Rust Server RankThe weekly server chart
On air 11,663 servers on air 33,677 listening now 2,838 with a crowd 84 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

RedMoon (In Development)

Online NA · us5 91.229.114.221:28023 checked 11m ago

vanillamoddedoxide
This week
7,623down 2.1k
Last week
No. 5,565
Peak
No. 5,042
Days on chart
13
0/ 100
players now
0% full
0
7-day average
peak 2
#7,623
rank
top 34% · #1125 in NA
10d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
The chart run

Rank

daily · 1 is best
  1. 22 Oct5,565
  2. now7,613
RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 34% of all ranked servers, top 60% in NA. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
0123404:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Sound check

Server performance

01020304004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.7 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Mon 19 OctSun 18 OctSat 17 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 02:02 UTC10d ago 2 – running 1
Sun 18 Oct, 04:53 UTC10d ago 2 – 0.9 days 0
Sat 17 Oct, 15:47 UTC11d ago 2 – 0.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 [NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average 14/ 100
  4. 4 Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average 2/ 150
  5. 5 [NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 15 on average 9/ 175
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The request line

Quick answers

from the figures on this page

Reset schedule

What should you expect on RedMoon (In Development) when wipe day comes?

2 players is the average busiest figure across its recent wipes. 1 hours after the latest wipe, the crowd hit its peak.

On what schedule does RedMoon (In Development) wipe?

No next wipe can be predicted on RedMoon (In Development), which wipes at times that follow no pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. It has been on this world for 10 days.

Lists and filters

Which Rust Server Rank filters and lists does RedMoon (In Development) turn up in?

These Rust Server Rank lists feature RedMoon (In Development): Modded Rust server rankings and Best US Rust servers. Filter the server list by Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it shows up.

How should you read the tags on RedMoon (In Development)?

The game's server browser picks up the tags RedMoon (In Development) publishes, which are: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): Your game has to match protocol 2635 to get in; cs168909 (Build): The build is 168909; ptrak (Networking): The network layer is RakNet, the standard one; $rus5 (Region code): us5 is the region code; ^v (Vanilla): As Facepunch ships it: rates, kits and rules all unchanged; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): In the server browser it sits under North America. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.

Map and rules

On what map does RedMoon (In Development) play?

A procedural map of size 4,000 with seed 1337 is what RedMoon (In Development) runs, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page. You will see the map name as: Custom Map.

What rules apply on RedMoon (In Development), and what settings does it use?

No gather rate appears in RedMoon (In Development)'s name. Up to 8 players per group, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Raiding and fighting other players are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are running on it. Its own description is vanilla: as Facepunch ships it: rates, kits and rules all unchanged. The VAC anti-cheat from Valve is on.

Server info

What Rust version is RedMoon (In Development) on?

The setup is Rust network protocol 2635 and build 168909 on Linux, and that is RedMoon (In Development). The same protocol is required to join, and Steam takes care of the update.

Is RedMoon (In Development) online, and how often does it stay up?

Right now RedMoon (In Development) is up and taking players. Going by the uptime it reports, the last restart was about 19 hours ago. 167 of 168 hours is 99% of the time over the last 7 full days. On 17 October 2026 it first appeared on Rust Server Rank.

Is RedMoon (In Development) smooth to play on?

The last 48 hours gave an average of 29 server fps, with a floor of 4. Up to 98,455 entities sat in the world: buildings, deployables and the rest. At its highest, memory use hit 2,599 MB. Lag, to players, is those two things together: low fps and a rising entity count.

Where in the world is RedMoon (In Development) based?

The NA tag is what RedMoon (In Development) uses to list itself in North America, and its region code is us5. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. 91.229.114.221:28023 is its address.

Player count

What kind of population does RedMoon (In Development) carry?

The live picture at RedMoon (In Development): 0 players, 100 slots. It peaked at 2 players in the last seven days, averaging 0.

Where does RedMoon (In Development) place in the rankings?

The last seven days of player hours put RedMoon (In Development) at #7,623, within the top 34% of ranked servers and at #1,125 in North America.

Join details

What is the way to join RedMoon (In Development)?

Press F1 in Rust to bring up the console, then enter client.connect 91.229.114.221:28023. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp100
Max players Capacity: 100 slots.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2635
Protocol Your game has to match protocol 2635 to get in.
cs168909
Build The build is 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$rus5
Region code us5 is the region code.

Difficulty

^v
Vanilla As Facepunch ships it: rates, kits and rules all unchanged.

Mods and access

^o
Oxide Oxide (uMod), the plugin framework, is running here.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.