Rust Server RankThe weekly server chart
On air 11,667 servers on air 48,316 listening now 3,167 with a crowd 118 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

ALLIANT GAMES - DEVELOPMENT

Online NA · us5 91.229.114.221:28004 checked 10m ago

vanillamoddedcarbon
This week
8,918up 1.1k
Last week
No. 10,031
Peak
No. 8,722
Days on chart
40
0/ 1
players now
0% full
0
7-day average
peak 2
#8,918
rank
top 40% · #1224 in NA
8d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
The chart run

Rank

daily · 1 is best
  1. 24 Sep12,593
  2. 1 Oct9,285
  3. 8 Oct15,970
  4. 15 Oct15,854
  5. 22 Oct10,031
  6. now8,924
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 40% of all ranked servers, top 66% in NA. Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
0123410:0019:0004:0012:0022:0007:00

Hourly average and peak, UTC.

Sound check

Server performance

01020304010:0019:0004:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

13.9 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctThu 1 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 45 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 22:53 UTC8d ago 2 – running 0
Thu 1 Oct, 21:00 UTC FW27d ago 0 – 19.1 days 0
Wed 30 Sep, 22:50 UTC28d ago 1 – 0.9 days 0
Thu 17 Sep, 02:00 UTC42d ago 1 halved by day 1 13.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Wipe days

What happens on wipe day at ALLIANT GAMES - DEVELOPMENT?

The busiest moments of its recent wipes averaged 1 players. It took 45 hours from the latest wipe for the crowd to peak. The crowd stayed above half its peak until the next wipe in 0% of recent wipes. Where it failed to hold, day 1 is when the crowd went under half.

How often does ALLIANT GAMES - DEVELOPMENT wipe?

No next wipe can be predicted on ALLIANT GAMES - DEVELOPMENT, which wipes at times that follow no pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, which clears every Rust server. 8 days 10 hours is how long the current world has been up.

Lists and filters

Who is behind ALLIANT GAMES - DEVELOPMENT?

A alliant.gg hostname is published by ALLIANT GAMES - DEVELOPMENT and by 1 other server we track, so the same operator most likely runs them.

Which Rust Server Rank filters and lists does ALLIANT GAMES - DEVELOPMENT turn up in?

These Rust Server Rank lists include ALLIANT GAMES - DEVELOPMENT: Modded Rust server rankings and Best US Rust servers. Filter the server list by Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks and it shows up.

What do ALLIANT GAMES - DEVELOPMENT's tags tell you?

These are the tags ALLIANT GAMES - DEVELOPMENT puts out, and the game's server browser reads them: gmrust (Game mode): Survival, standard Rust style; mp1 (Max players): The slot count is 1; ts8 (Group limit): Teams hold at most 8, as the game sets by default; v2635 (Protocol): Your game has to match protocol 2635 to get in; cs168909 (Build): The build is 168909; ptrak (Networking): The network layer is RakNet, the standard one; $rus5 (Region code): Filed under region code us5; ^v (Vanilla): As Facepunch ships it: rates, kits and rules all unchanged; ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded; ^y (Carbon): The Carbon plugin framework is installed; NA (North America): In the server browser it sits under North America. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Settings

On what map does ALLIANT GAMES - DEVELOPMENT play?

The map on ALLIANT GAMES - DEVELOPMENT is procedural, size 4,096, seed 1337, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map. The map goes by the name Custom Map.

What settings and rules does ALLIANT GAMES - DEVELOPMENT have in place?

The name of ALLIANT GAMES - DEVELOPMENT does not state a gather rate. Up to 8 players per group, which is the game's default. survival is the game mode, the usual game, built on gathering, building and raiding. Raiding and fighting other players are both possible. The server browser lists it under Modded: plugins or settings change the game. The plugins it runs are Carbon. Vanilla is its own label: as Facepunch ships it: rates, kits and rules all unchanged. Anti-cheat: Valve's VAC is on.

Server details

What Rust version is ALLIANT GAMES - DEVELOPMENT on?

On Linux, ALLIANT GAMES - DEVELOPMENT runs Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of the update.

How reliable is ALLIANT GAMES - DEVELOPMENT, and is it online now?

ALLIANT GAMES - DEVELOPMENT is live as you read this. Going by the uptime it reports, the last restart was about 16 hours ago. 167 of 168 hours is 99% of the time over the last 7 full days. The first sighting here was on 13 September 2026, logged by Rust Server Rank.

What is performance like on ALLIANT GAMES - DEVELOPMENT?

Never below 30, it averaged 30 server fps across the last 48 hours. The world carried as many as 88,615 entities, buildings and deployables among them. It climbed to 2,865 MB of memory at most. Players call it lag: fps falling and entities piling up.

In which location is ALLIANT GAMES - DEVELOPMENT hosted?

ALLIANT GAMES - DEVELOPMENT shows a NA tag and puts itself in North America, with us5 as its region code. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. 91.229.114.221:28004 is its address.

Player count

What kind of population does ALLIANT GAMES - DEVELOPMENT carry?

Right now 0 players are on ALLIANT GAMES - DEVELOPMENT, with 1 slots in total. It peaked at 2 players in the last seven days, averaging 0.

What position does ALLIANT GAMES - DEVELOPMENT hold among Rust servers?

In North America the player-hours chart puts ALLIANT GAMES - DEVELOPMENT at #1,224; across all ranked servers that is #8,918 and the top 40% over the last seven days.

How to join

How do you get into ALLIANT GAMES - DEVELOPMENT?

You can type client.connect 91.229.114.221:28004 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect. You can find its website at https://discord.com/invite/alliant.

Genre tags

Server tags

what each one means

Published as mp1,ptrak,$rus5,v2635,^z,^y,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, standard Rust style.
mp1
Max players The slot count is 1.
ts8
Group limit Teams hold at most 8, as the game sets by default.
v2635
Protocol Your game has to match protocol 2635 to get in.
cs168909
Build The build is 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$rus5
Region code Filed under region code us5.

Difficulty

^v
Vanilla As Facepunch ships it: rates, kits and rules all unchanged.

Mods and access

^z
Modded The game is changed by plugins or settings, and the browser files it under Modded.
^y
Carbon The Carbon plugin framework is installed.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.