Rust Server RankThe weekly server chart
On air 11,840 servers on air 88,651 listening now 4,028 with a crowd 156 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

INTFO Rust | Procedural

Online 91.240.74.124:28015 checked 24m ago

moddedcarbon
This week
9,802up 1.3k
Last week
No. 11,134
Peak
No. 5,720
Days on chart
39
0/ 10
players now
0% full
0
7-day average
peak 2
#9,802
rank
top 44%
25d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
The chart run

Rank

daily · 1 is best
  1. 23 Sep6,437
  2. 30 Sep15,586
  3. 7 Oct5,720
  4. 14 Oct6,160
  5. 21 Oct11,134
  6. now9,797
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
00.511.5218:0003:0012:0021:0006:0015:00

Hourly average and peak, UTC.

Sound check

Server performance

02040608018:0003:0012:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.4 days
usual gap
between real wipes
20%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2.5

The first 48 hours of its last wipes

Sat 3 OctThu 1 OctSun 20 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 33 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 08:19 UTC25d ago 2 – running 0
Thu 1 Oct, 22:32 UTC FW26d ago 1 – 1.4 days 0
Sun 20 Sep, 11:26 UTC38d ago 1 halved by day 4 11.5 days 0
Fri 18 Sep, 11:05 UTC40d ago 1 halved by day 1 2 days 0
Thu 17 Sep, 20:42 UTC40d ago 1 – 0.6 days 0
Wed 16 Sep, 22:44 UTC41d ago 1 – 0.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe times

What should you expect on INTFO Rust | Procedural when wipe day comes?

The busiest moments of its recent wipes averaged 1 players. 33 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half its peak until the next wipe in 0% of recent wipes. Where it failed to hold, day 2.5 is when the crowd went under half.

How often does INTFO Rust | Procedural wipe?

INTFO Rust | Procedural picks irregular times to wipe, so no next date can be forecast. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. The world it is running now dates from 25 days 8 hours.

Tags

Where does INTFO Rust | Procedural appear in Rust Server Rank lists and filters?

These Rust Server Rank lists include INTFO Rust | Procedural: Modded Rust server rankings. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on INTFO Rust | Procedural?

These are the tags INTFO Rust | Procedural puts out, and the game's server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 players; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Your game has to match protocol 2635 to get in; cs168909 (Build): The build is 168909; ptrak (Networking): Standard network layer: RakNet; $rpol (Region code): Filed under region code pol; ^z (Modded): Modded is where it is listed, because plugins or settings change the game; ^y (Carbon): Plugin framework in use: Carbon. At the top of this page, the tags show the players now, the queue and the time the world was made.

Rules, map and settings

On what map does INTFO Rust | Procedural play?

A procedural map of size 3,500 with seed 1573025114 is what INTFO Rust | Procedural runs, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page.

What rules apply on INTFO Rust | Procedural, and what settings does it use?

The name of INTFO Rust | Procedural does not state a gather rate. Up to 8 players per group, which is the game's default. It runs survival, the usual game, built on gathering, building and raiding. Raiding and fighting other players are both possible. The server browser lists it under Modded: plugins or settings change the game. The plugins it runs are Carbon. Valve's VAC anti-cheat is switched on.

About the server

Which Rust build is INTFO Rust | Procedural running?

On Linux, INTFO Rust | Procedural runs Rust network protocol 2635 and build 168909. Steam keeps it updated, but your game has to be on the same protocol to join.

How reliable is INTFO Rust | Procedural, and is it online now?

You will find INTFO Rust | Procedural online at this moment. Its own uptime figure puts the last restart at roughly 42 hours ago. 168 of 168 hours is 100% of the time over the last 7 full days. It came to Rust Server Rank on 16 September 2026 for the first time.

Is INTFO Rust | Procedural smooth to play on?

Never below 2, it averaged 55 server fps across the last 48 hours. Up to 79,822 entities sat in the world: buildings, deployables and the rest. It climbed to 5,031 MB of memory at most. Players call it lag: fps falling and entities piling up.

In which location is INTFO Rust | Procedural hosted?

There is no region published for INTFO Rust | Procedural, and its region code is pol. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. 91.240.74.124:28015 is its address.

Numbers

Is INTFO Rust | Procedural a busy server?

Of 10 slots on INTFO Rust | Procedural, 0 are taken at the moment. Averaging 0 players over the last week, it hit a high of 2. Its busiest hour in the last 48 hours was 22:00 UTC, when it averaged 2 players.

What position does INTFO Rust | Procedural hold among Rust servers?

A seven-day player-hours count places INTFO Rust | Procedural at #9,802 across every ranked server, within the top 44%.

Join details

How do you get into INTFO Rust | Procedural?

You can type client.connect 91.240.74.124:28015 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect. Head to https://rust.intfo.ru for its website.

Genre tags

Server tags

what each one means

Published as mp10,ptrak,$rpol,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players It holds 10 players.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol Your game has to match protocol 2635 to get in.
cs168909
Build The build is 168909.
ptrak
Networking Standard network layer: RakNet.
$rpol
Region code Filed under region code pol.

Mods and access

^z
Modded Modded is where it is listed, because plugins or settings change the game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.