time. The first sighting here was on 13 September 2026, logged by Rust Server Rank.

Where does PROJECT ZERO | Story Co-op Survival sit?

There is no region published for PROJECT ZERO | Story Co-op Survival. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. You'll find it at 95.216.93.121:28015.

Player count

How many players does PROJECT ZERO | Story Co-op Survival usually have?

Offline at the moment, PROJECT ZERO | Story Co-op Survival was last seen 23 days 15 hours ago.

Where does PROJECT ZERO | Story Co-op Survival place in the rankings?

The last seven days of player hours rank PROJECT ZERO | Story Co-op Survival at #15,967, inside the top 71% of ranked servers.

Connect

What is the way to join PROJECT ZERO | Story Co-op Survival?

In Rust, press F1 and enter client.connect 95.216.93.121:28015 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp50,ptrak,$r?,v2632,gmrust,cs162434,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp50
Max players The slot count is 50.
ts8
Group limit The default cap applies: 8 per team.
v2632
Protocol To join, run the same version: protocol 2632.
cs162434
Build Build number: 162434.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded The game is changed by plugins or settings, and the browser files it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.