Rust Server RankThe weekly server chart
On air 11,829 servers on air 89,289 listening now 4,008 with a crowd 58 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

sss

Offline 92.55.42.233:28015 checked 7d ago

moddedoxide
This week
12,348down 3.3k
Last week
No. 9,017
Peak
No. 5,657
Days on chart
39
2/ 5
players now
40% full
2
7-day average
peak 2
#12,348
rank
top 55%
24d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
The chart run

Rank

daily · 1 is best
  1. 23 Sep6,356
  2. 30 Sep8,195
  3. 7 Oct9,526
  4. 14 Oct10,196
  5. 21 Oct9,017
  6. now12,348
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 55% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.3 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
67%
crowd held
else halves by day 6

The first 48 hours of its last wipes

Sat 3 OctThu 1 OctSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 21 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 20:07 UTC24d ago 2 – running 0
Thu 1 Oct, 18:46 UTC FW27d ago 1 held half 2.1 days 1
Sat 26 Sep, 11:42 UTC32d ago 2 held half 5.3 days 1
Tue 15 Sep, 21:43 UTC42d ago 1 halved by day 6 10.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average 183/ 225
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 90 on average 126/ 700
  5. 5 RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average 19/ 200
  6. 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 50/ 1000
The request line

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at sss?

Averaged over its recent wipes, the crowd reached 2 at the peak. 21 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half its peak until the next wipe in 67% of recent wipes. Where it failed to hold, day 6 is when the crowd went under half.

When does sss wipe?

No next wipe can be predicted on sss, which wipes at times that follow no pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. 24 days 22 hours is how long the current world has been up.

Tags

Where does sss appear in Rust Server Rank lists and filters?

These Rust Server Rank lists feature sss: Modded Rust server rankings. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it shows up.

How should you read the tags on sss?

These are the tags sss puts out, and the game's server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): Capacity: 5 slots; ts8 (Group limit): This is the game default: 8 to a team; v2634 (Protocol): Protocol 2634 is required, so your game must be on that version; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.

Settings

On what map does sss play?

A procedural map is what sss runs, generated by the game.

What rules apply on sss, and what settings does it use?

You will not find a gather rate in sss's name. The game's default applies: groups of up to 8 players. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugins running here: Oxide. Valve's VAC anti-cheat is switched off.

About the server

What Rust version is sss on?

The setup is Rust network protocol 2634 and build 167781 on Windows, and that is sss. To join, your game must be on the same protocol; Steam handles that update.

Is sss online, and how often does it stay up?

You will find sss offline right now, with its last sighting 7 days 2 hours ago. Across the last 7 full days it stayed up for 2 of 168 hours, 1% of the time. The first sighting here was on 15 September 2026, logged by Rust Server Rank.

Where does sss sit?

There is no region published for sss. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. You'll find it at 92.55.42.233:28015.

Population

Is sss a busy server?

The last time sss was seen was 7 days 2 hours ago; it is offline now. Averaging 2 players over the last week, it hit a high of 2.

Where does sss sit in the Rust server rankings?

A seven-day player-hours count places sss at #12,348 across every ranked server, within the top 55%.

Join details

What is the way to join sss?

Press F1 in Rust to bring up the console, then enter client.connect 92.55.42.233:28015. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players Capacity: 5 slots.
ts8
Group limit This is the game default: 8 to a team.
v2634
Protocol Protocol 2634 is required, so your game must be on that version.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.