Artist page · Modded
[DEV] Server
Offline 89.93.3.136:12015 checked 23h ago
- Last week
- –
- Peak
- No. 7,980
- Days on chart
- 4
Rank
Top 36% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 17:47 UTC2d ago | 2 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 ShockRust | Blue | NoLimit 101/ 500
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 134/ 100
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 110/ 225
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 91/ 700
- 5 RustSpain.com | EU Main 28/ 200
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 23/ 1000
Quick answers
Reset schedule
What should you expect on [DEV] Server when wipe day comes?
2 players is the average busiest figure across its recent wipes. 1 hours after the latest wipe, the crowd hit its peak.
How often does [DEV] Server wipe?
Too few wipes are logged for [DEV] Server to reveal its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes with it. It has been on this world for 2 days 3 hours.
Tag guide
Which Rust Server Rank filters and lists does [DEV] Server turn up in?
These Rust Server Rank lists include [DEV] Server: Modded Rust server rankings. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days and it shows up.
What do [DEV] Server's tags tell you?
The game's server browser picks up the tags [DEV] Server publishes, which are: gmrust (Game mode): Survival, standard Rust style; mp2 (Max players): The slot count is 2; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, run the same version: protocol 2635; cs168909 (Build): The build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is set here; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Carbon, the plugin framework, is running here. At the top of this page, the tags show the players now, the queue and the time the world was made.
Settings
On what map does [DEV] Server play?
The map on [DEV] Server is procedural, size 3,500, seed 799696644, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map.
What settings and rules does [DEV] Server have in place?
You will not find a gather rate in [DEV] Server's name. 8 players is the group limit, the default in the game. survival is the game mode, gather, build and raid in the standard game. Raiding and fighting other players are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugins running here: Carbon. Valve's VAC anti-cheat is switched on.
Server details
What Rust version is [DEV] Server on?
Rust network protocol 2635 and build 168909 is the version, Windows the system, and [DEV] Server the server. Steam keeps it updated, but your game has to be on the same protocol to join.
How dependable is [DEV] Server, and is it online?
Last seen 23 hours ago, [DEV] Server is offline as you read this. Its own uptime figure puts the last restart at roughly 2 hours ago. Across the last 2 full days it stayed up for 12 of 48 hours, 25% of the time. It came to Rust Server Rank on 25 October 2026 for the first time.
What is performance like on [DEV] Server?
Its average over the last 48 hours was 218 server fps; 218 was the lowest it went. Buildings, deployables and everything else added up to as many as 66,413 entities. Memory use reached 2,058 MB at its peak. Lag, to players, is those two things together: low fps and a rising entity count.
Where does [DEV] Server sit?
There is no region published for [DEV] Server. It is where a server says it is that Rust Server Rank shows; where the machine stands is not looked up. You'll find it at 89.93.3.136:12015.
Numbers
What kind of population does [DEV] Server carry?
The last time [DEV] Server was seen was 23 hours ago; it is offline now. It peaked at 2 players in the last seven days, averaging 1.
What position does [DEV] Server hold among Rust servers?
Over the last seven days, [DEV] Server has clocked the player hours that put it at #7,983, inside the top 36% of all ranked servers.
Connect
What is the way to join [DEV] Server?
Press F1 in Rust to bring up the console, then enter client.connect 89.93.3.136:12015. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.