Artist page · Modded · on air
RedMoon (In Development)
Online NA · us5 91.229.114.221:28023 checked 11m ago
- Last week
- No. 5,565
- Peak
- No. 5,042
- Days on chart
- 13
Rank
- 22 Oct5,565
- now7,613
Top 34% of all ranked servers, top 60% in NA. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 02:02 UTC10d ago | 2 | – | running | 1 |
| Sun 18 Oct, 04:53 UTC10d ago | 2 | – | 0.9 days | 0 |
| Sat 17 Oct, 15:47 UTC11d ago | 2 | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 Friendly Seattle: No KOS | Chill | Noob Friendly 44/ 100
- 2 [US] Enardo - Random Farming - Small One Grid | OneGrid 41/ 60
- 3 [NA] Willjum's Solo Only | Thursday Wipes 14/ 100
- 4 Rust Degens - US Vanilla | Fridays 2/ 150
- 5 [NA] Willjum's Casual Solo/Duo Monthly 9/ 175
- 6 Hempville 420 No Kos Low Decay / Limited PvP 13/ 90
Quick answers
Reset schedule
What should you expect on RedMoon (In Development) when wipe day comes?
2 players is the average busiest figure across its recent wipes. 1 hours after the latest wipe, the crowd hit its peak.
On what schedule does RedMoon (In Development) wipe?
No next wipe can be predicted on RedMoon (In Development), which wipes at times that follow no pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. It has been on this world for 10 days.
Lists and filters
Which Rust Server Rank filters and lists does RedMoon (In Development) turn up in?
These Rust Server Rank lists feature RedMoon (In Development): Modded Rust server rankings and Best US Rust servers. Filter the server list by Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it shows up.
How should you read the tags on RedMoon (In Development)?
The game's server browser picks up the tags RedMoon (In Development) publishes, which are: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): Capacity: 100 slots; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): Your game has to match protocol 2635 to get in; cs168909 (Build): The build is 168909; ptrak (Networking): The network layer is RakNet, the standard one; $rus5 (Region code): us5 is the region code; ^v (Vanilla): As Facepunch ships it: rates, kits and rules all unchanged; ^o (Oxide): Oxide (uMod), the plugin framework, is running here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; NA (North America): In the server browser it sits under North America. The tags also hold the players on now, the queue and the world's creation time, all displayed at the top of this page.
Map and rules
On what map does RedMoon (In Development) play?
A procedural map of size 4,000 with seed 1337 is what RedMoon (In Development) runs, generated by the game. The map is the same from the same size and seed, so RustMaps can show it from this page. You will see the map name as: Custom Map.
What rules apply on RedMoon (In Development), and what settings does it use?
No gather rate appears in RedMoon (In Development)'s name. Up to 8 players per group, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Raiding and fighting other players are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are running on it. Its own description is vanilla: as Facepunch ships it: rates, kits and rules all unchanged. The VAC anti-cheat from Valve is on.
Server info
What Rust version is RedMoon (In Development) on?
The setup is Rust network protocol 2635 and build 168909 on Linux, and that is RedMoon (In Development). The same protocol is required to join, and Steam takes care of the update.
Is RedMoon (In Development) online, and how often does it stay up?
Right now RedMoon (In Development) is up and taking players. Going by the uptime it reports, the last restart was about 19 hours ago. 167 of 168 hours is 99% of the time over the last 7 full days. On 17 October 2026 it first appeared on Rust Server Rank.
Is RedMoon (In Development) smooth to play on?
The last 48 hours gave an average of 29 server fps, with a floor of 4. Up to 98,455 entities sat in the world: buildings, deployables and the rest. At its highest, memory use hit 2,599 MB. Lag, to players, is those two things together: low fps and a rising entity count.
Where in the world is RedMoon (In Development) based?
The NA tag is what RedMoon (In Development) uses to list itself in North America, and its region code is us5. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. 91.229.114.221:28023 is its address.
Player count
What kind of population does RedMoon (In Development) carry?
The live picture at RedMoon (In Development): 0 players, 100 slots. It peaked at 2 players in the last seven days, averaging 0.
Where does RedMoon (In Development) place in the rankings?
The last seven days of player hours put RedMoon (In Development) at #7,623, within the top 34% of ranked servers and at #1,125 in North America.
Join details
What is the way to join RedMoon (In Development)?
Press F1 in Rust to bring up the console, then enter client.connect 91.229.114.221:28023. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.
