Artist page · Modded
Savage Sands
Offline 89.43.208.247:28015 checked 7h ago
- Last week
- No. 6,354
- Peak
- No. 6,051
- Days on chart
- 40
Rank
- 24 Sep8,527
- 1 Oct7,814
- 8 Oct6,823
- 15 Oct7,115
- 22 Oct6,354
- now6,896
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 22:32 UTC14d ago | 1 | – | running | 0 |
| Tue 13 Oct, 18:08 UTC15d ago | 1 | – | 1.2 days | 0 |
| Thu 1 Oct, 18:09 UTC FW27d ago | 2 | held half | 12 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 ShockRust | Blue | NoLimit 74/ 500
- 2 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 131/ 100
- 3 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 105/ 225
- 4 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 36/ 700
- 5 RustSpain.com | EU Main 5/ 200
- 6 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 9/ 1000
Quick answers
Wipe times
What should you expect on Savage Sands when wipe day comes?
Averaged over its recent wipes, the crowd reached 1 at the peak. It took 0 hours from the latest wipe for the crowd to peak. The crowd stayed above half its peak until the next wipe in 100% of recent wipes.
On what schedule does Savage Sands wipe?
There is no telling the next wipe on Savage Sands: it wipes whenever it chooses, with no pattern. Next up on the wipe calendar is Thursday 5 November at 19:00 UTC, when the monthly force wipe takes every Rust server with it. It has been on this world for 14 days 8 hours.
Tags
Where does Savage Sands appear in Rust Server Rank lists and filters?
These Rust Server Rank lists feature Savage Sands: Modded Rust server rankings. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it shows up.
How should you read the tags on Savage Sands?
The game's server browser picks up the tags Savage Sands publishes, which are: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 players; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required, so your game must be on that version; cs168909 (Build): The build is 168909; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): The region code is left blank; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page, the tags show the players now, the queue and the time the world was made.
Rules, map and settings
Which map is in play on Savage Sands?
Savage Sands runs a procedural map of size 5,000 with seed 1411653045, generated by the game. Same size and seed, same map, which RustMaps can show you from this page. You will see the map name as: Custom Map.
What settings and rules does Savage Sands have in place?
The name of Savage Sands does not state a gather rate. 8 players is the group limit, the default in the game. It runs survival, the usual game, built on gathering, building and raiding. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. The plugins it runs are Oxide. Anti-cheat: Valve's VAC is on.
Server details
Which Rust build is Savage Sands running?
Rust network protocol 2635 and build 168909 is the version, Linux the system, and Savage Sands the server. Steam keeps it updated, but your game has to be on the same protocol to join.
How reliable is Savage Sands, and is it online now?
Down at the moment: Savage Sands was last seen 7 hours ago. About 1 hours ago it restarted last, judged by its reported uptime. 147 of 168 hours is 88% of the time over the last 7 full days. It came to Rust Server Rank on 13 September 2026 for the first time.
How smoothly does Savage Sands run?
The last 48 hours gave an average of 114 server fps, with a floor of 96. Buildings, deployables and everything else added up to as many as 155,456 entities. At its highest, memory use hit 4,128 MB. What you feel as lag is low fps and an entity count on the way up.
In which location is Savage Sands hosted?
No region comes from Savage Sands. Rust Server Rank does not look up where the machine stands; it shows where a server says it is. 89.43.208.247:28015 is its address.
Population
How many players does Savage Sands usually have?
The last time Savage Sands was seen was 7 hours ago; it is offline now. Averaging 0 players over the last week, it hit a high of 2. Its busiest hour in the last 48 hours was 21:00 UTC, when it averaged 2 players.
What position does Savage Sands hold among Rust servers?
The last seven days of player hours rank Savage Sands at #6,911, inside the top 31% of ranked servers.
Join details
What is the way to join Savage Sands?
You can type client.connect 89.43.208.247:28015 into the console after pressing F1 in Rust. Or use Launch Rust on this page to open Rust through Steam and connect.