Artist page · Modded · on air
Development Server
Online NA · us5 91.229.114.45:28075 checked 12m ago
- Last week
- No. 14,802
- Peak
- No. 7,833
- Days on chart
- 39
Rank
- 23 Sep8,637
- 30 Sep14,882
- 7 Oct11,501
- 14 Oct12,592
- 21 Oct14,802
- now13,539
Top 62% of all ranked servers, top 77% in NA. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 17:02 UTC1d ago | – | – | running | 0 |
| Sun 25 Oct, 21:41 UTC2d ago | 1 | – | 0.8 days | 0 |
| Wed 21 Oct, 19:14 UTC6d ago | 1 | halved by day 2 | 4.1 days | 0 |
| Wed 21 Oct, 04:33 UTC7d ago | 1 | – | 0.6 days | 0 |
| Mon 12 Oct, 09:42 UTC16d ago | 1 | halved by day 2 | 8.8 days | 0 |
| Sat 10 Oct, 06:47 UTC18d ago | 1 | halved by day 1 | 2.1 days | 0 |
| Thu 1 Oct, 19:10 UTC FW26d ago | 1 | halved by day 1 | 8.5 days | 0 |
| Wed 30 Sep, 06:48 UTC28d ago | 1 | – | 1.5 days | 0 |
| Sun 27 Sep, 03:17 UTC31d ago | 1 | halved by day 1 | 3.1 days | 0 |
| Fri 25 Sep, 23:47 UTC32d ago | 1 | – | 1.1 days | 0 |
| Wed 23 Sep, 03:40 UTC35d ago | 1 | halved by day 1 | 2.8 days | 0 |
| Mon 21 Sep, 19:42 UTC36d ago | 1 | – | 1.3 days | 0 |
| Mon 21 Sep, 06:19 UTC37d ago | 1 | – | 0.6 days | 0 |
| Tue 15 Sep, 18:47 UTC42d ago | 1 | halved by day 1 | 5.5 days | 0 |
| Mon 14 Sep, 00:26 UTC44d ago | 1 | – | 1.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 Friendly Seattle: No KOS | Chill | Noob Friendly 15/ 100
- 2 [US] Enardo - Random Farming - Small One Grid | OneGrid 5/ 50
- 3 [NA] Willjum's Solo Only | Thursday Wipes 8/ 100
- 4 [NA] Willjum's Casual Solo/Duo Monthly 4/ 175
- 5 Rust Degens - US Vanilla | Fridays 4/ 150
- 6 Hempville 420 No Kos Low Decay / Limited PvP 1/ 90
Quick answers
Reset schedule
What happens on wipe day at Development Server?
Averaged over its recent wipes, the crowd reached 1 at the peak. It took 0 hours from the latest wipe for the crowd to peak. Above half the peak until the next wipe: that is what happened in 0% of its recent wipes. If the crowd did not hold, it was under half by day 2.
On what schedule does Development Server wipe?
There is no telling the next wipe on Development Server: it wipes whenever it chooses, with no pattern. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been on this world for 42 hours.
Lists and filters
Which Rust Server Rank filters and lists does Development Server turn up in?
These Rust Server Rank lists include Development Server: Modded Rust server rankings and Best US Rust servers. Filter the server list by Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days and it shows up.
What do Development Server's tags tell you?
These are the tags Development Server puts out, and the game's server browser reads them: gmrust (Game mode): Survival, standard Rust style; mp5 (Max players): The slot count is 5; ts8 (Group limit): This is the game default: 8 to a team; v2635 (Protocol): To join, run the same version: protocol 2635; cs168909 (Build): Running game build 168909; ptrak (Networking): Standard network layer: RakNet; $rus5 (Region code): Region code us5; ^v (Vanilla): As Facepunch ships it: rates, kits and rules all unchanged; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded; NA (North America): North America is where the browser lists it. At the top of this page, the tags show the players now, the queue and the time the world was made.
Settings
On what map does Development Server play?
Development Server runs a procedural map of size 2,600 with seed 1337, generated by the game. Same size and seed, same map, which RustMaps can show you from this page. It runs a map called Custom Map.
What rules apply on Development Server, and what settings does it use?
No gather rate appears in Development Server's name. The game's default applies: groups of up to 8 players. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugins running here: Oxide. Vanilla is its own label: as Facepunch ships it: rates, kits and rules all unchanged. The VAC anti-cheat from Valve is on.
Server details
What Rust version is Development Server on?
Rust network protocol 2635 and build 168909 is the version, Linux the system, and Development Server the server. Steam keeps it updated, but your game has to be on the same protocol to join.
How reliable is Development Server, and is it online now?
You will find Development Server online at this moment. About 41 hours ago it restarted last, judged by its reported uptime. It was up 100% of the time across the last 7 full days, 168 of 168 hours. It came to Rust Server Rank on 13 September 2026 for the first time.
Is Development Server smooth to play on?
The last 48 hours gave an average of 60 server fps, with a floor of 60. Buildings, deployables and everything else added up to as many as 36,638 entities. It climbed to 2,019 MB of memory at most. Lag, to players, is those two things together: low fps and a rising entity count.
Where in the world is Development Server based?
Its region code is us5, it carries the NA tag, and it lists itself in North America under the name Development Server. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. 91.229.114.45:28075 is its address.
Numbers
What kind of population does Development Server carry?
Right now 0 players are on Development Server, with 5 slots in total. It peaked at 1 players in the last seven days, averaging 0. The busiest point in the last 48 hours came at 17:00 UTC, averaging 0 players.
What position does Development Server hold among Rust servers?
The last seven days of player hours put Development Server at #13,701, within the top 62% of ranked servers and at #1,437 in North America.
Connect
How do you get into Development Server?
In Rust, press F1 and enter client.connect 91.229.114.45:28075 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you.
