Rust Server RankThe weekly server chart
On air 11,809 servers on air 80,805 listening now 3,802 with a crowd 104 fresh wipes in 3 hours The chart updates every five minutes

Artist page · Modded

TestServer

Offline 90.204.149.14:28015 checked 18d ago

moddedoxide
This week
13,631down 7.1k
Last week
No. 6,548
Peak
No. 6,046
Days on chart
17
1/ 10
players now
10% full
0
7-day average
peak –
#13,631
rank
top 62%
18d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
The chart run

Rank

daily · 1 is best
  1. 3 Oct7,523
  2. 10 Oct6,548
  3. now13,631
RankRank in region
15k10k15k20k1 Oct4 Oct7 Oct11 Oct14 Oct17 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Listening figures

Players

No hourly history yet.

Hourly average and peak, UTC.

Sound check

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Tour dates

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.1 days
usual gap
between real wipes
50%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 10 OctThu 8 OctTue 6 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Discography

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 16:19 UTC18d ago 1 – running 1
Thu 8 Oct, 09:17 UTC20d ago 1 held half 2.3 days 0
Tue 6 Oct, 10:47 UTC22d ago 1 – 1.9 days 1
Sat 3 Oct, 10:32 UTC25d ago 1 held half 3 days 1
Fri 2 Oct, 13:07 UTC26d ago 1 – 0.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  3. 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average 154/ 225
  4. 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 90 on average 119/ 700
  5. 5 RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average 35/ 200
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The request line

Quick answers

from the figures on this page

Wipe times

What should you expect on TestServer when wipe day comes?

The busiest moments of its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd hit its peak. The crowd stayed above half its peak until the next wipe in 100% of recent wipes.

On what schedule does TestServer wipe?

TestServer picks irregular times to wipe, so no next date can be forecast. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been on this world for 18 days 4 hours.

Lists and filters

Which Rust Server Rank filters and lists does TestServer turn up in?

These Rust Server Rank lists include TestServer: Modded Rust server rankings. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it shows up.

How should you read the tags on TestServer?

The game's server browser picks up the tags TestServer publishes, which are: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required, so your game must be on that version; cs167398 (Build): The build is 167398; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): No region code is set here; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, and the browser files it under Modded. You'll also find the current player count, the queue and when the world was made in the tags, shown at the top of this page.

Rules, map and settings

Which map is in play on TestServer?

The game generates the procedural map that TestServer runs.

What rules apply on TestServer, and what settings does it use?

You will not find a gather rate in TestServer's name. Up to 8 players per group, which is the game's default. survival is the game mode, the usual game, built on gathering, building and raiding. Raiding and fighting other players are both possible. In the server browser it sits under Modded, where plugins or settings change the game. The plugins it runs are Oxide. The VAC anti-cheat from Valve is on.

Server info

What Rust version is TestServer on?

On Windows, TestServer runs Rust network protocol 2634 and build 167398. The same protocol is required to join, and Steam takes care of the update.

How dependable is TestServer, and is it online?

Down at the moment: TestServer was last seen 18 days 3 hours ago. 0 of 168 hours is 0% of the time over the last 7 full days. The first sighting here was on 1 October 2026, logged by Rust Server Rank.

Where does TestServer sit?

No region comes from TestServer. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. You'll find it at 90.204.149.14:28015.

Population

Is TestServer a busy server?

The last time TestServer was seen was 18 days 3 hours ago; it is offline now.

Where does TestServer sit in the Rust server rankings?

The last seven days of player hours rank TestServer at #13,631, inside the top 62% of ranked servers.

Join details

What is the way to join TestServer?

Press F1 in Rust to bring up the console, then enter client.connect 90.204.149.14:28015. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Genre tags

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp10
Max players The slot count is 10.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol Protocol 2634 is required, so your game must be on that version.
cs167398
Build The build is 167398.
ptrak
Networking It runs on RakNet, Rust's usual network layer.
$r?
Region code No region code is set here.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded The game is changed by plugins or settings, and the browser files it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.