Artist page · Modded · on air
[Rust.kz] Test
Online EU 89.218.13.150:28015 checked 5m ago
- Last week
- No. 10,204
- Peak
- No. 6,905
- Days on chart
- 39
Rank
- 23 Sep8,570
- 30 Sep8,396
- 7 Oct9,012
- 14 Oct11,522
- 21 Oct10,204
- now6,905
Top 31% of all ranked servers, top 67% in EU. Ranked on player hours over the last seven days.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Wipe schedule
Next wipe Tuesday 3 November, 08:21 UTC, in 5d 9h. Its weekly schedule tag · low confidence
Coming wipes
- 5d 9hTue 3 Nov, 08:21 UTC
- 7d 20hThu 5 Nov, 19:00 UTCFW
- 12d 9hTue 10 Nov, 08:21 UTC
- 19d 9hTue 17 Nov, 08:21 UTC
- 26d 9hTue 24 Nov, 08:21 UTC
- 33d 9hTue 1 Dec, 08:21 UTC
- 35d 20hThu 3 Dec, 19:00 UTCFW
- 40d 9hTue 8 Dec, 08:21 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 08:21 UTC1d ago | – | – | running | 0 |
| Fri 23 Oct, 15:43 UTC5d ago | 0 | – | 3.7 days | 0 |
| Thu 22 Oct, 10:08 UTC6d ago | 3 | – | 1.2 days | 0 |
| Thu 15 Oct, 08:32 UTC13d ago | 4 | halved by day 3 | 7.1 days | 0 |
| Sat 10 Oct, 13:59 UTC18d ago | 1 | held half | 4.8 days | 0 |
| Fri 2 Oct, 16:19 UTC26d ago | 1 | halved by day 2 | 7.9 days | 0 |
| Thu 1 Oct, 17:51 UTC FW27d ago | 5 | – | 0.9 days | 4 |
| Wed 30 Sep, 06:07 UTC28d ago | 5 | – | 1.5 days | 0 |
| Thu 24 Sep, 06:11 UTC34d ago | 2 | halved by day 3 | 6 days | 0 |
| Fri 18 Sep, 14:16 UTC40d ago | 2 | halved by day 1 | 5.7 days | 2 |
| Thu 17 Sep, 13:04 UTC41d ago | 5 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
- 1 МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 123/ 100
- 2 RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 70/ 225
- 3 RustSpain.com | EU Main 18/ 200
- 4 [EU] Willjum's Solo Only | Thursday Wipes 9/ 175
- 5 TRAVELER SOLO [MAX 1] Wipe 26.10 12/ 100
- 6 RustAria #2 [х2 | NoLimit | Мoскoвcкий] 6/ 100
Quick answers
Wipe days
What happens on wipe day at [Rust.kz] Test?
2 players is the average busiest figure across its recent wipes. The crowd on the latest wipe peaked 0 hours in. The crowd stayed above half its peak until the next wipe in 33% of recent wipes. If the crowd did not hold, it was under half by day 2.5.
How often does [Rust.kz] Test wipe?
[Rust.kz] Test's schedule cannot be confirmed from the wipes on record, which are too few; its tag guides the prediction. Tuesday 3 November at 08:21 UTC is when the next wipe is due. 38 hours is how long the current world has been up. Its tags carry a schedule of wipes once a week.
Tags
Who owns and runs [Rust.kz] Test?
The same operator most likely runs [Rust.kz] Test and 1 other server we track, since they all publish a rust.kz hostname.
Where does [Rust.kz] Test appear in Rust Server Rank lists and filters?
These Rust Server Rank lists include [Rust.kz] Test: The EU Rust chart this week and Modded Rust server rankings. You can find it on the server list by applying these filters: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
What is meant by the tags on [Rust.kz] Test?
Here are the tags [Rust.kz] Test publishes, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): It holds 10 players; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, run the same version: protocol 2635; cs168909 (Build): Running game build 168909; ptrak (Networking): It runs on RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^w (Weekly): It wipes weekly; ^v (Vanilla): As Facepunch ships it: rates, kits and rules all unchanged; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded is where it is listed, because plugins or settings change the game; EU (Europe): Europe is where the browser lists it. At the top of this page, the tags show the players now, the queue and the time the world was made.
Rules, map and settings
Which map is in play on [Rust.kz] Test?
[Rust.kz] Test runs a procedural map of size 3,650 with seed 1337, generated by the game. Look at it on RustMaps from this page: the same size and seed give the same map. The map goes by the name Custom Map.
What rules apply on [Rust.kz] Test, and what settings does it use?
The name of [Rust.kz] Test does not state a gather rate. 8 players is the group limit, the default in the game. It runs survival, gather, build and raid in the standard game. Raiding and fighting other players are both possible. The server browser lists it under Modded: plugins or settings change the game. Plugins running here: Oxide. Vanilla is its own label: as Facepunch ships it: rates, kits and rules all unchanged. The VAC anti-cheat from Valve is on.
Server info
Which Rust build is [Rust.kz] Test running?
On Linux, [Rust.kz] Test runs Rust network protocol 2635 and build 168909. Steam keeps it updated, but your game has to be on the same protocol to join.
Is [Rust.kz] Test online, and how often does it stay up?
You will find [Rust.kz] Test online at this moment. Going by the uptime it reports, the last restart was about 36 hours ago. It was up 13% of the time across the last 7 full days, 22 of 168 hours. The first sighting here was on 13 September 2026, logged by Rust Server Rank.
What is performance like on [Rust.kz] Test?
Its average over the last 48 hours was 95 server fps; 86 was the lowest it went. Buildings, deployables and everything else added up to as many as 81,077 entities. It climbed to 3,029 MB of memory at most. What you feel as lag is low fps and an entity count on the way up.
Where in the world is [Rust.kz] Test based?
In Europe, [Rust.kz] Test lists itself with its EU tag. What Rust Server Rank shows is where a server says it is, not where the machine stands, which it does not look up. You'll find it at 89.218.13.150:28015.
Population
How many players does [Rust.kz] Test usually have?
The live picture at [Rust.kz] Test: 1 players, 10 slots. It peaked at 3 players in the last seven days, averaging 0. The busiest point in the last 48 hours came at 18:00 UTC, averaging 3 players.
What position does [Rust.kz] Test hold among Rust servers?
Seven days of player hours give [Rust.kz] Test #6,900 overall, the top 31% of ranked servers, and #1,971 in Europe.
How to join
What is the way to join [Rust.kz] Test?
Press F1 in Rust to bring up the console, then enter client.connect 89.218.13.150:28015. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. Head to https://discord.com/invite/STJwd78hZz for its website.
