Rust Server RankThe weekly server chart
On air 11,855 servers on air 81,723 listening now 3,800 with a crowd 365 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded · on air

DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep

Online NA 91.229.114.207:28019 checked 7m ago

2x quad biweekly wipes moddedcarbonpremium
This week
2,513up 230
Last week
No. 2,743
Peak
No. 1,879
Days on chart
40
1/ 200
players now
0% full
2
7-day average
peak 7
#2,513
rank
top 11% · #408 in NA
11d ago
last wipe
biweekly schedule
2d 1h
next wipe
Sat 31 Oct, 17:02 UTC
The chart run

Rank

daily · 1 is best
  1. 24 Sep2,011
  2. 1 Oct2,706
  3. 8 Oct2,312
  4. 15 Oct2,491
  5. 22 Oct2,743
  6. now2,554
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 11% of all ranked servers, top 22% in NA, and #151 of the quad servers (top 18%). Ranked on player hours over the last seven days.

Listening figures

Players

AveragePeak
0123416:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Sound check

Server performance

05010015020016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

from its schedule tag

Next wipe Saturday 31 October, 17:02 UTC, in 2d 1h. Its biweekly schedule tag · low confidence

8.1 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
8
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 11

Coming wipes

  1. 2d 1hSat 31 Oct, 17:02 UTC
  2. 7d 3hThu 5 Nov, 19:00 UTCFW
  3. 16d 1hSat 14 Nov, 17:02 UTC
  4. 30d 1hSat 28 Nov, 17:02 UTC
  5. 35d 3hThu 3 Dec, 19:00 UTCFW
  6. 44d 1hSat 12 Dec, 17:02 UTC

The first 48 hours of its last wipes

Sat 17 OctThu 1 OctThu 1 Oct
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 2 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 17:02 UTC11d ago 7 – running 1
Thu 1 Oct, 17:36 UTC FW27d ago 9 halved by day 11 16 days 3
Thu 1 Oct, 11:19 UTC28d ago 9 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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The request line

Quick answers

from the figures on this page

Reset schedule

What should you expect on DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep when wipe day comes?

8 players is the average busiest figure across its recent wipes. The crowd on the latest wipe peaked 2 hours in. Above half the peak until the next wipe: that is what happened in 0% of its recent wipes. If the crowd did not hold, it was under half by day 11.

How often does DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep wipe?

The prediction follows its tag, since DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep's logged wipes are too few to confirm the schedule. Mark Saturday 31 October at 17:02 UTC: that is the next wipe. It has been on this world for 11 days 22 hours. Its tags give a wipe schedule of one wipe every two weeks.

Tags

Which Rust Server Rank filters and lists does DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep turn up in?

These Rust Server Rank lists feature DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep: Best 2x Rust servers, Modded Rust server rankings and Best US Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: Premium; Server tag: Biweekly ^b, Premium ^q, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.

How should you read the tags on DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep?

These are the tags DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep puts out, and the game's server browser reads them: gmrust (Game mode): Survival, standard Rust style; mp200 (Max players): Capacity: 200 slots; ts4 (Group limit): A team takes at most 4; v2635 (Protocol): Protocol 2635 is required, so your game must be on that version; cs168909 (Build): The build is 168909; ptrak (Networking): The network layer is RakNet, the standard one; $r? (Region code): The region code is left blank; ^b (Biweekly): Every two weeks it wipes; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The Carbon plugin framework is installed; ^q (Premium): Joining requires premium status on Rust; NA (North America): North America is where the browser lists it; rustmaps (Custom tag): The owner or a plugin set this tag; Rust does not ship it as standard. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Map and rules

Which map is in play on DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep?

A custom map of size 3,800 is what DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep runs, and its file is published so you can download it from this page.

What rules apply on DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep, and what settings does it use?

Gather rate on DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep is 2x, according to its name. Group size caps out at 4 players (quad). survival is the game mode, the usual game, built on gathering, building and raiding. Raiding and fighting other players are both possible. In the server browser it sits under Modded, where plugins or settings change the game. The plugins it runs are Carbon. Joining requires premium status on Rust. The VAC anti-cheat from Valve is on.

About the server

What Rust version is DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep on?

Rust network protocol 2635 and build 168909 is the version, Linux the system, and DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep the server. To join, your game must be on the same protocol; Steam handles that update.

How dependable is DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep, and is it online?

You will find DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep online at this moment. About 1 hours ago it restarted last, judged by its reported uptime. It was up 99% of the time across the last 7 full days, 167 of 168 hours. On 13 September 2026 it first appeared on Rust Server Rank.

How smoothly does DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep run?

Never below 97, it averaged 116 server fps across the last 48 hours. Up to 86,009 entities sat in the world: buildings, deployables and the rest. Memory use reached 3,319 MB at its peak. Lag, to players, is those two things together: low fps and a rising entity count.

Where in the world is DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep based?

With its NA tag, DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep lists itself in North America. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. You'll find it at 91.229.114.207:28019.

Numbers

What kind of population does DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep carry?

The live picture at DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep: 1 players, 200 slots. It peaked at 7 players in the last seven days, averaging 2. The busiest point in the last 48 hours came at 00:00 UTC, averaging 4 players.

Where does DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep place in the rankings?

The last seven days of player hours put DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep at #2,513, within the top 11% of ranked servers and at #408 in North America. The quad rankings place it at #151.

Connect

What is the way to join DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep?

In Rust, press F1 and enter client.connect 91.229.114.207:28019 in the console. Launch Rust on this page is the other way: it opens the game through Steam and connects you. Joining requires premium status on Rust. Head to https://www.dadcorerust.com/ for its website.

Genre tags

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^z,^y,^b,NA,^q,gmrust,cs168909,ts4,rustmaps

Game

gmrust
Game mode Survival, standard Rust style.
mp200
Max players Capacity: 200 slots.
ts4
Group limit A team takes at most 4.
v2635
Protocol Protocol 2635 is required, so your game must be on that version.
cs168909
Build The build is 168909.
ptrak
Networking The network layer is RakNet, the standard one.
$r?
Region code The region code is left blank.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon The Carbon plugin framework is installed.
^q
Premium Joining requires premium status on Rust.

Region

NA
North America North America is where the browser lists it.

Other

rustmaps
Custom tag The owner or a plugin set this tag; Rust does not ship it as standard.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.