Artist page · Modded
ServerDevServer
Offline 91.245.44.75:28017 checked 6d ago
- Last week
- No. 9,655
- Peak
- No. 3,681
- Days on chart
- 39
Rank
- 23 Sep6,467
- 30 Sep7,408
- 7 Oct5,312
- 14 Oct8,294
- 21 Oct9,655
- now13,565
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 21:09 UTC6d ago | 1 | – | running | 1 |
| Mon 19 Oct, 14:41 UTC8d ago | 1 | – | 2.3 days | 1 |
| Fri 16 Oct, 18:50 UTC11d ago | 1 | – | 2.8 days | 1 |
| Thu 15 Oct, 15:23 UTC12d ago | 1 | – | 1.1 days | 1 |
| Sun 11 Oct, 05:19 UTC17d ago | 1 | – | 4.4 days | 1 |
| Sat 10 Oct, 09:28 UTC18d ago | 1 | – | 0.8 days | 1 |
| Fri 9 Oct, 21:27 UTC18d ago | 1 | – | 0.5 days | 2 |
| Thu 8 Oct, 00:11 UTC20d ago | 2 | – | 1.9 days | 0 |
| Wed 7 Oct, 00:14 UTC21d ago | 3 | – | 1 days | 1 |
| Mon 5 Oct, 23:13 UTC22d ago | 3 | – | 1 days | 1 |
| Sun 4 Oct, 05:05 UTC24d ago | 2 | – | 1.8 days | 0 |
| Wed 30 Sep, 14:59 UTC27d ago | 1 | held half | 3.6 days | 0 |
| Tue 29 Sep, 13:49 UTC29d ago | 1 | – | 1 days | 0 |
| Mon 28 Sep, 08:55 UTC30d ago | 2 | – | 1.2 days | 0 |
| Sun 27 Sep, 09:50 UTC31d ago | 2 | – | 1 days | 0 |
| Sat 26 Sep, 07:17 UTC32d ago | 1 | – | 1.1 days | 1 |
| Fri 25 Sep, 09:47 UTC33d ago | 1 | – | 0.9 days | 0 |
| Wed 23 Sep, 07:09 UTC35d ago | 1 | – | 2.1 days | 0 |
| Tue 22 Sep, 06:23 UTC36d ago | 1 | – | 1 days | 1 |
| Sun 20 Sep, 14:37 UTC37d ago | 1 | – | 1.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 ShockRust | Blue | NoLimit 183/ 500
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 129/ 100
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 183/ 225
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 140/ 700
- 5 RustSpain.com | EU Main 19/ 200
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 43/ 1000
Quick answers
Wipe days
What happens on wipe day at ServerDevServer?
Averaged over its recent wipes, the crowd reached 1 at the peak. The crowd on the latest wipe peaked 1 hours in.
On what schedule does ServerDevServer wipe?
There is no telling the next wipe on ServerDevServer: it wipes whenever it chooses, with no pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. 6 days 16 hours is how long the current world has been up.
Tags
Where does ServerDevServer appear in Rust Server Rank lists and filters?
These Rust Server Rank lists feature ServerDevServer: Modded Rust server rankings. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on ServerDevServer?
The game's server browser picks up the tags ServerDevServer publishes, which are: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): Capacity: 100 slots; ts30 (Group limit): A team takes at most 30; v2634 (Protocol): To join, run the same version: protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): No region code is set here; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.
Map and rules
Which map is in play on ServerDevServer?
A procedural map of size 5,000 with seed 543625 is what ServerDevServer runs, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map. You will see the map name as: discord.gg/atlasrust.
What rules apply on ServerDevServer, and what settings does it use?
You will not find a gather rate in ServerDevServer's name. 30 players is the group cap. It runs survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are running on it. Valve's VAC anti-cheat is switched off.
Server info
What Rust version is ServerDevServer on?
Rust network protocol 2634 and build 167781 is the version, Windows the system, and ServerDevServer the server. Steam keeps it updated, but your game has to be on the same protocol to join.
Is ServerDevServer online, and how often does it stay up?
You will find ServerDevServer offline right now, with its last sighting 6 days 14 hours ago. 3 of 168 hours is 2% of the time over the last 7 full days. On 13 September 2026 it first appeared on Rust Server Rank.
Where in the world is ServerDevServer based?
There is no region published for ServerDevServer. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. 91.245.44.75:28017 is its address.
Player count
What kind of population does ServerDevServer carry?
Offline at the moment, ServerDevServer was last seen 6 days 14 hours ago. It peaked at 1 players in the last seven days, averaging 0.
Where does ServerDevServer sit in the Rust server rankings?
Over the last seven days, ServerDevServer has clocked the player hours that put it at #13,602, inside the top 61% of all ranked servers.
Join details
What is the way to join ServerDevServer?
Press F1 in Rust to bring up the console, then enter client.connect 91.245.44.75:28017. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.