Rust Server RankThe weekly server chart
On air 11,659 servers on air 48,364 listening now 3,165 with a crowd 117 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

24HG | Rust | Main #1

Online 91.99.37.118:28103 checked 8m ago

moddedoxide
This week
3,480down 122
Last week
No. 3,358
Peak
No. 3,358
Days on chart
40
1/ 200
players now
0% full
1
7-day average
peak 5
#3,480
rank
top 16%
3d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
The chart run

Rank

daily · 1 is best
  1. 24 Sep11,493
  2. 1 Oct7,355
  3. 8 Oct7,681
  4. 15 Oct6,601
  5. 22 Oct3,358
  6. now3,488
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
0246810:0019:0004:0012:0022:0007:00

Hourly average and peak, UTC.

Sound check

Server performance

02040608010:0019:0004:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

9.2 days
usual gap
between real wipes
75%
on rhythm
of its recent wipes
4
wipe-day peak
players, last three wipes
33%
crowd held
else halves by day 4

The first 48 hours of its last wipes

Sun 25 OctThu 15 OctWed 14 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 4 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 15:14 UTC3d ago 3 – running 0
Thu 15 Oct, 19:14 UTC13d ago 4 held half 9.8 days 0
Wed 14 Oct, 19:01 UTC14d ago 4 – 1 days 0
Sun 4 Oct, 07:36 UTC25d ago 3 halved by day 2 10.5 days 0
Fri 25 Sep, 18:20 UTC33d ago 2 halved by day 6 8.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Reset schedule

What should you expect on 24HG | Rust | Main #1 when wipe day comes?

Averaged over its recent wipes, the crowd reached 4 at the peak. It took 4 hours from the latest wipe for the crowd to peak. Above half the peak until the next wipe: that is what happened in 33% of its recent wipes. Where it failed to hold, day 4 is when the crowd went under half.

How often does 24HG | Rust | Main #1 wipe?

There is no telling the next wipe on 24HG | Rust | Main #1: it wipes whenever it chooses, with no pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. It has been on this world for 3 days 12 hours.

Lists and filters

Where does 24HG | Rust | Main #1 appear in Rust Server Rank lists and filters?

These Rust Server Rank lists include 24HG | Rust | Main #1: Modded Rust server rankings. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week and it shows up.

How should you read the tags on 24HG | Rust | Main #1?

Here are the tags 24HG | Rust | Main #1 publishes, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp200 (Max players): Capacity: 200 slots; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): To join, run the same version: protocol 2635; cs168909 (Build): The build is 168909; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): No region code is set here; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Map and rules

On what map does 24HG | Rust | Main #1 play?

The map on 24HG | Rust | Main #1 is procedural, size 4,000, seed 1337, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map. The map goes by the name Custom Map.

What rules apply on 24HG | Rust | Main #1, and what settings does it use?

The name of 24HG | Rust | Main #1 does not state a gather rate. The game's default applies: groups of up to 8 players. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Plugins running here: Oxide. Valve's VAC anti-cheat is switched on.

Server details

Which Rust build is 24HG | Rust | Main #1 running?

On Linux, 24HG | Rust | Main #1 runs Rust network protocol 2635 and build 168909. Steam keeps it updated, but your game has to be on the same protocol to join.

How dependable is 24HG | Rust | Main #1, and is it online?

You will find 24HG | Rust | Main #1 online at this moment. Going by the uptime it reports, the last restart was about 3 days 10 hours ago. 167 of 168 hours is 99% of the time over the last 7 full days. On 13 September 2026 it first appeared on Rust Server Rank.

Is 24HG | Rust | Main #1 smooth to play on?

Its average over the last 48 hours was 60 server fps; 60 was the lowest it went. Up to 18,990 entities sat in the world: buildings, deployables and the rest. Memory use reached 3,111 MB at its peak. Lag, to players, is those two things together: low fps and a rising entity count.

Where does 24HG | Rust | Main #1 sit?

There is no region published for 24HG | Rust | Main #1. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. You'll find it at 91.99.37.118:28103.

Numbers

How many players does 24HG | Rust | Main #1 usually have?

Of 200 slots on 24HG | Rust | Main #1, 1 are taken at the moment. Averaging 1 players over the last week, it hit a high of 5. Its busiest hour in the last 48 hours was 21:00 UTC, when it averaged 5 players.

Where does 24HG | Rust | Main #1 place in the rankings?

A seven-day player-hours count places 24HG | Rust | Main #1 at #3,480 across every ranked server, within the top 16%.

Join details

What is the way to join 24HG | Rust | Main #1?

In Rust, press F1 and enter client.connect 91.99.37.118:28103 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you. Head to https://alpha.24hgaming.com/ for its website.

Genre tags

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp200
Max players Capacity: 200 slots.
ts8
Group limit This is the game default: 8 to a team.
v2635
Protocol To join, run the same version: protocol 2635.
cs168909
Build The build is 168909.
ptrak
Networking It runs on RakNet, Rust's usual network layer.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.